Posted by IppE
50k is the limit where compiler goes FUBAR with source according to modderfreak.
but usually ~20k or under is preferred. (more like ~5k if its lowpoly + normals)
Depends on game and engine though.
Close to 35k ish everything goes pretty much FUBAR, least for source (i guess you can push it to 50, but there's no point)
For Goldscr it's like, what 5k? some guy was ranting about the Goldscr being able to only handle 1k on the CDG forums a while back - i don't know how much of that was true
Posted by Lenny Ray Zappa
some guy was ranting about the Goldscr being able to only handle 1k on the CDG forums a while back - i don't know how much of that was true
They have a optimization fetish there, but Goldsrc can't handle too detailed models for sure.
Yeah that's why Sierra models were horrible and the unseen half was missing
But meh you don't need 60 billion polygons, you can't even tell the difference between it and one that has 6 thousand or so with the skin ontop, and ingame
Most weapon view models at the end of the day will be fine under 12k.
In games these days the majority of the problem comes from textures and especially on low end systems the bottleneck comes not from the polygons but from the textures.