Add new funcation in CZ weapon

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I have a p90 with EOTECH skin and I want EOTECH can be used, what should i do?. I have searched on google about adding functionality weapons in CZ but I did not find any. sorry for my bad english

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  • 5y
    gunner12 avatar
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    can Someone help me?
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  • 5y
    simple rulez avatar
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    simple rulez avatar
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    No, its not possible to add function to any weapon.

    Unless u use the P90 skin as AUG skin
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    Mantra
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  • 5y
    jc980 avatar
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    > **Posted by simple rule 02516**

    > No, its not possible to add function to any weapon.
    >
    > Unless u use the P90 skin as AUG skin

    Wrong, its actually possible with AMX Mod X scripting, but having to code for its function is a pain in the ass.

    Also, I will not do any scripts for it. Find out for yourself.
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  • 5y
    birjolaxew avatar
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    > **Posted by Genocide.**

    > Wrong, its actually possible with AMX Mod X scripting, but having to code for its function is a pain in the ass.
    >
    > Also, I will not do any scripts for it. Find out for yourself.

    As far as I'm concerned, this wouldn't even be possible with AMX Mod X. You can't trigger animations that don't exist on the clients side from the server, making it impossible to trigger between two states. You could, however, have a functioning laser sight, in that you'd trace where the player is looking, then render a dot on the first intersection.

    The reason it'd work for the AUG is that it already has an animation-based state-trigger when zooming. You can change the zoom animation to move the model in front of the view, then have the zoom out animation move it back into position. This isn't possible without two states, with animations in-between.
  • 5y
    jc980 avatar
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    > **Posted by birjolaxew**

    > > **Posted by Genocide.**
    >
    > > Wrong, its actually possible with AMX Mod X scripting, but having to code for its function is a pain in the ass.
    > >
    > > Also, I will not do any scripts for it. Find out for yourself.
    >
    > As far as I'm concerned, this wouldn't even be possible with AMX Mod X. You can't trigger animations that don't exist on the clients side from the server, making it impossible to trigger between two states. You could, however, have a functioning laser sight, in that you'd trace where the player is looking, then render a dot on the first intersection.
    >
    > The reason it'd work for the AUG is that it already has an animation-based state-trigger when zooming. You can change the zoom animation to move the model in front of the view, then have the zoom out animation move it back into position. This isn't possible without two states, with animations in-between.

    It is possible, why are you denying it?

    When the user has the p90 in possession, just hook the secondary attack key or "+attack2" to activate a function called "cs_set_user_zoom".

    It's also impossible for server use unless the server is using your script. (basically its client-sided.)
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