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CS:GO New Modding Committee

A Forum Thread for Counter-Strike: Global Offensive

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To organize the best submissions into the game

In all general, What do you guys think about an organized Modding CS:GO Committee? for any old/recycled/remade or new content could be certified approved for this new game by an official modding community (fpsbanana)? This way Gold content can shine through thousands of submissions and only the Best is filtered! - I presume, Valve should be giving sdk support for the game, as it has made the CS franchise very successful in the past and with no support it could become just an ordinary game passing by the shelf.

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  • ShiHan avatar
    ShiHan Joined 8y ago
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    Hopefully vavle make easy to mod/re create the files, but who knows. Teh Snakes made a thompson for CS:GO p90 still hope the give a sdk program.
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  • Jackettie avatar
    Jackettie username pic Joined 11y ago
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    I'm pretty sure they will release the SDK but I just hope it doesn't take several months like it did with L4D. Me and a friend are already working on a map for CS:GO, making it for CS:S atm, so hopefully it will be easy to change it to CS:GO. Would be nice to have a site, that showcases some of the best work the community can produce.
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  • Rafael De Jongh avatar
    Rafael De Jongh username pic Joined 12y ago
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    I would agree, going to do lots with cs:go new shaders <3
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    > **Posted by Boba Fett** > I would agree, going to do lots with cs:go new shaders <3 I doubt there is going to be much totally new shaders that actually prove useful.
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    Mantra
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  • Rafael De Jongh avatar
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    > **Posted by IppE** > > **Posted by Boba Fett** > > > I would agree, going to do lots with cs:go new shaders <3 > > I doubt there is going to be much totally new shaders that actually prove useful. Well what I've seen from in game footage they are pretty much using updated l4d shaders and that's quite an improvement on the orange box shaders !
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  • BrainZ avatar
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    > **Posted by IppE** > > **Posted by Boba Fett** > > > I would agree, going to do lots with cs:go new shaders <3 > > I doubt there is going to be much totally new shaders that actually prove useful. It's all about the fucking rimlights, man. ![](http://alltheragefaces.com/img/faces/png/trees-small-mouth-high.png "")
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  • Jonny-higgins avatar
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    CS:GO will have full modding support, and will be very similar to CS:S so hopefully transferring maps from CS:S to CS:Go will be quite straightforward and cony require minor tweaks. I'm amusing valve will use the StamWorkshop in some way or another for CS:GO, however when I spoke to the CS:GO team they wern't sure how community content would be handled. Here's an interesting idea.. how about a CS:GO community created by the modding community themselves? Obviously GB will support all CS:GO maps/skins/spays/prefabs/tutorials/tools etc.. but we get 1000's of submissions each day, of varying quality and often the best submissions get hidden by low quality subs. It might be nice to have a smaller sub-site showcasing only the best hand-picked submissions, as chosen by a team of critics?
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  • CombustableLemonz avatar
    CombustableLemonz Joined 8y ago
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    mod SDKs are a no brainer, of course valve will release some, but the real question is, what kind of innovations will the new modding committee create? maybe zombie madness but with more twists and expanded gameplay (since its a new source engine, how will that affect the use of props?) and i would absolutly orgasm if a zombie escape maps could happen i guarantee if this new cs:go modding committee pulls through like css did, then pc can enjoy another decade of cs-grade mods
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    I got bored when I first beta tested the game xD
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    I would hate for CS:GO to go SteamWorkshop route. It would be like the hated TF2 we see today. They should just make it like before: defaults weapons and let the community modify if if they wish. Here's to hope they wont do like L4D2
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  • CombustableLemonz avatar
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    > **Posted by sHiBaN** > I would hate for CS:GO to go SteamWorkshop route. > > It would be like the hated TF2 we see today. > > They should just make it like before: defaults weapons and let the community modify if if they wish. Here's to hope they wont do like L4D2 whats wrong with steamworkshop?
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    > **Posted by CombustableLemonz** > > whats wrong with steamworkshop? Nothing, it's just that a lot of work is stolen. And half the people bitch loads about it. They just shouldn't do something like that for GO. They should just keep it the same as CS:S.
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    The biggest hurdle will probably be the new system of view models for unique arms/legs per character. This is overcome if they just release the source files and their methods... They supposedly don't use smd anymore and use something called dmx which has it's own compiler. Even if they're afraid to release that, the system can probably still be broken down into traditional smds+qc compiling like L4D's. I hope the MDLDecompiler will support the latest MDL files, or Valve gives us better tools instead. Hopefully they don't use the VPK system without improving it a lot including mod-friendly sv_pure settings. From what I understand L4D2 has only two options... no mods whatsoever work on said server, or all mods work on said server including mat hacks. Why no options to, say, only disallow vmts outside of "materials\models \..."?
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    I know it is currently possible to load CS:S maps into CS:GO with little effort via the console, so I would assume that it is easy to transport maps from CS:S into CS:GO. But I'm a newbie so my thoughts don't count haha.
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    i just cant wait to make the urban hand rig a oakley skin
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    > **Posted by Revolution.** > i just cant wait to make the urban hand rig a oakley skin now that you mention it, the seal team gloves look real similar to the oakley SI assault/factory pilot glove
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    I like Steam Workshop. It it easier to install mods with a single click that the click and drag route. I think that Steam Workshop should allow for more community involvement other than submission, such as appointed community moderators as Valve can be everywhere at once.
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    What a BUMP... :/
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    Whatever it is, idk
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