CSS grenade/sound (Q)

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Is there a way i can make a grenade play a sound After it's trhown, so before it explodes? Ive tried to do with ambient generic (on player use, sound, playsound) dont work anybody knows a way? thx!

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  • 6y
    mat.duf avatar
    mat.duf Offline
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    replace the sound "fire in the hole" to the sound you want to play. I didn't test but I think it might work.
    Sleeper
  • 6y
    FireWavezZ avatar
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    FireWavezZ
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    > **Posted by mat.duf**

    > replace the sound "fire in the hole" to the sound you want to play. I didn't test but I think it might work.

    uff yea that should work but that's only on my side, i want to apply it in my map so anybody who trhows this grenade hear that sound.

    any ideas?
    Mapper
  • 6y
    CrUzZeiN avatar
    CrUzZeiN Offline
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    What about a trigger that is firstly parented to the grenade and when the grenade is picked to be parented to the player.
    And when the grenade moves in the trigger the sound will turn on.
    Maybe you will have to name the player as well.
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    Mantra
  • 6y
    FireWavezZ avatar
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    FireWavezZ avatar
    FireWavezZ
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    > **Posted by CrUzZeiN**

    > What about a trigger that is firstly parented to the grenade and when the grenade is picked to be parented to the player.
    > And when the grenade moves in the trigger the sound will turn on.
    > Maybe you will have to name the player as well.

    sounds very difficult to make a trigger to know when a weapon get's used, especially a grenade, you think that's possible?
    Mapper
  • 6y
    CrUzZeiN avatar
    CrUzZeiN Offline
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    The trigger will not get activated when the weapon is used. The sound will play when the grenade passes trough the big trigger in front of the player. I that you can name the player that picks up the grenade (onpickup, !activator, name(something like that),user1).

    My advice is to ask tophattwaffle (rocketracal34 in youtube). He will help you with what he can.
     avatar
    Mantra

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