NAV_Flood_Select crashing L4D

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I'm trying to build a nav file for my map. Everything goes smooth up until I get to the part where you're supposed to mark every tile with finale and battlefield. Whenever I type in nav_flood_select, I see the tiles light up yellow followed by a beep - then L4D crashes to the desktop with no errors/warnings or anything. I had originally made this map with the pre-SDK hammer, then ported it over to the l4dSDK beta, ever since the port is now when I'm having issues. Any ideas on this?

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  • 8y
    audiOtrash avatar
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    Maybe some error in the map? maybe post your compile log?
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  • 8y
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    Posted by audiOtrash

    Maybe some error in the map? maybe post your compile log?


    Here ya go

    Sorry it took so long, I haven't had the interest to even open the SDK for the time being - lol.
  • 8y
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    Bump, I'm still stuck with this issue...
  • 8y
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    I don't see anything alarming in your compile log.

    How big is the .nav physically? I don't mean file size.

    Just trying some preliminaries.
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  • 8y
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    Posted by general_zim

    I don't see anything alarming in your compile log.

    How big is the .nav physically? I don't mean file size.

    Just trying some preliminaries.


    As big as the map? I don't think I quite understand your question if that isn't the answer.

  • 8y
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    Posted by Sebhael

    Posted by general_zim

    I don't see anything alarming in your compile log.

    How big is the .nav physically? I don't mean file size.

    Just trying some preliminaries.


    As big as the map? I don't think I quite understand your question if that isn't the answer.



    I was just curious because I thought maybe it was trying to select a large amount of tiles or something.
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  • 8y
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    Oh hey! I still have this issue!
  • 8y
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    Bump.

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