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[MM] Small blog-ish update [POLL]

A Forum Thread for GameBanana

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Morning Folks, Just figured I'd do a little piece today and cover some of the things we've done recently; yes, I know we're behind on getting that massive info release into your hands but we're perfectionists so it comes with the territory that there are delays. I will however hound a few people and get the first thread started and out the door. We will be releasing the info a section at a time so that we can get some community feedback from you guys and make any changes we feel are needed to other files etc. Should help to refine the story elements of the game some more. Most should have seen that we're moving over to the UDK to better bring about a game with all our ideas in it, the transition isn't as hard as you would think and I don't foresee any issues with out current mappers being able to pick up the new tools quickly. If you've got experience with the UDK and want to help with the project just post here and let us know what you can do. Always on the look-out for more talent here. Now, to the stuff that'll probably interest you some more, recent concepts/WiP's from various departments here - your constructive criticism is welcome.
* Note, I'm actually unable to see if any of these are set to private or not, let me know if a WiP link doesn't work for you and I'll see what I can do, till then enjoy the slightly larger thumbnails Just a small update, nothing spectacular, the next ones will all be mainly PDF files to read through - still very interesting to read but not for everyone I understand. As always, speak your mind :P Random ideas/thoughts are always welcome since we want to make something that people will enjoy.

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  • Fibbs avatar
    Fibbs username pic Joined 12y ago
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    access_time 9y
    Don't like the look of that pistol but the rest looks good.
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    access_time 9y
    Looks somehow future-ish.
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    The last hero of the world...
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    Because it is :P Year 2045+ with background history created for the previous 30 some odd years.
    Structural Designer / Dad :)
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  • gameripper avatar
    gameripper username pic Joined 11y ago
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    On that point maybe we should include the overall timeline in the first release (and link it in future ones). It's not as expansive as the others, just a way to tie things in The pistol (Rodega M8) has had several such comments Fibbs :) Dai is incorporating such comments into a new design later Nothing there is actually above current day technologies.
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  • agent avatar
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    access_time 9y
    Just to let you know Lost, you don't have to model trees, because Speedtree program is shipping with UDK, and it's much more effective and faster than traditional modeling/texturing techniques.
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    Obnoxious.
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    Logan Dougall
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    I know, I did a test with that myself. The WiP is from before the move to the UDK platform. No reason he shouldn't at least get some recognition for the work though :P
    Structural Designer / Dad :)
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  • Mini avatar
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    Damn this mod is really starting to come along! Those weapons are really sexy, I really like the one that looks like a tree but is actually a rocket launcher, genius!
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    Mantra
    Sometimes I'm just not sure
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    Logan Dougall
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    damn...so much for surprises....we'll have to re-purpose that now!
    Structural Designer / Dad :)
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    nuclearcheerio Joined 10y ago
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    im really loving the models, you guys need to update more often i suggest you set up a tumblr account
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    Dorothy's one rule breaking ba
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    A lot of WIPs are public, maybe some time the Watch system will come back online. What's the advantage of Tumblr? (Never used it) For ever public item there are a dozen private ones we'd love to be able to show. Don't worry about the tree Lost, the grenade rock is still a secret :)
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    Tubmlr isn't going to happen, it either means that anyone wanting to watch development has to add something else to their system/schedule, and or B) everything we post there we then also have to post here. Keep it simple :D Might as well just post on the community it's intended for, besides it doesn't take me long to write one of these things off as I did it yesterday at work between calls.
    Structural Designer / Dad :)
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    Note that the Avtomat Essena AE-0006+ isn't looking like that anymore. :) 37083b.jpg And darn you Mini for figuring out my secret weapon! /Flees to my escape-pod. Edit:// I'll take some time later today to add the tree's and some other things to the SVN I suppose. I guess I can donate a few environment textures as well, seeing as I got quiet a few laying around.
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    *Updated post, thanks for the heads-up, didn't notice the change this morning. I've got quite the database of raw textures myself we can use as well, all super clean however as it's things for my building renders but nothing half-hour in photoshop can't fix to make more realistic. Probably start that up while I'm at work here...
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    I'm starting to regret lazying out of the MM.
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    gone
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    Added another weapon concept piece to the main thread and a quick poll.
    Structural Designer / Dad :)
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    love the concept and the models (Kosai BFF <3 :P ), nice to see that people are still working, I am very excited about the UDK transfer even though I am not working on MM anymore offtopic: @Lost where did you get that poll? :P
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    Ice@ Polldady.com It says so on the poll.
    All I hear is noise
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    Since java isn't allowed it doesn't use the FPSB styling :(
    Structural Designer / Dad :)
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  • gameripper avatar
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    Can you tell me what the poll is? (Stupid non-flash iPhone)
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    @GameRipper It's a poll on whether or not people would want to see a Boss-Like Characters through out the game.
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    Thanks :) I vote Yes on minor bosses such as tanks, helicopters etc. but nothing too ridiculous
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    I'm with GameRipper, no giant larvae or whatever :P However i would like to add, perhaps "boss levels" in the shape of areas which require a lot of puzzle work rather than just combat, variation is what makes games more enticing. :)
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    FPSBananna's Resident Jesus.
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    With our setting it would be more akin to armored elements/waves of enemies in which some thinking in required rather than shear firepower. Was a random thought and figured I'd add it to the thread.
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    access_time 9y
    Is there a way you guys can add hands when pressing buttons? I hate the fact that when pressing a button in hl2 you don't see the actual hand doing it. Just adds the realism to it in my opinion. Also, is there a way you can add "cut-scenes", or "action-moments" like in modern warfare 2 for example.
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    With kismit/cinematic tools I don't see that being a problem at all.
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    +1 for you.
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    Added a few new pieces. Finishing up some work for those info releases today too.
    Structural Designer / Dad :)
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    Nice update lol ;).
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