Trouble compiling CZ player model

A Forum Thread for Counter-Strike: Condition Zero

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Modeling, compiling model, problem

I am having a problem while trying to compile a CS player model with the Milkshape3D software. I have tried several things, the skeleton is from the default CS:CZ terror.mdl. When I attempt to compile the .qc file it goes to about one of the dualies .smd files then stops, no error message, no crash and no .mdl in the folder. A friend and I have tried this on several different computers and have tried editing the model/.qc file several different ways. One of the times I got two .mdl files from it but I couldn'tt load the main one with HLMV. It would crash it the second the program loaded. The other .mdl was blank. If you have any insight or feel like helping me directly please try, I would be very grateful~!

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  • 8y
    Teh Frohwner avatar
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    Normally, even if the compile log stops and stays in blank, there should be a player model, I don't know what could cause that, also, the other file (modelname_T.mdl) is not blank, it's supposed to contain the textures from the player model.

    Try to compile it with Jed's DoD mdl compiler, you can find it in the same page of Jed's Half Life Model Viewer.
    Something avatar
    Mantra
    Something
  • 8y
    sakura47 avatar
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    Hahahahaha
    Bananite
  • 8y
    Rogue.Vixen avatar
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    <3 Teh Frohwner! I got it working!
    A Fox with Socks
  • 8y
    Teh Frohwner avatar
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    The DoD mdl compiler worked? or how?
    Something avatar
    Mantra
    Something
  • 8y
    Rogue.Vixen avatar
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    Yes the Jed's HLMV+DoD helped it atleast showed me a jist of what was wrong. Though all the bones and the qc file ALL said they had the same names it was registering the arms and legs as different names for the animations so I had to change the bones on the refernce model to those names and it worked perfectly.
    A Fox with Socks
  • 8y
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    Posted by sakura47

    Hahahahaha

    Whats so funny?
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    Mantra
    YARRRRRR
  • 8y
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    Posted by Rogue.Vixen

    Yes the Jed's HLMV+DoD helped it atleast showed me a jist of what was wrong. Though all the bones and the qc file ALL said they had the same names it was registering the arms and legs as different names for the animations so I had to change the bones on the refernce model to those names and it worked perfectly.

    It's good to hear that it come out well, as well as how it got corrected.
    Something avatar
    Mantra
    Something

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