Viewmodel not idling

A Forum Thread for Half-Life

Greetings! We are one of the oldest mod sites on the Interwebs. Sign up and maximize your browsing experience.

  • Subscribe: Get notified of new submissions like this.
  • Say Thanks: Show your appreciation by sending Paynamia points.
  • Post: Give Paynamia your thoughts on this Thread.
  • Flag: Alert moderators and warn members of a problem with this Thread.
  • Watch: Get notified when this Thread is updated.

Stop Lurking!

Sign up

Already a Bananite? Login

Trying to put HD gauss on orig. anims, but won't idle.

I set up the HD gauss cannon to use the original animations, but when I go in-game, I have a problem. The model won't go to it's idle animations after playing any other. I'm using the QC and animations from the HLSDK. Here's the QC.
$modelname valve/models/v_gauss.mdl $cd valve/models/v_gauss $cdtexture valve/models/v_gauss/maps_8bit $scale 1.0 $origin -3 0 64 5 // whole body $body body "v_gauss_reference" $body body "V_gordon_hands_ref" $attachment 0 "Gauss Master" 17 -1 0 X 1 $sequence idle "gauss_idle1(simple)" loop fps 15 $sequence idle2 "gauss_idle2(backandforth)" loop fps 15 $sequence fidget "gauss_fidget1(spin)" fps 30 $sequence spinup "gauss_spinup" loop fps 30 $sequence spin "gauss_spincycle" loop fps 30 $sequence fire "gauss_fire1(fast)" fps 30 $sequence fire2 "gauss_fire2(big)" fps 30 $sequence holster "gauss_holster" fps 45 $sequence draw "gauss_draw" fps 60
So, can anyone help?


None found


Shareable Image:
Share banner
HTML embed code:
BB embed code:
Markdown embed code:

More embeddable images

Bookmark and Share


Paynamia avatar
Paynamia Offline
Member Joined 9y
1,767 points Ranked 2656th
9 medals 1 rare
  • 6 years a member Medal icon
  • Reached 1,000 Points Medal icon
  • One month a member Medal icon
  • 6 months a member Medal icon
  • 1 year a member Medal icon
  • 2 years a member Medal icon

Sign up to access this!
Sign up to access this!
Sign up to access this!
Sign up to access this!



Date Added
7y tracking pixel