Map leaf 0 is not CONTENTS_SOLID

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Server crashes when running map

I'm making a map for my community and it works fine on single player and on my source dedicated server. But when I gave it to the server owner and he uploaded it and ran it, his server crashed and he got this error "Map leaf 0 is not CONTENTS_SOLID" I've searched google but all I found about CONTENTS_SOLID is only on when it is compiling. I would appreciate if anyone can help on this issue. Here is the compile log: ** Executing... ** Command: "c:\program files\steam\steamapps\lightninglaser\sourcesdk\bin\orangebox\bin\vbsp.exe" ** Parameters: -game "c:\program files\steam\steamapps\lightninglaser\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\lightninglaser\counter-strike source\cstrike\maps\zm_firewall_v3_test.vmf" Valve Software - vbsp.exe (Jul 7 2010) 4 threads materialPath: c:\program files\steam\steamapps\lightninglaser\counter-strike source\cstrike\materials Loading C:\Program Files\Steam\SteamApps\lightninglaser\counter-strike source\cstrike\maps\zm_firewall_v3_test.vmf Can't find surfaceprop stone for material STONE/INFWLLC, using default Can't find surfaceprop stone for material STONE/INFWLLFTOP, using default ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in c:\program files\steam\steamapps\lightninglaser\counter-strike source\cstrike\gameinfo.txt Patching WVT material: maps/zm_firewall_v3_test/stone/infflrd_blend_dirt_wvt_patch Patching WVT material: maps/zm_firewall_v3_test/de_dust/groundsand_blend_wvt_patch fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 42 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing C:\Program Files\Steam\SteamApps\lightninglaser\counter-strike source\cstrike\maps\zm_firewall_v3_test.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/militia_hdr*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/militia_hdr*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (799404 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 4643 texinfos to 2919 Reduced 100 texdatas to 93 (2329 bytes to 2082) Writing C:\Program Files\Steam\SteamApps\lightninglaser\counter-strike source\cstrike\maps\zm_firewall_v3_test.bsp 10 seconds elapsed ** Executing... ** Command: "c:\program files\steam\steamapps\lightninglaser\sourcesdk\bin\orangebox\bin\vvis.exe" ** Parameters: -game "c:\program files\steam\steamapps\lightninglaser\counter-strike source\cstrike" -fast "C:\Program Files\Steam\SteamApps\lightninglaser\counter-strike source\cstrike\maps\zm_firewall_v3_test" Valve Software - vvis.exe (Jul 7 2010) fastvis = true 4 threads reading c:\program files\steam\steamapps\lightninglaser\counter-strike source\cstrike\maps\zm_firewall_v3_test.bsp reading c:\program files\steam\steamapps\lightninglaser\counter-strike source\cstrike\maps\zm_firewall_v3_test.prt 4208 portalclusters 13481 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (21) Optimized: 917858 visible clusters (0.00%) Total clusters visible: 12412231 Average clusters visible: 2949 Building PAS... Average clusters audible: 3939 visdatasize:3994362 compressed from 4443648 writing c:\program files\steam\steamapps\lightninglaser\counter-strike source\cstrike\maps\zm_firewall_v3_test.bsp 24 seconds elapsed ** Executing... ** Command: "c:\program files\steam\steamapps\lightninglaser\sourcesdk\bin\orangebox\bin\vrad.exe" ** Parameters: -game "c:\program files\steam\steamapps\lightninglaser\counter-strike source\cstrike" -noextra "C:\Program Files\Steam\SteamApps\lightninglaser\counter-strike source\cstrike\maps\zm_firewall_v3_test" Valve Software - vrad.exe SSE (Jul 7 2010) Valve Radiosity Simulator 4 threads [Reading texlights from 'lights.rad'] [2 texlights parsed from 'lights.rad'] Loading c:\program files\steam\steamapps\lightninglaser\counter-strike source\cstrike\maps\zm_firewall_v3_test.bsp Setting up ray-trace acceleration structure... Done (3.35 seconds) 10336 faces 8 degenerate faces 2186763 square feet [314893920.00 square inches] 16 Displacements 43959 Square Feet [6330196.00 Square Inches] 10328 patches before subdivision 65528 patches after subdivision 0 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (69) transfers 12366492, max 2569 transfer lists: 94.3 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0552 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (26) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (16) Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 135/1024 6480/49152 (13.2%) brushes 2349/8192 28188/98304 (28.7%) brushsides 17931/65536 143448/524288 (27.4%) planes 13298/65536 265960/1310720 (20.3%) vertexes 17019/65536 204228/786432 (26.0%) nodes 7904/65536 252928/2097152 (12.1%) texinfos 2919/12288 210168/884736 (23.8%) texdata 93/2048 2976/65536 ( 4.5%) dispinfos 16/0 2816/0 ( 0.0%) disp_verts 4624/0 92480/0 ( 0.0%) disp_tris 8192/0 16384/0 ( 0.0%) disp_lmsamples 48043/0 48043/0 ( 0.0%) faces 10336/65536 578816/3670016 (15.8%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 6279/65536 351624/3670016 ( 9.6%) leaves 8040/65536 257280/2097152 (12.3%) leaffaces 12735/65536 25470/131072 (19.4%) leafbrushes 22936/65536 45872/131072 (35.0%) areas 4/256 32/2048 ( 1.6%) surfedges 72710/512000 290840/2048000 (14.2%) edges 43318/256000 173272/1024000 (16.9%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 1/32768 12/393216 ( 0.0%) waterstrips 1375/32768 13750/327680 ( 4.2%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 21273/65536 42546/131072 (32.5%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 2167568/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 3994362/16777216 (23.8%) entdata [variable] 211339/393216 (53.7%) LDR ambient table 8040/65536 32160/262144 (12.3%) HDR ambient table 8040/65536 32160/262144 (12.3%) LDR leaf ambient 5105/65536 142940/1835008 ( 7.8%) HDR leaf ambient 8040/65536 225120/1835008 (12.3%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/9402 ( 0.0%) pakfile [variable] 175557/0 ( 0.0%) physics [variable] 799404/4194304 (19.1%) physics terrain [variable] 7356/1048576 ( 0.7%) Level flags = 0 Total triangle count: 27560 Writing c:\program files\steam\steamapps\lightninglaser\counter-strike source\cstrike\maps\zm_firewall_v3_test.bsp 1 minute, 55 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "C:\Program Files\Steam\SteamApps\lightninglaser\counter-strike source\cstrike\maps\zm_firewall_v3_test.bsp" "c:\program files\steam\steamapps\lightninglaser\counter-strike source\cstrike\maps\zm_firewall_v3_test.bsp"

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