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Viewmodel not idling

A Forum Thread for Half-Life

Trying to put HD gauss on orig. anims, but won't idle.

I set up the HD gauss cannon to use the original animations, but when I go in-game, I have a problem. The model won't go to it's idle animations after playing any other. I'm using the QC and animations from the HLSDK. Here's the QC.
$modelname valve/models/v_gauss.mdl $cd valve/models/v_gauss $cdtexture valve/models/v_gauss/maps_8bit $scale 1.0 $origin -3 0 64 5 // whole body $body body "v_gauss_reference" $body body "V_gordon_hands_ref" $attachment 0 "Gauss Master" 17 -1 0 X 1 $sequence idle "gauss_idle1(simple)" loop fps 15 $sequence idle2 "gauss_idle2(backandforth)" loop fps 15 $sequence fidget "gauss_fidget1(spin)" fps 30 $sequence spinup "gauss_spinup" loop fps 30 $sequence spin "gauss_spincycle" loop fps 30 $sequence fire "gauss_fire1(fast)" fps 30 $sequence fire2 "gauss_fire2(big)" fps 30 $sequence holster "gauss_holster" fps 45 $sequence draw "gauss_draw" fps 60
So, can anyone help?


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