Texture blurring in 1.6

A Forum Thread for Counter-Strike: Condition Zero

Yo, buddy. We are one of the oldest mod sites on the Interwebs. Sign up and maximize your browsing experience.

  • Subscribe: Get notified of new submissions like this.
  • Say Thanks: Show your appreciation by sending orcslayer74 points.
  • Post: Give orcslayer74 your thoughts on this Thread.
  • Flag: Alert moderators and warn members of a problem with this Thread.
  • Watch: Get notified when this Thread is updated.
Mascot

Stop Lurking!

Sign up

Already a Bananite? Login

Some textures are brutally blurred after compilation.

I use VHE 3.4 and ZHLT. The problem is that certain textures (I think it applies mainly or only to textures which are not 2^nĂ—2^n sized - eg 48x96) look normally in Hammer, but when I compile the map and run the game, they look crappy. An example would be the "Security is everyone's responsibility" sign from Half-Life, which is barely readable ingame. [EDIT] Further testing showed that the size is apparently not the key. Still, having nice textures turned into blurry clouds of colors irritates me. Can anyone help me?

Posts

  • 7y
    Anonymous
    hmm........
  • 7y
    BrainZ avatar
    BrainZ avatar Offline
    Member Joined 10y
    22,687 points Ranked 192nd
    18 medals 1 legendary 1 rare
    • 10 years a member Medal icon
    • 6 years a member Medal icon
    • GAMEBANANA Spray Contest Entrant Medal icon
    • Became a Club Leader Medal icon
    • Reached 1,000 Points Medal icon
    • Reached 2,500 Points Medal icon
    Sure your texture settings aren't set to low or anything? Possibly running in software mode?

    Just throwing out some ideas.
    gone avatar
    Mantra
    gone
  • 7y
    orcslayer74 avatar
    Member Joined 7y
    I think I use D3D mode, but I'm not sure about texture settings. How should I configure them?
  • 7y
    matuka avatar
    matuka avatar Offline
    Member Joined 9y
    1,902 points Ranked 2470th
    13 medals 2 rare
    • 25 posts awarded Exemplary Feedback Medal icon
    • 6 years a member Medal icon
    • Reached 1,000 Points Medal icon
    • 1 post awarded Exemplary Feedback Medal icon
    • 5 posts awarded Exemplary Feedback Medal icon
    • 10 posts awarded Exemplary Feedback Medal icon
    Use the OpenGL rendering mode, it's much more eye-friendly compared to the others.

Share

Shareable Image:
Share banner
HTML embed code:
BB embed code:
Markdown embed code:

More embeddable images

Bookmark and Share

Submitter

orcslayer74 avatar
Member Joined 7y

orcslayer74
Sign up to access this!
Sign up to access this!
Sign up to access this!
Sign up to access this!

Category

Stats

Posts
4
Views
985
Date Added
7y
Date Modified
7y
bcp.crwdcntrl.net tracking pixel