No reason why my map wont compile!

A Forum Thread for Counter-Strike: Source

Attention Gamer! We are one of the oldest mod sites on the Interwebs. Sign up and maximize your browsing experience.

  • Subscribe: Get notified of new submissions like this.
  • Say Thanks: Show your appreciation by sending Rouglead points.
  • Post: Give Rouglead your thoughts on this Thread.
  • Flag: Alert moderators and warn members of a problem with this Thread.
  • Watch: Get notified when this Thread is updated.
Mascot

Stop Lurking!

Sign up

Already a Bananite? Login

No reason why my map wont compile!

I just cant figure out why it wont finish the lighting, is the map too big? Please if you can help materialPath: c:\program files (x86)\steam\steamapps\rogelead\half-life 2 episode two\ep2\materials Loading C:\Users\Skrabek\Documents\gm_IMAX_V9.vmf Brush 1763: bounds out of range Brush 1765: bounds out of range fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 938 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing C:\Users\Skrabek\Documents\gm_IMAX_V9.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (718097 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1161 texinfos to 938 Reduced 26 texdatas to 22 (662 bytes to 524) Writing C:\Users\Skrabek\Documents\gm_IMAX_V9.bsp 4 seconds elapsed 2 threads reading c:\users\skrabek\documents\gm_IMAX_V9.bsp reading c:\users\skrabek\documents\gm_IMAX_V9.prt 3432 portalclusters 9590 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 262024 visible clusters (0.00%) Total clusters visible: 5716137 Average clusters visible: 1665 Building PAS... Average clusters audible: 2975 visdatasize:2783371 compressed from 2965248 writing c:\users\skrabek\documents\gm_IMAX_V9.bsp 8 seconds elapsed [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] Loading c:\users\skrabek\documents\gm_IMAX_V9.bsp 24793 faces 6 degenerate faces 20915436 square feet [3011822848.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 24787 patches before subdivision zero area child patch zero area child patch 797201 patches after subdivision 604 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...

Posts

  • 8y
    Remi avatar
    Remi Offline
    Member Joined 9y
    114 points Ranked 25824th
    Brush 1763: bounds out of range
    Brush 1765: bounds out of range

    this may be your problem. i ain't no expert or even know how to use hammer but i know where to spot errors
    boku wa lolicon avatar
    Mantra
    boku wa lolicon
  • 8y
    Rouglead avatar
    Rouglead Offline
    Member Joined 10y
    1,705 points Ranked 2755th
    Posted by Cirno

    Brush 1763: bounds out of range
    Brush 1765: bounds out of range

    this may be your problem. i ain't no expert or even know how to use hammer but i know where to spot errors


    Wow thank you so much! to me seeing that text is just text i read it and re-read it but i couldnt find anything wrong!

    It turns out those 2 brushes were microscopic peices

    I re-compiled and still it didnt fully work



    materialPath: c:\program files (x86)\steam\steamapps\rogelead\half-life 2 episode two\ep2\materials
    Loading C:\Users\Skrabek\Documents\gm_IMAX_V10.vmf
    fixing up env_cubemap materials on brush sides...
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...
    Merged 938 detail faces...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (1)
    writing C:\Users\Skrabek\Documents\gm_IMAX_V10.prt...Building visibility clusters...
    done (0)
    Creating default LDR cubemaps for env_cubemap using skybox materials:
    skybox/sky_day01_01*.vmt
    ! Run buildcubemaps in the engine to get the correct cube maps.
    Creating default HDR cubemaps for env_cubemap using skybox materials:
    skybox/sky_day01_01*.vmt
    ! Run buildcubemaps in the engine to get the correct cube maps.
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (723417 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 1165 texinfos to 936
    Reduced 26 texdatas to 22 (664 bytes to 524)
    Writing C:\Users\Skrabek\Documents\gm_IMAX_V10.bsp
    4 seconds elapsed


    2 threads
    reading c:\users\skrabek\documents\gm_IMAX_V10.bsp
    reading c:\users\skrabek\documents\gm_IMAX_V10.prt
    2774 portalclusters
    8119 numportals
    0...1...2...3...4...5...6...7...8...9...10Optimized: 159514 visible clusters (0.00%)
    Total clusters visible: 4985383
    Average clusters visible: 1797
    Building PAS...
    Average clusters audible: 2740
    visdatasize:1845638 compressed from 1952896
    writing c:\users\skrabek\documents\gm_IMAX_V10.bsp
    5 seconds elapsed


    [Reading texlights from 'lights.rad']
    [48 texlights parsed from 'lights.rad']

    Loading c:\users\skrabek\documents\gm_IMAX_V10.bsp
    19691 faces
    2 degenerate faces
    13491319 square feet [1942749952.00 square inches]
    0 Displacements
    0 Square Feet [0.00 Square Inches]
    19689 patches before subdivision
    zero area child patch
    zero area child patch
    484335 patches after subdivision
    604 direct lights
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...
    It's in the blood avatar
    Mantra
    It's in the blood
  • 8y
    Welshy avatar
    Welshy Offline
    Member Joined 10y
    1,716 points Ranked 2734th
    10 medals 1 rare
    • 6 years a member Medal icon
    • Reached 1,000 Points Medal icon
    • 1 post awarded Exemplary Feedback Medal icon
    • 5 posts awarded Exemplary Feedback Medal icon
    • 10 posts awarded Exemplary Feedback Medal icon
    • One month a member Medal icon
    Try hammer's problem checker (alt + p) and see if that fixes it.

    I think though, that you just have a hell of a lot of lights. Or they're very strong.
    You live 'til you die.
  • 8y
    PortalGod avatar
    PortalGod Offline
    Member Joined 8y
  • 8y
    Rouglead avatar
    Rouglead Offline
    Member Joined 10y
    1,705 points Ranked 2755th
    Thanks :D
    It's in the blood avatar
    Mantra
    It's in the blood
  • 8y
    PortalGod avatar
    PortalGod Offline
    Member Joined 8y
    Glad to help :D
    Gawd of Portal.
  • 8y
    Esix Twoone avatar
    Member Joined 9y
    1,384 points Ranked 3401st
    ** Executing...
    ** Command: "c:\program files\steam\steamapps\beta3450\sourcesdk\bin\ep1\bin\vbsp.exe"
    ** Parameters: -game "c:\program files\steam\steamapps\beta3450\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\beta3450\sourcesdk_content\cstrike\mapsrc\My_school"

    Valve Software - vbsp.exe (Dec 11 2006)
    2 threads
    materialPath: c:\program files\steam\steamapps\beta3450\counter-strike source\cstrike\materials
    Loading C:\Program Files\Steam\steamapps\beta3450\sourcesdk_content\cstrike\mapsrc\My_school.vmf
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Processing areas...done (0)
    Building Faces...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing C:\Program Files\Steam\steamapps\beta3450\sourcesdk_content\cstrike\mapsrc\My_school.prt...done (0)
    Creating default cubemaps for env_cubemap using skybox materials:
    skybox/sky_day01_01*.vmt
    Run buildcubemaps in the engine to get the correct cube maps.

    No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
    Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (98787 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 422 texinfos to 277
    Reduced 11 texdatas to 11 (230 bytes to 230)
    Writing C:\Program Files\Steam\steamapps\beta3450\sourcesdk_content\cstrike\mapsrc\My_school.bsp
    1 second elapsed

    ** Executing...
    ** Command: "c:\program files\steam\steamapps\beta3450\sourcesdk\bin\ep1\bin\vvis.exe"
    ** Parameters: -game "c:\program files\steam\steamapps\beta3450\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\beta3450\sourcesdk_content\cstrike\mapsrc\My_school"

    Valve Software - vvis.exe (Nov 8 2007)
    2 threads
    reading c:\program files\steam\steamapps\beta3450\sourcesdk_content\cstrike\mapsrc\My_school.bsp
    reading c:\program files\steam\steamapps\beta3450\sourcesdk_content\cstrike\mapsrc\My_school.prt
    591 portalclusters
    1678 numportals
    BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
    PortalFlow: 0...1...2...3...4...5
    ** Executing...
    ** Command: "c:\program files\steam\steamapps\beta3450\sourcesdk\bin\ep1\bin\vrad.exe"
    ** Parameters: -game "c:\program files\steam\steamapps\beta3450\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\beta3450\sourcesdk_content\cstrike\mapsrc\My_school"

    i cant get past that portalFlow: 5 thing!! !??!?
    So I've returned, after 3 yrs.
  • 8y
    IGoBio avatar
    IGoBio Offline
    Member Joined 9y
    492 points Ranked 8872nd
    Posted by ...PingViini...

    ** Executing...
    ** Command: "c:\program files\steam\steamapps\beta3450\sourcesdk\bin\ep1\bin\vbsp.exe"
    ** Parameters: -game "c:\program files\steam\steamapps\beta3450\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\beta3450\sourcesdk_content\cstrike\mapsrc\My_school"

    Valve Software - vbsp.exe (Dec 11 2006)
    2 threads
    materialPath: c:\program files\steam\steamapps\beta3450\counter-strike source\cstrike\materials
    Loading C:\Program Files\Steam\steamapps\beta3450\sourcesdk_content\cstrike\mapsrc\My_school.vmf
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Processing areas...done (0)
    Building Faces...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing C:\Program Files\Steam\steamapps\beta3450\sourcesdk_content\cstrike\mapsrc\My_school.prt...done (0)
    Creating default cubemaps for env_cubemap using skybox materials:
    skybox/sky_day01_01*.vmt
    Run buildcubemaps in the engine to get the correct cube maps.

    No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
    Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (98787 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 422 texinfos to 277
    Reduced 11 texdatas to 11 (230 bytes to 230)
    Writing C:\Program Files\Steam\steamapps\beta3450\sourcesdk_content\cstrike\mapsrc\My_school.bsp
    1 second elapsed

    ** Executing...
    ** Command: "c:\program files\steam\steamapps\beta3450\sourcesdk\bin\ep1\bin\vvis.exe"
    ** Parameters: -game "c:\program files\steam\steamapps\beta3450\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\beta3450\sourcesdk_content\cstrike\mapsrc\My_school"

    Valve Software - vvis.exe (Nov 8 2007)
    2 threads
    reading c:\program files\steam\steamapps\beta3450\sourcesdk_content\cstrike\mapsrc\My_school.bsp
    reading c:\program files\steam\steamapps\beta3450\sourcesdk_content\cstrike\mapsrc\My_school.prt
    591 portalclusters
    1678 numportals
    BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
    PortalFlow: 0...1...2...3...4...5
    ** Executing...
    ** Command: "c:\program files\steam\steamapps\beta3450\sourcesdk\bin\ep1\bin\vrad.exe"
    ** Parameters: -game "c:\program files\steam\steamapps\beta3450\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\beta3450\sourcesdk_content\cstrike\mapsrc\My_school"

    i cant get past that portalFlow: 5 thing!! !??!?

    if you used a shit load of carving portal flow will be ultra slow, just wait it out, it isnt not doing anything unless it crashes completely.
    And a riot to the ryhme of the avatar
    Mantra
    And a riot to the ryhme of the
  • 8y
    Fibbs avatar
    Fibbs avatar Offline
    Member Joined 10y
    29,089 points Ranked 147th
    23 medals 1 rare
    • 6 years a member Medal icon
    • Prefaber of the Month, June 2012 Medal icon
    • MiPper of the Month, June 2012 Medal icon
    • Prefaber of the Month, March 2013 Medal icon
    • Texturer of the Month, July 2014 Medal icon
    • Became a Studio Leader Medal icon
    Posted by ...PingViini...

    ** Thread Hijacking **

    Read this. Specifically the func_detail and notices pages. Yes it's long, but it's very worth it.
  • 8y
    Esix Twoone avatar
    Member Joined 9y
    1,384 points Ranked 3401st
    Posted by IGo-Bio

    Posted by ...PingViini...

    *compile log*

    i cant get past that portalFlow: 5 thing!! !??!?

    if you used a shit load of carving portal flow will be ultra slow, just wait it out, it isnt not doing anything unless it crashes completely.


    it completely crashes after 5 mins...
    So I've returned, after 3 yrs.
  • 8y
    Sheeprider avatar
    Sheeprider Offline
    Member Joined 12y
    7,024 points Ranked 633rd
    Posted by PingViini

    it completely crashes after 5 mins...

    There are no actual errors in your log, but I'm guessing your level geometry might be giving VVIS a hard time, eventually making it time out.

    Read the tutorial Fibbs posted. Then bookmark it and read it over and over again until it actually starts to make sense. Just following the tutorials instructions on using Func_details in your map might make it compile just fine, but of course it's recommended to fully optimize your map...
    Durby Durb durb... avatar
    Mantra
    Durby Durb durb...

Share

Shareable Image:
Share banner
HTML embed code:
BB embed code:
Markdown embed code:

More embeddable images

Bookmark and Share

Submitter

Rouglead avatar
Rouglead Offline
Member Joined 10y
1,705 points Ranked 2755th

Rouglead
Sign up to access this!
Sign up to access this!
Sign up to access this!
Sign up to access this!

Category

Stats

Posts
11
Views
2,278
Date Added
8y
bcp.crwdcntrl.net tracking pixel