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CS:GO New Maps & Weapons?

A Forum Thread for Counter-Strike: Global Offensive

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Pictures in here!

Well along with this mornings press release announcing that valve will be including two new "GunGame" modes to CS:GO, valve also provided us with a link to a FTP site on their severs with some brand new screenshot, hinting at potential new maps and weapons! CS:GO_BAGGAGE ------------- The first few images were saved as csgo_baggage, and seems to depict a map set in an airport luggage handling area. Notice the new terrorist weapon in the second image, any ideas what it could be? CSGO_SHOOTS ----------- From the overview this appears to be a small gg style map, set in some kind of jungle location. CSGO_STMARC ----------- Only one image of this map, perhaps its not yet complete? Any ideas what or where st marc could be? CSGO_SUGARCANE -------------- From the images and name I would suggest this map is set on an old sugar cane plantation somewhere.

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  • yaznee avatar
    yaznee username pic Joined 9y ago
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    Nice :D
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    The baggage map looks like it could be a remake of cs_747 the old airplane map! I hope it is. :O
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    nice graphix......
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    >Notice the new terrorist weapon in the second image, any ideas what it could be? That's TEC-9.
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    OH YEAH, NEW BACKGROUND!
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    I can't remember the name, but CSGO_Shoots look very very familiar to a Gungame map I've played, that's so awesome
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    These shots look a lot better than the stuff we've seen in the first trailer. I just love the map specific player models.
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    We already knew about the TEC-9 it was in the first video.
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    Wow, this changed my view about CS:GO. If they put in dynamic shadows then it's a day one by for me.
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    The stupid watermarks ruin the image. This wasn't hosted on Gamebanana
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    > **Posted by sHiBaN** > The stupid watermarks ruin the image. This wasn't hosted on Gamebanana Im not sure what you mean the images are hosted on gamebanana? I cant just link them directly from the valve ftp site? When I first created the thread they didn't have watermarks, another mod added those to the images in the news article. If you want you can find the original images in my bitpit
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    Gun Game modes are going to be SICK!
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    > **Posted by sHiBaN** > The stupid watermarks ruin the image. This wasn't hosted on Gamebanana I added those for the sake of the news article, as any other major news network does. I'm not sure why Jonny didn't just link to the ones without watermarks here in the thread.
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    Digging the CT player models, not gonna lie. If it has an SDK with a newer version of Hammer in it, Valve can shut up and take my money. Even if it has the standard version of Hammer I'd be fine with it, but I still know damn well that Valve must have an updated version of Hammer that lets them see everything in real time. Have they released any info about what engine this is? It still looks very much like Source / Orange Box, but I dunno if they did any tweaking to it.
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    > **Posted by general_zim** > Digging the CT player models, not gonna lie. > > > > If it has an SDK with a newer version of Hammer in it, Valve can shut up and take my money. Even if it has the standard version of Hammer I'd be fine with it, but I still know damn well that Valve must have an updated version of Hammer that lets them see everything in real time. > > Have they released any info about what engine this is? It still looks very much like Source / Orange Box, but I dunno if they did any tweaking to it. It's still source, the terrible blend textures being used are clear identifiers heh. Why no modulate texture on everything I dunno, but grass -> asphalt is >:(
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    > **Posted by Logan Dougall** > > **Posted by general_zim** > > > Digging the CT player models, not gonna lie. > > > > > > > > If it has an SDK with a newer version of Hammer in it, Valve can shut up and take my money. Even if it has the standard version of Hammer I'd be fine with it, but I still know damn well that Valve must have an updated version of Hammer that lets them see everything in real time. > > > > Have they released any info about what engine this is? It still looks very much like Source / Orange Box, but I dunno if they did any tweaking to it. > > It's still source, the terrible blend textures being used are clear identifiers heh. Why no modulate texture on everything I dunno, but grass -> asphalt is >:( Haha yeah, I just spotted those. Although you can't see them in these screens, but Source also gives us those very easily noticeable tiling of textures as well (especially with grass / dirt textures, it's very noticeable when you look at them from an elevated view)
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    I have a very bad feeling that the new version will not be friendly to skins and mods like the old CS games are :( Just like they did with L4D1 & 2 on that yes it would be possible but it would be an extreme pain in the ass to make custom content let alone installing it :/ Just a bad feeling I got seeing as Valve along with most other companies out there are starting to not give a shit about the modding community. For example BF3 will have zero mod support :( I'm really hoping that they don't do this :/ EDIT I also think that it may be a possibility that the weapon the CT is holding may be a new independent gun. IE its a IMI Micro Galil which means that they may also keep the old Galil rifle for the terrorist faction as in the past games.
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    > **Posted by Phenixtri** > I have a very bad feeling that the new version will not be friendly to skins and mods like the old CS games are :( > > Just like they did with L4D1 & 2 on that yes it would be possible but it would be an extreme pain in the ass to make custom content let alone installing it :/ > > Just a bad feeling I got seeing as Valve along with most other companies out there are starting to not give a shit about the modding community. For example BF3 will have zero mod support :( > > I'm really hoping that they don't do this :/ > > EDIT I also think that it may be a possibility that the weapon the CT is holding may be a new independent gun. IE its a IMI Micro Galil which means that they may also keep the old Galil rifle for the terrorist faction as in the past games. Pretty sure they'll use the VPK system. I just hope they'll implement the VPK addon system properly. Because that system works fantastically in theory. Also it will allow mappers to have custom player models for their map with little hassle, all managed by the system like in L4D/L4D2.
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    CANT. FUCKING. WAIT. ==================
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    Cant wait to play it
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    it looks good in the fact that it is Source I have some argues with some of the Level Design
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    St Marc is probably in either southern France or more likely one of the French colonized countries.
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    > **Posted by BrainZ** > > **Posted by Phenixtri** > > > I have a very bad feeling that the new version will not be friendly to skins and mods like the old CS games are :( > > > > Just like they did with L4D1 & 2 on that yes it would be possible but it would be an extreme pain in the ass to make custom content let alone installing it :/ > > > > Just a bad feeling I got seeing as Valve along with most other companies out there are starting to not give a shit about the modding community. For example BF3 will have zero mod support :( > > > > I'm really hoping that they don't do this :/ > > > > EDIT I also think that it may be a possibility that the weapon the CT is holding may be a new independent gun. IE its a IMI Micro Galil which means that they may also keep the old Galil rifle for the terrorist faction as in the past games. > > Pretty sure they'll use the VPK system. I just hope they'll implement the VPK addon system properly. Because that system works fantastically in theory. Also it will allow mappers to have custom player models for their map with little hassle, all managed by the system like in L4D/L4D2. Yea but then its a pain in the ass to play on a majority of the good servers with my favorite skins. I always have and always will hate default Valve models which is why in every Valve game I own I replaced just about every thing with custom and better content for regular game play. My point is that I don't want to be forced to play on custom servers just to use my skins and other content online because they are for the most part too few and far between >>
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    > **Posted by Phenixtri** > > **Posted by BrainZ** > > > > **Posted by Phenixtri** > > > > > I have a very bad feeling that the new version will not be friendly to skins and mods like the old CS games are :( > > > > > > Just like they did with L4D1 & 2 on that yes it would be possible but it would be an extreme pain in the ass to make custom content let alone installing it :/ > > > > > > Just a bad feeling I got seeing as Valve along with most other companies out there are starting to not give a shit about the modding community. For example BF3 will have zero mod support :( > > > > > > I'm really hoping that they don't do this :/ > > > > > > EDIT I also think that it may be a possibility that the weapon the CT is holding may be a new independent gun. IE its a IMI Micro Galil which means that they may also keep the old Galil rifle for the terrorist faction as in the past games. > > > > Pretty sure they'll use the VPK system. I just hope they'll implement the VPK addon system properly. Because that system works fantastically in theory. Also it will allow mappers to have custom player models for their map with little hassle, all managed by the system like in L4D/L4D2. > > Yea but then its a pain in the ass to play on a majority of the good servers with my favorite skins. > > I always have and always will hate default Valve models which is why in every Valve game I own I replaced just about every thing with custom and better content for regular game play. > > My point is that I don't want to be forced to play on custom servers just to use my skins and other content online because they are for the most part too few and far between >> You don't know how hard they will enforce it. You just unknowingly assume that VPK system means barely any servers that allow custom content, just because this is the case with L4D2 and L4D and they use the VPK system. You are wrong as these are completely unrelated. It's just that the L4D team decided to allow no addons by default (or this enforcement is carried over from when the system didn't even exist). It might be, it might be not. I'm hoping that pure enforcement will be off by default but there is no certainty and it's not certain if it will be exactly like L4D2.
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    Its still a possibility and that's whats got me worried. :/
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    I know the new weapon are the molotov.
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