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How to make an "ag" palm MODEL... (prop?

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I've made a coulde maps with a theme called "socomstyle".. i need some help for props =)

Hey Everyone! I need some help.. If any of you have tried/seen my previous "socomstyle" maps, you've probably seen my custom "Palms" ... the problem is.. they're not models, but actually in-hammer builded shapes, meaning they take a HELL of a lot space.. Can anyone help me turn them into models/props ?? and ofcourse, you're all welcome to comment what you see so far.. the MiP's link is: http://www.fpsbanana.com/mips/967 Any complies appreciated Note: The so called palms are not currently in this map, but can be seen in the map "de_ag_socomstyle_extreme" (to be found here on fpsb) - they consist of either "world geometry" or "func_detail", and I would like to find a program or a function that turned them into models or props, so that they wouldn't take up as much space in the map..
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  • Logan Dougall avatar
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    Same dev textures? If so that won't take any time at all, I can just open the .vmf and compile it as a model for you.
    Structural Designer / Dad :)
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    So.. should i give you a .vmf file with the palm models only or the entire map? BTW THANKS Edit: there are in fact 7 differebnt models.. i have some "vehicles" aswell.. will this be a lot of work?
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    Mantra
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    Straight conversion of brush to model isn't that hard. But since they are brushes it wouldn't be the most optimized model there with all the extra sides/polys. Probably take 10-15 minutes to go through and remove all the extra/unneeded parts per model depending on complexity. I'll give them a shot in an hour or so, just need to finish something up.
    Structural Designer / Dad :)
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    Okay, thank you very much! :D
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