The Game Modding Community - Since 2001

Teleport at the beginning of the round.

A Forum Thread for Counter-Strike: Source

Does anyone has a tutorial or a prefab for that?

I need to make a random player teleport, which teleport just one player and just one time per round... Does anyone knows how to do that? Or can anyone just make one for me? Thank you!!


  • 7y
    Carma avatar
    Carma Joined 7y ago
    5,884 points Ranked 799th
    Easy, but you can't create **random** teleport. Create one object with trigger texture. click button to entity and create trigger\_teleport. And of course give that trigger\_teleport a name. Next what you need to do is to find in entities info\_teleportdestination and give it a name and place it where you want for player to teleport. Select your trigger\_teleport and you will see teleport destination option, there type the name of your info\_teleportdestination. And select trigger\_teleport go to outputs click add and: On Teleport, your trigger\_teleport, disable, and fire only once. And that's how you do it buddy. If you can't make it, I'll create it for you. :) And don't forget to use filter\_activator\_team if you want only Ts or CTs to teleport.
  • 7y
    Archanor avatar
    Archanor username pic Joined 11y ago
    126,663 points Ranked 22nd
    19 medals 1 legendary 2 rare
    • 10 years a member Medal icon
    • Reached 75,000 Points Medal icon
    • 6 years a member Medal icon
    • Trouble in Paradise Mapping Contest Entrant Medal icon
    • Became a Club Leader Medal icon
    • Reached 1,000 Points Medal icon
    Make a trigger\_once activate a point\_teleport. Then make the point\_teleport -> Teleport -> !pvsplayer. Edit: This should make it teleport the nearest player, I'm almost certain of. If it doesn't work, you can make the point\_teleport -> Teleport -> !activator. That means whoever walks into the trigger_once brush gets teleported to where the point\_teleport is. Edit #2: If you want to perfect it even more to make it completely random, put a triggerbrush on each of the 32 player spawns which fires a servercommand to give all the players their own "targetname". Then through a logic_auto (OnMapSpawn or on round start) activate a logic_case (if I remember correctly) which have a case for each player to teleport them using a point_teleport. In theory this should work if I'm not forgetting something.
    årgh avatar


Share banner
Image URL:
HTML embed code:
BB embed code:
Markdown embed code:


Colt' avatar
Colt' Joined 8y ago
893 points Ranked 5518th

Sign up to access this!
Sign up to access this!
Sign up to access this!
Sign up to access this!



  • Share on Reddit
  • Share on Twitter
  • Share on Facebook
  • Share on Google+


  • 2 Posts
  • 7y Submitted
  • 7y Modified

Hey, you! Mascot

GameBanana is one of the oldest mod sites on the net. Sign up and maximize your browsing experience.

  • Subscribe: Get notified of new submissions like this.
  • Say Thanks: Show your appreciation - send modders points.
  • Post: Give modders your thoughts on their work.
  • Vote: Help your favorite modders win monthly awards.
  • Flag: Alert moderators and warn members of problems with mods.
  • Watch: Get notified when mods are updated.

Sound fun? Sign up now!

Already a Bananite? Login

WiPs by Submitter tracking pixel