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arena: Prioritizing start locations

A Forum Thread for Team Fortress 2

To make sure that team spawns are used in a certain order.

I there a way to Prioritizing the info_player_teamspawn entity to always use say spawn A, and then spawn B, so that it will always try to put a player at A first and then B and so on.
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  • Devieus avatar
    Devieus username pic Joined 10y ago
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    access_time 10y
    No, but you could use a stack of 'func_teleport's in a way that disables the current top when someone went through, or use a math counter for x number of people to go through first before disabling.
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    Mantra
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