Wall to stop only func_physbox?

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Wanting any func_physboxs to collide with the wall, but letting people pass through it

Hey there guys! Thought I might ask this question: I've making one of those puzzle/challenge maps and for one of the sections, there is a part that involves a func_physbox. Now, I want a wall that will stop that func_physbox from getting out, but still allowing a normal player to pass through it. I've checked flags on several entities and I didn't find anything that was right. Any ideas? Thanks in advance!

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  • 8y
    jjjrmy avatar
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    For the filters, type in tool.. And try out some of the tool textures.
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    Mantra
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  • 8y
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    Use a func_clip_vphysics for the wall itself and then give it a filter_activator_class point entity to only allow func_physbox entities to be affected by the wall.
    √úberStylers {...} ~/clubs/1947
  • 8y
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    Posted by Lost

    Use a func_clip_vphysics for the wall itself and then give it a filter_activator_class point entity to only allow func_physbox entities to be affected by the wall.


    Okay, thanks alot. That was a lot simpler then I thought it would be!
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  • 8y
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    Posted by Lost

    Use a func_clip_vphysics for the wall itself and then give it a filter_activator_class point entity to only allow func_physbox entities to be affected by the wall.


    That is what I said, except you used more letter...
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  • 8y
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    Posted by jjjrmy

    Posted by Lost

    Use a func_clip_vphysics for the wall itself and then give it a filter_activator_class point entity to only allow func_physbox entities to be affected by the wall.


    That is what I said, except you used more letter...
    Not quite, yours reads like your talking about tools textures and not brush/point entities.
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  • 8y
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    Posted by Lost

    Posted by jjjrmy

    Posted by Lost

    Use a func_clip_vphysics for the wall itself and then give it a filter_activator_class point entity to only allow func_physbox entities to be affected by the wall.


    That is what I said, except you used more letter...
    Not quite, yours reads like your talking about tools textures and not brush/point entities.


    lol, same thing.. Its just a name you know.. lol
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  • 8y
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    To me, Lost's made a little more sence. Thanks for both your inputs; I've been able to finish that particular level.
    Bananite
  • 8y
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    Posted by Wiredbomb0

    To me, Lost's made a little more sence. Thanks for both your inputs; I've been able to finish that particular level.


    Handed to Lost when it comes to mapping.
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    Mantra
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