how to make a usable wall

A Forum Thread for Counter-Strike: Source

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I have a brick on a floor and i want it to be able to be moved side to side by the t's and then let them send it flying forward... how would i do this? I cant figure it out. t   []       -->         cts ----------------------------

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  • 8y
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    To make it movable (by shooting it) select it in hammer and press ctrl + t, set it to prop_physbox. play with the settings to get it to act like a brick, click the help button if you want to know what every option does. as to making it go flying , im not sure if you mean t being able to move it around the map and shoot it towards ct's or if you actually want to launch it at ct's.
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  • 8y
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    Well like on some maps, like with cannons, by using arrow keys, you can angle it, and then click to make it shoot a cannon.. well i wanna be able to have player move it side to side instead of angle, and instead of shoot cannon, just slide across the floor
    Bananite
  • 8y
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    You could make it a func_door or func_button and make them activate by being shot at.
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  • 8y
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    Ok well I looked at a cannon, and found out you can edit the x-axis, I gotta find out how to do that, any help?
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  • 8y
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    You could use a func_physbox and trigger_push along with the game_ui, env_entity_maker and point_template to make a box that can be fired towards the CT's and just have all of that parented to a func_movelinear.

    Although this is quite complex and requires good knowledge of entities and the I/O system.
  • 8y
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    Yea which i dont... Hmm im going to try to find a prefab of it.
    Bananite

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