Pakratting and custom textures

A Forum Thread for Counter-Strike: Source

SEX! Ok, we got your attention. We are one of the oldest mod sites on the Interwebs. Sign up and maximize your browsing experience.

  • Subscribe: Get notified of new submissions like this.
  • Say Thanks: Show your appreciation by sending netygraph points.
  • Post: Give netygraph your thoughts on this Thread.
  • Flag: Alert moderators and warn members of a problem with this Thread.
  • Watch: Get notified when this Thread is updated.
Mascot

Resistance is futile...

Sign up

Already a Bananite? Login

I have my map in cstrike/maps I have customtex1.tga, customtex1.vmt and customtex1.vtf in cstrike/materials/textures It all shows right in hammer and in-game (to myself). Have I done everything right this far? Do I then just pakrat the .tga, .vmt and .vtf into my bsp map?

Posts

Share

Shareable Image:
Share banner
HTML embed code:
BB embed code:
Markdown embed code:

More embeddable images

Bookmark and Share

Submitter

netygraph avatar
netygraph Offline
Member Joined 9y
7,930 points Ranked 549th

netygraph
Sign up to access this!
Sign up to access this!
Sign up to access this!
Sign up to access this!

Category

Stats

Posts
4
Views
659
Date Added
8y
bcp.crwdcntrl.net tracking pixel