Hello

A Forum Thread for Counter-Strike: Source

SEX! Ok, we got your attention. We are one of the oldest mod sites on the Interwebs. Sign up and maximize your browsing experience.

  • Subscribe: Get notified of new submissions like this.
  • Say Thanks: Show your appreciation by sending TbTeRRoR points.
  • Post: Give TbTeRRoR your thoughts on this Thread.
  • Flag: Alert moderators and warn members of a problem with this Thread.
  • Watch: Get notified when this Thread is updated.
Mascot

Interested?

Sign up

Already a Bananite? Login

Introduction

Hello I'm currently _r5 turnbullTeRRoR. I've been mapping with Hammer/ source sdk since around May so I'm not very experienced yet. My schedule and lack of patience doesn't lend to me making any greatly detailed work so I focus more on game play/ layout scenarios. I've released 2 maps in Wheel of Time (unreal ed) and worked on a few others for Wheel of Time and Rainbow Six3:Raven Shield. I'm nearly 30 and the father of a 2 and 3 year old. I work on cad and other software all day long 8-11 hrs and come home to watch these babys while my wife goes to work. So you can see how my time and patience is severely limited. I'd say my biggest strengths in mapping are layout and concepts for maps. My weaknesses would be detailing and inexperience. I've recently added the map de_canyonbeta and de_canyon This is actually the second source map I've worked on. The first was pretty much a learn to use hammer map but I had what I think was a good idea going, but the maps scale and breadth was an issue so I scraped for now. The problems I had with the first map inspired me to concentrate on a smaller much more fast paced map- de_canyon Anyways I hope to do some good things with Source SDK and I guess eventually CS:Go sdk? I'm open to any suggestions about any map and I don't mind changes made to my maps as long as I get credit for the original design/ concept and let me know so I can check it out :)

Posts

  • 5y
    Win-Zip avatar
    Win-Zip avatar Offline
    Damage Inc. Flag Affiliation: Damage Inc.
    Member Joined 9y
    2,547 points Ranked 1823rd
    16 medals 1 rare
    • 6 years a member Medal icon
    • Became a Club Leader Medal icon
    • Reached 1,000 Points Medal icon
    • 1 post awarded Exemplary Feedback Medal icon
    • 5 posts awarded Exemplary Feedback Medal icon
    • 10 posts awarded Exemplary Feedback Medal icon
    Win-Zip avatar
    Win-Zip
    Damage Inc. Flag
    Damage Inc.
    Welcome to the site, enjoy your stay.
    Waiting For The Sandman avatar
    Mantra
    Waiting For The Sandman
  • 5y
    Devieus avatar
    Devieus avatar ONLINE
    Moderator Joined 7y
    80,787 points Ranked 47th
    63 medals 4 legendary 10 rare
    • 1st Place - Tutorial Contest Medal icon
    • 15+ Entries! GameBanana’s Christmas Giveaway 2015 Medal icon
    • Returned 5000 times Medal icon
    • 15+ Entries! GameBanana’s Christmas Giveaway 2016 Medal icon
    • GameBanana’s Christmas Giveaway 2015 Day Twelve Winner! Medal icon
    • GameBanana’s Christmas Giveaway 2015 Day Sixteen Winner! Medal icon
    Good day, good sir.
    Sentinel of the TV remote avatar
    Mantra
    Sentinel of the TV remote
  • 5y
    sjere864 avatar
    sjere864 Offline
    Member Joined 6y
    1,153 points Ranked 4073rd
    Welcome TbTeRRoR.
  • 5y
    Mini avatar
    Mini avatar Never Blinking
    Homepage
    Admin Joined 10y
    3,547 points Ranked 1304th
    44 medals 5 legendary 8 rare
    • 1st Place - Winter Sprays Contest Medal icon
    • Guardian of the Acid Milk Medal icon
    • Achieved Admin clearance Medal icon
    • Returned 5000 times Medal icon
    • 10 years a member Medal icon
    • 2nd Place - GameBanana Around the Globe Contest Medal icon
    Mini avatar
    Mini
    Community Wizard
    Hello and welcome!

    Don't forget to check out the tutorials section, there's some great information on there.

    Also I would advice using the WIP section to show off your maps as you're making them and get feedback on them. It's a great way to get advice without having to wait till after you have released the map.

    Finally don't forget to use the forums incase you run into any issues with Hammer. We have a few Hammer gurus who should be able to help you with most problems you might run into using it.

    Enjoy your stay!
    Sometimes I'm just not sure avatar
    Mantra
    Sometimes I'm just not sure
  • 5y
    K@rt avatar
    K@rt Offline
    Member Joined 8y
    8,663 points Ranked 508th
    15 medals 1 rare
    • 6 years a member Medal icon
    • Mapper of the Month, July 2012 Medal icon
    • Reached 1,000 Points Medal icon
    • Reached 2,500 Points Medal icon
    • Reached 7,500 Points Medal icon
    • 1 post awarded Exemplary Feedback Medal icon
    Hey!! Welcome to the Commnuity.

    I checked out your map the other day and considering you have only been mapping a short time... well done! The truth is that depending on what your personal goals are, mapping takes a LONG time to learn, and a LONG time to make anything decent. Depending on your background there may also be other skills outside of hammer than need to be learned, gimp/photoshop for texturing, modeling with Max, maya or blender, sound editing etc etc.

    Im sorry to say it but there is a bit of a saturation of fairly average, bland urbany-industrialy-dusty(!) defuse maps out there now, its not like we need anymore. Thats not to say these maps are bad, not at all, often they have been mapped perfectly adequatly, work fine etc etc but are just a little uninspired, and kinda forgettable and interchangable.

    There are definitely some mappers out there exploring more interesting themes and concepts but often they dont have the time/skill and/or resources to really do justice to their ideas... unfortuneatly the more "experimental" projects often take alot more time and effort than maps that are just the next group of boxy-warehouses and industrial sites in the infinitely explanding urban-industrial warzone of CSS. What is very rare are maps that have a great concept AND have the time and experience needed to produce a polished work, here is one good example of this:

    http://gamebanana.com/css/maps/65487

    Nice concept and amazing assets.

    One good way to try and avoid the above problem is rather than making full-sized de and cs maps, concentrate more on making smaller, gg, fy, aim style maps. A few years ago 90% of gg maps were just dev-texture boxes or Mario-style maps... the last couple of years I have been seeing more and more interesting gg maps.

    The advantage of course is size, gg maps can be very small, small or medium in size and its often a very good way to explore a concept or idea without needing to make a full map. I really recommend it as a way of exploring ideas, whether its texturing ideas, or layouts, or models or themes or whatever.

    The other good thing about gg-type maps is that the gameplay style means that these maps dont need so much high level detail. GG is much faster than de or cs and player generally has alot less time to look about them, so small details are nothing but noise or a distraction. A gg or fy map is usually presented as a whole (normally most of the map is visible most of the time) so if your overall concept creates a good asthetic then that should be enough in itself to sustain the interest of the player without needing to add too much smaller detailing.

    Making smaller maps like this means that you can make something interesing and impressive that catches the players attention and imagination without needing to spend 6 months or a year making it. A couple of years ago I wanted to try out a little idea for fun to see how it worked and what people thought of it so I made 2 maps (gg and awp) and I think the whole project took me a little over 2 weeks. Whereas a full map normally takes me a year.

    (If you're interested btw, here is the link:)

    http://gamebanana.com/css/maps/151170

    Unfortuneatly I never did find out what people thought, i think it was the most ignored submission ever posted on GB!! :)

    Anyway, whichever route you choose to go, I look forward to seeing your future work.

    Gmaps.

    g-maps@hotmail.com
    Messiah
  • 5y
    Eric avatar
    Eric avatar not online
    Member Joined 6y
    50,476 points Ranked 74th
    28 medals 2 rare
    • 3rd Place - Winter Sprays Contest Medal icon
    • 6 years a member Medal icon
    • Tooler of the Month, June 2012 Medal icon
    • Jellyfish Short Story Entrant Medal icon
    • Sprayer of the Month, August 2013 Medal icon
    • Became a Studio Leader Medal icon
    Welcome, man.

Share

Shareable Image:
Share banner
HTML embed code:
BB embed code:
Markdown embed code:

More embeddable images

Bookmark and Share

Submitter

TbTeRRoR avatar
TbTeRRoR Offline
Member Joined 5y
4,071 points Ranked 1123rd
10 medals 1 rare
  • Returned 1000 times Medal icon
  • GameBanana/CEVO CSGO Mapping Contest 2014 Entrant Medal icon
  • Reached 1,000 Points Medal icon
  • Reached 2,500 Points Medal icon
  • One month a member Medal icon
  • 6 months a member Medal icon

TbTeRRoR
Sign up to access this!
Sign up to access this!
Sign up to access this!
Sign up to access this!

Category

Stats

Posts
6
Views
1,006
Date Added
5y
bcp.crwdcntrl.net tracking pixel