About Compiling model's anims

A Forum Thread for Counter-Strike: Condition Zero

Yo, buddy. We are one of the oldest mod sites on the Interwebs. Sign up and maximize your browsing experience.

  • Subscribe: Get notified of new submissions like this.
  • Say Thanks: Show your appreciation by sending Dev_CSAL points.
  • Post: Give Dev_CSAL your thoughts on this Thread.
  • Flag: Alert moderators and warn members of a problem with this Thread.
  • Watch: Get notified when this Thread is updated.
Mascot

Interested?

Sign up

Already a Bananite? Login

I had difficulties on this, it keeps become default anims.

Recently, i have a cool zombie model with default anims in it. I wanna change the anims to what i desire because zombie model will looks stupid with default anims. I've tried to decompile the model, replacing the model's .smd files to other model's smd file and rewrite the qc file. But it turns out the model keeps in default anims. Anyone please tell me if i was wrong, and tell me what to do.

Posts

None found

Share

Shareable Image:
Share banner
HTML embed code:
BB embed code:
Markdown embed code:

More embeddable images

Bookmark and Share

Submitter

Dev_CSAL avatar
Dev_CSAL Offline
Member Joined 6y
262 points Ranked 14571st

Dev_CSAL
Sign up to access this!
Sign up to access this!
Sign up to access this!
Sign up to access this!

Category

Stats

Posts
0
Views
890
Date Added
5y
bcp.crwdcntrl.net tracking pixel