Muzzleflash position

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How can I change it?

I want to change the Muzzleflash position of some models. I already tried it with the hlmv and milkshape. I know that I have to decompile the v-model, change the numbers of the attachments in the qc-file and compile it. But it dont work, ingame it looks always the same.

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  • 7y
    in sprite...
    Bananite
  • 7y
    el burro avatar
    el burro Offline
    Member Joined 7y
    748 points Ranked 6090th
    I have found it out already. For those who want to know it:

    Open the p-model in hlmv and decompile it. Then open the qc-file and add the line

    // 1 attachment(s)
    $attachment 0 "flash" 0.000000 0.000000 0.000000

    between
    //reference mesh(es)
    and
    // hit box(es)

    Then just change the first number of the attachments and compile.
    Bananite

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