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** Executing... ** Command: "d:\program files\steam\steamapps\knasen101\sourcesdk\bin\orangebox\bin\vbsp.exe" ** Parameters: -game "d:\program files\steam\steamapps\knasen101\counter-strike source\cstrike" "D:\Program Files\Steam\steamapps\knasen101\sourcesdk_content\cstrike\mapsrc\beaver_snow_competition_d.vmf" Valve Software - vbsp.exe (Oct 31 2012) 2 threads materialPath: d:\program files\steam\steamapps\knasen101\counter-strike source\cstrike\materials Loading D:\Program Files\Steam\steamapps\knasen101\sourcesdk_content\cstrike\mapsrc\beaver_snow_competition_d.vmf Could not locate 'GameData' key in d:\program files\steam\steamapps\knasen101\counter-strike source\cstrike\gameinfo.txt Patching WVT material: maps/beaver_snow_competition_d/nature/blendgrassgravel001a_wvt_patch fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas... Brush 7493: areaportal brush doesn't touch two areas Brush 7494: areaportal brush doesn't touch two areas done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 36 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing D:\Program Files\Steam\steamapps\knasen101\sourcesdk_content\cstrike\mapsrc\beaver_snow_competition_d.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_starfield*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_starfield*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU. done (1) (3151710 bytes) Static prop models/moroes/pine_tree_little.mdl outside the map (1152.00, -576.00, -160.00) Static prop models/moroes/pine_tree.mdl outside the map (1280.00, -448.00, -160.00) Static prop models/moroes/pine_tree_little.mdl outside the map (1120.00, -736.00, -160.00) Static prop models/moroes/pine_tree_med.mdl outside the map (1344.00, -704.00, -128.00) Static prop models/moroes/pine_tree_med.mdl outside the map (2080.00, -32.00, -160.00) Static prop models/moroes/pine_tree_med.mdl outside the map (1952.00, 296.00, -136.00) Static prop models/moroes/pine_tree.mdl outside the map (2036.00, -768.00, -144.00) Static prop models/moroes/pine_tree_little.mdl outside the map (1856.00, 0.00, -160.00) Static prop models/moroes/pine_tree_little.mdl outside the map (1984.00, -192.00, -160.00) Static prop models/moroes/pine_tree.mdl outside the map (2080.00, -224.00, -160.00) Static prop models/moroes/pine_tree_med.mdl outside the map (2048.00, -384.00, -160.00) Static prop models/moroes/pine_tree_med.mdl outside the map (1792.00, -320.00, -160.00) Static prop models/moroes/pine_tree_little.mdl outside the map (1856.00, -544.00, -160.00) Static prop models/props/cs_militia/militiawindow01.mdl outside the map (263.11, 415.76, -86.00) Static prop models/props_docks/dock01_pole01a_128.mdl outside the map (178.11, 438.53, -95.00) Static prop models/moroes/pine_tree_little.mdl outside the map (1408.00, -2212.33, -72.00) Static prop models/moroes/pine_tree_little.mdl outside the map (1524.00, -2212.33, -64.00) Static prop models/moroes/pine_tree_little.mdl outside the map (1648.72, -2060.72, -64.00) Static prop models/moroes/pine_tree_little.mdl outside the map (1564.00, -1964.22, -68.00) Static prop models/props_vehicles/truck001a.mdl outside the map (-1152.00, -2368.00, -100.00) Static prop models/props/cs_militia/crate_extrasmallmill.mdl outside the map (1406.95, -1736.00, -136.00) Static prop models/props/cs_militia/ladderwood.mdl outside the map (1404.95, -1736.00, 32.00) Static prop models/props/cs_militia/crate_extrasmallmill.mdl outside the map (1406.95, -1736.00, -88.00) Static prop models/props/cs_militia/crate_extrasmallmill.mdl outside the map (1402.95, -1819.00, -136.00) Static prop models/moroes/pine_tree_little.mdl outside the map (-928.00, 1408.00, -159.63) Static prop models/moroes/pine_tree_little.mdl outside the map (-1216.00, 1024.00, -159.63) Static prop models/moroes/pine_tree_little.mdl outside the map (-928.00, 1280.00, -159.63) Static prop models/moroes/pine_tree_little.mdl outside the map (-433.15, 1399.43, -159.63) Static prop models/moroes/pine_tree_little.mdl outside the map (-512.00, 1280.00, -159.63) Static prop models/moroes/pine_tree_little.mdl outside the map (-369.15, 1288.57, -159.63) Static prop models/moroes/pine_tree_little.mdl outside the map (-433.15, 1088.00, -159.63) Static prop models/moroes/pine_tree_little.mdl outside the map (-512.00, 968.57, -159.63) Static prop models/moroes/pine_tree_little.mdl outside the map (-369.15, 977.15, -159.63) Static prop models/moroes/pine_tree.mdl outside the map (1972.00, -2212.33, -144.00) Static prop models/moroes/pine_tree_little.mdl outside the map (1792.00, -1948.81, -160.00) Static prop models/moroes/pine_tree_med.mdl outside the map (1824.00, -1856.00, -80.00) Static prop models/moroes/pine_tree_med.mdl outside the map (1984.00, -1856.00, -160.00) Static prop models/moroes/pine_tree.mdl outside the map (2016.00, -1696.00, -160.00) Static prop models/moroes/pine_tree_little.mdl outside the map (1824.00, -1664.00, -144.00) Static prop models/moroes/pine_tree_little.mdl outside the map (1856.00, -1520.00, -144.00) Static prop models/moroes/pine_tree_med.mdl outside the map (2016.00, -1504.00, -160.00) Static prop models/moroes/pine_tree.mdl outside the map (2048.00, -1344.00, -160.00) Static prop models/moroes/pine_tree_med.mdl outside the map (1888.00, -1184.00, -160.00) Static prop models/moroes/pine_tree_med.mdl outside the map (1600.00, -1152.00, -160.00) Static prop models/moroes/pine_tree_med.mdl outside the map (1792.00, -960.00, -160.00) Static prop models/moroes/pine_tree_med.mdl outside the map (1728.00, -704.00, -160.00) Static prop models/moroes/pine_tree_med.mdl outside the map (1536.00, -896.00, -160.00) Static prop models/moroes/pine_tree_little.mdl outside the map (-632.00, -1688.00, -13.81) Static prop models/moroes/pine_tree_little.mdl outside the map (-632.00, -1856.00, -40.00) Static prop models/moroes/pine_tree_little.mdl outside the map (-560.00, -2016.00, -80.00) Static prop models/moroes/pine_tree_little.mdl outside the map (-632.00, -2176.00, -56.00) Static prop models/moroes/pine_tree_little.mdl outside the map (-632.00, -2336.00, -40.00) Static prop models/moroes/pine_tree_little.mdl outside the map (-632.00, -2472.00, -64.00) Static prop models/moroes/pine_tree_little.mdl outside the map (-1672.00, 1528.00, -120.00) Static prop models/moroes/pine_tree_little.mdl outside the map (-1672.00, 1656.00, -120.00) Static prop models/moroes/pine_tree_little.mdl outside the map (-1664.00, 1280.00, -120.00) Static prop models/props/cs_militia/light_outdoor.mdl outside the map (1432.00, -1710.00, 86.00) Static prop models/moroes/pine_tree_little.mdl outside the map (-896.00, 1536.00, -159.63) Static prop models/moroes/pine_tree_little.mdl outside the map (-576.00, 1472.00, -159.63) Static prop models/moroes/pine_tree_little.mdl outside the map (-1088.00, 896.00, -159.63) Static prop models/moroes/pine_tree_little.mdl outside the map (-640.00, 1024.00, -159.63) Static prop models/moroes/pine_tree_little.mdl outside the map (-800.00, 718.00, -159.63) Static prop models/moroes/pine_tree_little.mdl outside the map (-928.00, 654.00, -159.63) Static prop models/moroes/pine_tree_little.mdl outside the map (64.00, 1088.00, -31.00) Static prop models/moroes/pine_tree_little.mdl outside the map (-928.00, 808.00, -159.63) Static prop models/moroes/pine_tree_little.mdl outside the map (-297.15, 800.58, -159.63) Static prop models/moroes/pine_tree_little.mdl outside the map (-440.00, 792.00, -159.63) Static prop models/moroes/pine_tree_little.mdl outside the map (-192.00, 1088.00, -159.63) Static prop models/moroes/pine_tree_little.mdl outside the map (-256.00, 512.00, -159.63) Static prop models/moroes/pine_tree_little.mdl outside the map (-160.00, 352.00, -159.63) Static prop models/moroes/pine_tree_little.mdl outside the map (-336.00, 352.00, -159.63) Static prop models/props/cs_militia/boxes_frontroom.mdl outside the map (520.00, -708.00, -151.00) Static prop models/props/de_inferno/hay_bail_stack.mdl outside the map (512.00, -904.00, -152.00) Static prop models/props/cs_militia/table_shed.mdl outside the map (232.00, -800.00, -152.00) Static prop models/props/de_nuke/wall_light_off.mdl outside the map (208.00, -800.00, -64.00) Static prop models/moroes/pine_tree_medbreak.mdl outside the map (304.00, -1424.00, 296.00) Static prop models/props/cs_militia/fencewoodlog04_long.mdl outside the map (1128.00, 1088.00, -127.82) Static prop models/props/cs_militia/fencewoodlog04_long.mdl outside the map (844.00, 1088.00, -127.82) Static prop models/props/cs_militia/fencewoodlog04_long.mdl outside the map (556.00, 1088.00, -127.82) Static prop models/props/cs_militia/fencewoodlog04_long.mdl outside the map (428.00, 940.00, -128.56) Static prop models/props/cs_militia/fencewoodlog04_long.mdl outside the map (428.00, 656.00, -128.56) Static prop models/props/cs_militia/fencewoodlog04_long.mdl outside the map (592.00, 532.00, -127.82) Static prop models/props/cs_militia/fencewoodlog04_long.mdl outside the map (876.00, 532.00, -127.82) Static prop models/props/cs_militia/fencewoodlog04_long.mdl outside the map (1164.00, 532.00, -127.82) Static prop models/props/cs_militia/fencewoodlog04_long.mdl outside the map (1292.00, 672.00, -127.82) Static prop models/props/cs_militia/fencewoodlog02_short.mdl outside the map (1292.00, 856.00, -118.56) Static prop models/props/cs_militia/boulder01.mdl outside the map (428.85, 1904.00, 32.00) Static prop models/props/cs_militia/boulder01.mdl outside the map (112.00, 1872.00, 32.00) Static prop models/props/cs_militia/militiarock03.mdl outside the map (208.00, -2368.00, 0.00) Static prop models/props/cs_militia/militiarock03.mdl outside the map (32.00, -2384.00, 0.00) Static prop models/props/cs_militia/militiarock03.mdl outside the map (146.58, -2544.00, 128.00) Static prop models/items/flare.mdl outside the map (-640.00, -2272.00, -32.00) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 514 texinfos to 236 Reduced 56 texdatas to 45 (1207 bytes to 913) Writing D:\Program Files\Steam\steamapps\knasen101\sourcesdk_content\cstrike\mapsrc\beaver_snow_competition_d.bsp 5 seconds elapsed ** Executing... ** Command: "d:\program files\steam\steamapps\knasen101\sourcesdk\bin\orangebox\bin\vvis.exe" ** Parameters: -game "d:\program files\steam\steamapps\knasen101\counter-strike source\cstrike" -fast "D:\Program Files\Steam\steamapps\knasen101\sourcesdk_content\cstrike\mapsrc\beaver_snow_competition_d" Valve Software - vvis.exe (Oct 31 2012) fastvis = true 2 threads reading d:\program files\steam\steamapps\knasen101\sourcesdk_content\cstrike\mapsrc\beaver_snow_competition_d.bsp reading d:\program files\steam\steamapps\knasen101\sourcesdk_content\cstrike\mapsrc\beaver_snow_competition_d.prt 255 portalclusters 603 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) Optimized: 2616 visible clusters (10.38%) Total clusters visible: 25206 Average clusters visible: 98 Building PAS... Average clusters audible: 209 visdatasize:15775 compressed from 16320 writing d:\program files\steam\steamapps\knasen101\sourcesdk_content\cstrike\mapsrc\beaver_snow_competition_d.bsp 0 seconds elapsed ** Executing... ** Command: "d:\program files\steam\steamapps\knasen101\sourcesdk\bin\orangebox\bin\vrad.exe" ** Parameters: -game "d:\program files\steam\steamapps\knasen101\counter-strike source\cstrike" "D:\Program Files\Steam\steamapps\knasen101\sourcesdk_content\cstrike\mapsrc\beaver_snow_competition_d" Valve Software - vrad.exe SSE (Oct 31 2012) Valve Radiosity Simulator 2 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad'] Loading d:\program files\steam\steamapps\knasen101\sourcesdk_content\cstrike\mapsrc\beaver_snow_competition_d.bsp Setting up ray-trace acceleration structure... Done (1.47 seconds) 3019 faces 2 degenerate faces 6202532 square feet [893164608.00 square inches] 51 Displacements 315466 Square Feet [45427180.00 Square Inches] 3017 patches before subdivision 27993 patches after subdivision light has _fifty_percent_distance of 80.000000 but _zero_percent_distance of 0.000000 light has _fifty_percent_distance of 64.000000 but _zero_percent_distance of 0.000000 sun extent from map=0.000000 8 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (8) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (3) transfers 380369, max 318 transfer lists: 2.9 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(107, 65, 21) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #2 added RGB(12, 4, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(2, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0243 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (7) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (46) Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 326/1024 15648/49152 (31.8%) brushes 639/8192 7668/98304 ( 7.8%) brushsides 4615/65536 36920/524288 ( 7.0%) planes 2550/65536 51000/1310720 ( 3.9%) vertexes 4556/65536 54672/786432 ( 7.0%) nodes 2576/65536 82432/2097152 ( 3.9%) texinfos 236/12288 16992/884736 ( 1.9%) texdata 45/2048 1440/65536 ( 2.2%) dispinfos 51/0 8976/0 ( 0.0%) disp_verts 14475/0 289500/0 ( 0.0%) disp_tris 25632/0 51264/0 ( 0.0%) disp_lmsamples 777357/0 777357/0 ( 0.0%) faces 3019/65536 169064/3670016 ( 4.6%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 2578/65536 144368/3670016 ( 3.9%) leaves 2903/65536 92896/2097152 ( 4.4%) leaffaces 3319/65536 6638/131072 ( 5.1%) leafbrushes 947/65536 1894/131072 ( 1.4%) areas 9/256 72/2048 ( 3.5%) surfedges 23396/512000 93584/2048000 ( 4.6%) edges 12980/256000 51920/1024000 ( 5.1%) LDR worldlights 8/8192 704/720896 ( 0.1%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 115/32768 1150/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 2409/65536 4818/131072 ( 3.7%) cubemapsamples 2/1024 32/16384 ( 0.2%) overlays 37/512 13024/180224 ( 7.2%) LDR lightdata [variable] 1842984/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 15775/16777216 ( 0.1%) entdata [variable] 94596/393216 (24.1%) LDR ambient table 2903/65536 11612/262144 ( 4.4%) HDR ambient table 2903/65536 11612/262144 ( 4.4%) LDR leaf ambient 2392/65536 66976/1835008 ( 3.6%) HDR leaf ambient 2903/65536 81284/1835008 ( 4.4%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/5444 ( 0.0%) pakfile [variable] 246225/0 ( 0.0%) physics [variable] 3151710/4194304 (75.1%) physics terrain [variable] 0/1048576 ( 0.0%) Level flags = 0 Total triangle count: 7088 Writing d:\program files\steam\steamapps\knasen101\sourcesdk_content\cstrike\mapsrc\beaver_snow_competition_d.bsp 1 minute, 6 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "D:\Program Files\Steam\steamapps\knasen101\sourcesdk_content\cstrike\mapsrc\beaver_snow_competition_d.bsp" "d:\program files\steam\steamapps\knasen101\counter-strike source\cstrike\maps\beaver_snow_competition_d.bsp" NOW here is what I have done to understand the issue further: ============================================================= First of all this truly sucks seeing as how I have 2 days to finish this for the winter wonderland competition. I have run it with the interloopers error finder and they are just BOMBED with errors and such of course. The main thing that confuses me is that my map is actually quite small however it is probably the only valid explanation that there is to much shit. Any help whatsoever is appreciated so take a swing at helping me out if you wish!

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  • 5y
    danielmarcu avatar
    Member Joined 6y
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    I'm really sorry for you...I don't have any Source mapping experience...don't know if it applies here,but a last instance sollution for your map would be using the big block method and submitting your map as a beta
  • 5y
    Devieus avatar
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    > I have run it with the interloopers error finder and they are just BOMBED with errors and such of course.

    Best tackle them one by one, don't you think? Stuff is off the map, power 4 displacements, leaky areaportals and that's just what I can make out in this non-pastebinned mess.
    Sentinel of the TV remote avatar
    Mantra
    Sentinel of the TV remote
  • 5y
    Major Yelle avatar
    Major Yelle avatar In Relationship
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    > static props [variable] 1/5444 ( 0.0%)

    Does this mean that all but one static props were "Out of the map"?

    I've had one compile log that looked like this in the past, and it turned out that the entirety of the map was enclosed in one giant non-hollow block.
    I'm sorry that this is all I am able to decipher out of the log, but you never know since it only takes one nudge with the vertex manipulator to morph a block to a gargantuan, errorsome state.
    Mean on the web avatar
    Mantra
    Mean on the web
  • 5y
    Eatbeavers avatar
    Eatbeavers Offline
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    > **Posted by Goroh**

    > > static props [variable] 1/5444 ( 0.0%)
    >
    > Does this mean that all but one static props were "Out of the map"?
    >
    > I've had one compile log that looked like this in the past, and it turned out that the entirety of the map was enclosed in one giant non-hollow block.
    > I'm sorry that this is all I am able to decipher out of the log, but you never know since it only takes one nudge with the vertex manipulator to morph a block to a gargantuan, errorsome state.

    I will convert all displacements to power 3 and see if that helps!

    SOLVED! Thanks for the responses guys, I will give you Goroh some points for your helpful comment about a non hollow block :) some hurt triggers that covers the map because of a blizzard event had changed to regular brush blocks and made the compile fail!
    DK Donkey Kong
  • 5y
    Static prop models/moroes/pinetreelittle.mdl outside the map

    Yeah look for every model that is outside of the map and put it inside. If they are all inside of the map that means you should check every displacement and make sure they are not covering up a hole in the map.
    Call me Masterb8es

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Eatbeavers avatar
Eatbeavers Offline
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  • 5 posts awarded Exemplary Feedback Medal icon

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