60 fps max?

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is 60 the highesT?

is 60 the max FPS? i dont record the fps is 50-60 i record (with fraps) the fps is still 50-60 is 60 the max fps ?

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  • 5y
    ShiHan avatar
    ShiHan Offline
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    Well, it can depend on a couple of things. One is your computer and its hardware and two maybe somewhere in a configuration file the framerate is set to 60. Try go into the game settings and see if you can adjust anything there.
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  • 5y
    Dirtybag avatar
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    It's possibly you have fpsmax_60 or it's your graphics card. I had the same problem, go to your graphic card providers website and roll back an update. That's what fixed my issue.
    Dirty
  • 5y
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    You got Vertical Synchronization (Short: Vsync) turned on, bro.

    What it basically does is that it caps your fps at your screen's refresh rate (usually 60) to prevent screen tearing [EXAMPLE], which can happen if you look from left to right or from right to left in games.
    But with it on, your max fps will be 60, and if anything big happens on-screen (like EXPLOSIONS) your fps will most likely drop to below 60, whilst if vsync was turned off you could easily still get way above 60fps.

    I'd recommend you to turn it off in games, as it makes your game feel more fluent, and only consider turning it on in singleplayer games in which screen tearing is bothering you.
    The tearing isn't actually always visible when you have vsync turned off, so the option is pretty much just there for the case of "what if it does occour and the player thinks it's annoying".
    In CS:S, for example, if you have Motion Blur turned on, you won't even be able to see it even if it would occour, because the motion blur would "hide" it anyways.
    Also, check if in your video drivers vsync is forced on or not (if you disable it ingame and the issue still occurs).

    Hope this helps. \o/
  • 5y
    Judo avatar
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    > **Posted by Riiya932**

    > What it basically does is that it caps your fps at your screen's refresh rate (usually 60) to prevent screen tearing [EXAMPLE], which can happen if you look from left to right or from right to left in games.
    > But with it on, your max fps will be 60, and if anything big happens on-screen (like EXPLOSIONS) your fps will most likely drop to below 60, whilst if vsync was turned off you could easily still get way above 60fps.

    VSync does *not* prevent tearing.
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  • 5y
    Revers3 avatar
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    > **Posted by Riiya932**

    > You got Vertical Synchronization (Short: Vsync) turned on, bro.
    >
    > What it basically does is that it caps your fps at your screen's refresh rate (usually 60) to prevent screen tearing [EXAMPLE], which can happen if you look from left to right or from right to left in games.
    > But with it on, your max fps will be 60, and if anything big happens on-screen (like EXPLOSIONS) your fps will most likely drop to below 60, whilst if vsync was turned off you could easily still get way above 60fps.
    >
    > I'd recommend you to turn it off in games, as it makes your game feel more fluent, and only consider turning it on in singleplayer games in which screen tearing is bothering you.
    > The tearing isn't actually always visible when you have vsync turned off, so the option is pretty much just there for the case of "what if it does occour and the player thinks it's annoying".
    > In CS:S, for example, if you have Motion Blur turned on, you won't even be able to see it even if it would occour, because the motion blur would "hide" it anyways.
    > Also, check if in your video drivers vsync is forced on or not (if you disable it ingame and the issue still occurs).
    >
    > Hope this helps. \o/

    it dont help LOL

    the prob is DONE i have over 90 fps now (playing 90-130 fps at time not recording o_O)

    but at the time i record 30-50 -_-

    the fpsmax WAS 60

    that thing with explosion,BANG etc i know that already (i play COD:bo,grenades are everywhere it lags 9-14 fps 0_0)
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  • 5y
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    > **Posted by Judo**

    > VSync does *not* prevent tearing.

    Yes, it does.

    See: Wikipedia ("PREVENTION => V-sync")

    > **Posted by Rev3RSE**

    > it dont help

    But it would. I'm sorry for having tried to help, I guess.

    By the way, the low fps during recording most likely comes from a slow CPU (or HDD).
  • 5y
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    Judo Technical Expert
    > **Posted by Riiya932**

    > > **Posted by Judo**
    >
    > > VSync does *not* prevent tearing.
    >
    > Yes, it does.
    >
    > See: Wikipedia ("PREVENTION => V-sync")

    No, it does not. That Wikipedia article contains false information. I suppose this means I'll need to fix it but damn, I really don't want to right now. -_-
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  • 5y
    Revers3 avatar
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    > **Posted by Riiya932**

    > > **Posted by Judo**
    >
    > > VSync does *not* prevent tearing.
    >
    > Yes, it does.
    >
    > See: Wikipedia ("PREVENTION => V-sync")
    >
    > > **Posted by Rev3RSE**
    >
    > > it dont help
    >
    >
    > But it would. I'm sorry for having tried to help, I guess.
    >
    > By the way, the low fps during recording most likely comes from a slow CPU (or HDD).

    haha u take my word 'it dont help' too seriously im just joking

    AND

    Vsync NOT PREVENT TEARING (except u have low perfomance PC and turn on the Vsync thatt would affect u a LITTLE lag)
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  • 5y
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    Mind posting your specs, Rev3RSE?
    Ima noob n I help other noobs
  • 5y
    Revers3 avatar
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    > **Posted by ASTFA**

    > Mind posting your specs, Rev3RSE?

    Processor Information:
    Vendor: GenuineIntel
    Speed: 3093 Mhz
    4 logical processors
    2 physical processors
    HyperThreading: Supported
    FCMOV: Supported
    SSE2: Supported
    SSE3: Supported
    SSSE3: Supported
    SSE4a: Unsupported
    SSE41: Supported
    SSE42: Supported

    Network Information:
    Network Speed:12-150 kbps

    Operating System Version:
    Windows XP (32 bit)
    NTFS: Supported
    Crypto Provider Codes: Supported 323 0x0 0x0 0x0

    Video Card:
    Driver: Intel(R) HD Graphics

    Driver Version: 6.14.10.5407

    DirectX Driver Version: 6.14.10.5407

    Desktop Color Depth: 32 bits per pixel

    Monitor Refresh Rate: 60 Hz

    DirectX Card: Intel(R) HD Graphics

    VendorID: 0x8086

    DeviceID: 0x102

    Number of Monitors: 1

    Number of Logical Video Cards: 1

    No SLI or Crossfire Detected

    Primary Display Resolution: 1360 x 768

    Desktop Resolution: 1360 x 768

    Primary Display Size: 12.60" x 7.09" (14.45" diag)
    32.0cm x 18.0cm (36.7cm diag)
    Primary Bus Type Not Detected

    Primary VRAM: 1024 MB

    Supported MSAA Modes Not Detected

    Sound card:
    Audio device: Realtek HD Audio output

    Memory:
    RAM: 3503 Mb

    Miscellaneous:
    UI Language: English

    Media Type: DVD

    need more?
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  • 5y
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    > **Posted by Judo**

    > > **Posted by Riiya932**
    >
    > > > **Posted by Judo**
    > >
    > > > VSync does *not* prevent tearing.
    > >
    > > Yes, it does.
    > >
    > > See: Wikipedia ("PREVENTION => V-sync")
    >
    > No, it does not. That Wikipedia article contains false information. I suppose this means I'll need to fix it but damn, I really don't want to right now. -_-

    http://youtu.be/ZKZ5FNKtoCk

    http://www.computing.net/answers/gaming/what-is-vsync/5780.html

    http://www.tomshardware.co.uk/forum/96626-25-what-vsync

    http://www.virtualdub.org/blog/pivot/entry.php?id=74

    http://www.overclock.net/t/712106/what-is-vsync

    These sources all say that vsync prevents tearing. And that's all links I've opened in google from my search. Either the whole world is wrong, or you. What do you think is more likely? <3
  • 5y
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    > **Posted by Riiya932**

    > http://youtu.be/ZKZ5FNKtoCk
    >
    > http://www.computing.net/answers/gaming/what-is-vsync/5780.html
    >
    > http://www.tomshardware.co.uk/forum/96626-25-what-vsync
    >
    > http://www.virtualdub.org/blog/pivot/entry.php?id=74
    >
    > http://www.overclock.net/t/712106/what-is-vsync
    >
    > These sources all say that vsync prevents tearing. And that's all links I've opened in google from my search. Either the whole world is wrong, or you. What do you think is more likely? <3

    My, aren't you being arrogant.

    First, those posts are by people with the same misconception as you. They are not experts in any sense. In fact, they make other false claims. Some even fail to define VSync properly.

    Secondly, I am an experienced computer programmer that specializes in games and video (particularly compression). I know what tearing is, what causes it, what prevents it, and I dare say that you know little more than it attempts to sync a game's framerate with the display's refresh rate (which it can never do perfectly, might I add).

    *If* you really wish to have this debate then I would ask you to explain how VSync works in a game loop and in what way it can stop tearing. However, I sincerely hope you do not as I really hate having to fight these idiotic misconceptions gamers spread.
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  • 5y
    Revers3 avatar
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    > **Posted by Riiya932**

    > > **Posted by Judo**
    >
    > > > **Posted by Riiya932**
    > >
    > > > > **Posted by Judo**
    > > >
    > > > > VSync does *not* prevent tearing.
    > > >
    > > > Yes, it does.
    > > >
    > > > See: Wikipedia ("PREVENTION => V-sync")
    > >
    > > No, it does not. That Wikipedia article contains false information. I suppose this means I'll need to fix it but damn, I really don't want to right now. -_-
    >
    > http://youtu.be/ZKZ5FNKtoCk
    >
    > http://www.computing.net/answers/gaming/what-is-vsync/5780.html
    >
    > http://www.tomshardware.co.uk/forum/96626-25-what-vsync
    >
    > http://www.virtualdub.org/blog/pivot/entry.php?id=74
    >
    > http://www.overclock.net/t/712106/what-is-vsync
    >
    > These sources all say that vsync prevents tearing. And that's all links I've opened in google from my search. Either the whole world is wrong, or you. What do you think is more likely? <3

    ask hardcore players or specials in that theme

    not that 'all-knowing-fake' guys

    they act like they are the 'Dr.all knowing'
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  • 5y
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    > **Posted by Judo**

    > > **Posted by Riiya932**
    >
    > > http://youtu.be/ZKZ5FNKtoCk
    > >
    > > http://www.computing.net/answers/gaming/what-is-vsync/5780.html
    > >
    > > http://www.tomshardware.co.uk/forum/96626-25-what-vsync
    > >
    > > http://www.virtualdub.org/blog/pivot/entry.php?id=74
    > >
    > > http://www.overclock.net/t/712106/what-is-vsync
    > >
    > > These sources all say that vsync prevents tearing. And that's all links I've opened in google from my search. Either the whole world is wrong, or you. What do you think is more likely? <3
    >
    > My, aren't you being arrogant.
    >
    > First, those posts are by people with the same misconception as you. They are not experts in any sense. In fact, they make other false claims. Some even fail to define VSync properly.
    >
    > Secondly, I am an experienced computer programmer that specializes in games and video (particularly compression). I know what tearing is, what causes it, what prevents it, and I dare say that you know little more than it attempts to sync a game's framerate with the display's refresh rate (which it can never do perfectly, might I add).
    >
    > *If* you really wish to have this debate then I would ask you to explain how VSync works in a game loop and in what way it can stop tearing. However, I sincerely hope you do not as I really hate having to fight these idiotic misconceptions gamers spread.

    I'm not going to fight for something I haven't researched throughoughly.
    If you could tell me what vsync actually does and stuff I'd greatly appreciate it, though, as I naturally wouldn't want to spread word of false information.
  • 5y
    Revers3 avatar
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    > **Posted by Riiya932**

    > > **Posted by Judo**
    >
    > > > **Posted by Riiya932**
    > >
    > > > http://youtu.be/ZKZ5FNKtoCk
    > > >
    > > > http://www.computing.net/answers/gaming/what-is-vsync/5780.html
    > > >
    > > > http://www.tomshardware.co.uk/forum/96626-25-what-vsync
    > > >
    > > > http://www.virtualdub.org/blog/pivot/entry.php?id=74
    > > >
    > > > http://www.overclock.net/t/712106/what-is-vsync
    > > >
    > > > These sources all say that vsync prevents tearing. And that's all links I've opened in google from my search. Either the whole world is wrong, or you. What do you think is more likely? <3
    > >
    > > My, aren't you being arrogant.
    > >
    > > First, those posts are by people with the same misconception as you. They are not experts in any sense. In fact, they make other false claims. Some even fail to define VSync properly.
    > >
    > > Secondly, I am an experienced computer programmer that specializes in games and video (particularly compression). I know what tearing is, what causes it, what prevents it, and I dare say that you know little more than it attempts to sync a game's framerate with the display's refresh rate (which it can never do perfectly, might I add).
    > >
    > > *If* you really wish to have this debate then I would ask you to explain how VSync works in a game loop and in what way it can stop tearing. However, I sincerely hope you do not as I really hate having to fight these idiotic misconceptions gamers spread.
    >
    > I'm not going to fight for something I haven't researched throughoughly.
    > If you could tell me what vsync actually does and stuff I'd greatly appreciate it, though, as I naturally wouldn't want to spread word of false information.

    'stuff'
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  • 5y
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  • 5y
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    > **Posted by FallDown**

    >
    > http://hardforum.com/showthread.php?t=928593
    >
    > Given that the post was made in 2005, how accurate would you say this is and do you have anything to add?

    Every now and then someone WOULD quote that thread in a debate on this topic! This is like the third time, haha!

    I must say that this third time, just like the last two times, when I went through that thread, it does made total sense.

    I'm not sure what the aim is of the individual who had been, at least lately, spreading inaccurate information around GB (on various topics). But may I politely suggest to that individual to get his/her facts straight prior to presenting an argument / correcting others? Please stop intellectually poisoning others.

    No offence intended.

    Back on topic, Rev3RSE if I'm reading your specs correctly, do you actually have a graphics card installed on your machine?
    Ima noob n I help other noobs
  • 5y
    CitizenJim avatar
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    Probably graphics card or fps cap. I only get 10-15 (laptop, hng), so I can't say much.
    [Nothing of interest]
  • 5y
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    > **Posted by Judo**

    > > **Posted by Riiya932**
    >
    > > http://youtu.be/ZKZ5FNKtoCk
    > >
    > > http://www.computing.net/answers/gaming/what-is-vsync/5780.html
    > >
    > > http://www.tomshardware.co.uk/forum/96626-25-what-vsync
    > >
    > > http://www.virtualdub.org/blog/pivot/entry.php?id=74
    > >
    > > http://www.overclock.net/t/712106/what-is-vsync
    > >
    > > These sources all say that vsync prevents tearing. And that's all links I've opened in google from my search. Either the whole world is wrong, or you. What do you think is more likely? <3
    >
    > My, aren't you being arrogant.
    >
    > First, those posts are by people with the same misconception as you. They are not experts in any sense. In fact, they make other false claims. Some even fail to define VSync properly.
    >
    > Secondly, I am an experienced computer programmer that specializes in games and video (particularly compression). I know what tearing is, what causes it, what prevents it, and I dare say that you know little more than it attempts to sync a game's framerate with the display's refresh rate (which it can never do perfectly, might I add).
    >
    > *If* you really wish to have this debate then I would ask you to explain how VSync works in a game loop and in what way it can stop tearing. However, I sincerely hope you do not as I really hate having to fight these idiotic misconceptions gamers spread.

    Please, for the love of God, stop being an asshat and when you attack people like that because they are wrong about something, please have the courtesy to explain them why they are wrong. Essentially, you're bashing someone for believing something many people believe and just say they are wrong, and tout your expertise as the sole reason to believe you. I hope you realize how much of a douchebag you're being here, and quite frankly, often on the forums.

    Personally, I have always been under the impression that vsync's purpose was to attempt to reduce screen tearing by keeping fully rendered frames in a buffer and only send those to the screen to display. Personal experience using Vsync has strengthened my idea about this as I have noticed a reduced tearing, but noticed some input lag. I am also aware that within the context of analog tvs, vsync is a totally different thing and I really hope you don't think this is the misconception. All I ask is that you explain why this is wrong according to you and what vsync, within the context of computer graphics and monitors, is instead of just claiming we're wrong.
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  • 5y
    Revers3 avatar
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    > **Posted by ASTFA**

    > > **Posted by FallDown**
    >
    > >
    > > http://hardforum.com/showthread.php?t=928593
    > >
    > > Given that the post was made in 2005, how accurate would you say this is and do you have anything to add?
    >
    > Every now and then someone WOULD quote that thread in a debate on this topic! This is like the third time, haha!
    >
    > I must say that this third time, just like the last two times, when I went through that thread, it does made total sense.
    >
    >

    >
    > I'm not sure what the aim is of the individual who had been, at least lately, spreading inaccurate information around GB (on various topics). But may I politely suggest to that individual to get his/her facts straight prior to presenting an argument / correcting others? Please stop intellectually poisoning others.
    >
    > No offence intended.
    >
    >

    >
    > Back on topic, Rev3RSE if I'm reading your specs correctly, do you actually have a graphics card installed on your machine?

    I don't have an graphic card

    But i play 90-120 FPS in CSS lol

    But I can't play mine craft (error:bad graphic card)

    Haha
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  • 5y
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    > **Posted by BrainZ**

    > Please, for the love of God, stop being an asshat and when you attack people like that because they are wrong about something, please have the courtesy to explain them why they are wrong. Essentially, you're bashing someone for believing something many people believe and just say they are wrong, and tout your expertise as the sole reason to believe you. I hope you realize how much of a douchebag you're being here, and quite frankly, often on the forums.
    >
    > Personally, I have always been under the impression that vsync's purpose was to attempt to reduce screen tearing by keeping fully rendered frames in a buffer and only send those to the screen to display. Personal experience using Vsync has strengthened my idea about this as I have noticed a reduced tearing, but noticed some input lag. I am also aware that within the context of analog tvs, vsync is a totally different thing and I really hope you don't think this is the misconception. All I ask is that you explain why this is wrong according to you and what vsync, within the context of computer graphics and monitors, is instead of just claiming we're wrong.

    You expect me to explain it after you call me an asshat and a douchebag? And what's up with this 'often' comment? Do I not usually, if not always, explain why someone is wrong? I even get EF for it. But you need to say this when I don't feel like typing it just this once?

    Just... don't go around insulting people and expect a positive response. If you have anything else to say, come to the IRC channel. My personal battles don't belong in this thread.
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