Compiling Errors

A Forum Thread for Counter-Strike: Source

Greetings! We are one of the oldest mod sites on the Interwebs. Sign up and maximize your browsing experience.

  • Subscribe: Get notified of new submissions like this.
  • Say Thanks: Show your appreciation by sending w4nder points.
  • Post: Give w4nder your thoughts on this Thread.
  • Flag: Alert moderators and warn members of a problem with this Thread.
  • Watch: Get notified when this Thread is updated.
Mascot

Join the community!

Sign up

Already a Bananite? Login

The map seems to be compiling okay, but the "numplanes + fakeplanes >= MAX_MAP_PLANES" makes me uneasy. I know this means I need to simplify my map, but is there something else in the log that could fix that? -------------------------------- ** Executing... ** Command: "c:\program files\steam\steamapps\ac1415@yahoo.com\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "c:\program files\steam\steamapps\ac1415@yahoo.com\counter-strike source\cstrike" "C:\Users\Andrew\Desktop\Paul_Deagles - Smash Cannon\mg_poseidons_battle" Valve Software - vbsp.exe (Dec 11 2006) 2 threads materialPath: c:\program files\steam\steamapps\ac1415@yahoo.com\counter-strike source\cstrike\materials Loading C:\Users\Andrew\Desktop\Paul_Deagles - Smash Cannon\mg_poseidons_battle.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) **** leaked **** Entity func_water_analog (202.03 -5844.00 -1699.38) leaked! FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3493.2, -4096.0, 998.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3493.2, -4096.0, 3817.3) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3918.0, -4096.0, 998.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4008.8, -4096.0, 998.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3918.0, -4096.0, 3817.3) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4008.8, -4096.0, 3817.3) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0, -4608.0, 1011.3) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0, -5632.0, 1011.3) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: *** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) WARNING: node without a volume WARNING: node without a volume WARNING: node without a volume WARNING: node without a volume WARNING: node without a volume WARNING: node without a volume WARNING: node without a volume WARNING: node without a volume WARNING: node without a volume WARNING: node without a volume WARNING: node without a volume WARNING: node without a volume WARNING: node without a volume WARNING: node without a volume WARNING: node without a volume WARNING: node without a volume WARNING: node without a volume WARNING: node without a volume WARNING: node without a volume WARNING: node without a volume WARNING: node without a volume WARNING: node without a volume WARNING: node without a volume WARNING: node without a volume WARNING: node without a volume WARNING: node without a volume WARNING: node without a volume Creating default cubemaps for env_cubemap using skybox materials: skybox/militia_hdr*.vmt Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/militia_hdr*.vmt Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (2) (910056 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 3314 texinfos to 1610 Reduced 28 texdatas to 24 (649 bytes to 491) Writing C:\Users\Andrew\Desktop\Paul_Deagles - Smash Cannon\mg_poseidons_battle.bsp 8 seconds elapsed ** Executing... ** Command: "c:\program files\steam\steamapps\ac1415@yahoo.com\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "c:\program files\steam\steamapps\ac1415@yahoo.com\counter-strike source\cstrike" -fast "C:\Users\Andrew\Desktop\Paul_Deagles - Smash Cannon\mg_poseidons_battle" Valve Software - vvis.exe (Nov 8 2007) fastvis = true 2 threads reading c:\users\andrew\desktop\paul_deagles - smash cannon\mg_poseidons_battle.bsp reading c:\users\andrew\desktop\paul_deagles - smash cannon\mg_poseidons_battle.prt LoadPortals: couldn't read c:\users\andrew\desktop\paul_deagles - smash cannon\mg_poseidons_battle.prt ** Executing... ** Command: "c:\program files\steam\steamapps\ac1415@yahoo.com\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "c:\program files\steam\steamapps\ac1415@yahoo.com\counter-strike source\cstrike" "C:\Users\Andrew\Desktop\Paul_Deagles - Smash Cannon\mg_poseidons_battle" Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 2 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad'] Loading c:\users\andrew\desktop\paul_deagles - smash cannon\mg_poseidons_battle.bsp No vis information, direct lighting only. 12038 faces numplanes + fakeplanes >= MAX_MAP_PLANES ** Executing... ** Command: Copy File ** Parameters: "C:\Users\Andrew\Desktop\Paul_Deagles - Smash Cannon\mg_poseidons_battle.bsp" "c:\program files\steam\steamapps\ac1415@yahoo.com\counter-strike source\cstrike\maps\mg_poseidons_battle.bsp"

Posts

  • 8y
    Crazypip666 avatar
    Crazypip666 avatar Offline
    Member Joined 11y
    36,268 points Ranked 111st
    15 medals 1 rare
    • 6 years a member Medal icon
    • Became a Club Leader Medal icon
    • Reached 1,000 Points Medal icon
    • Reached 2,500 Points Medal icon
    • Reached 7,500 Points Medal icon
    • Reached 25,000 Points Medal icon
    **** leaked ****
    Entity func_water_analog (202.03 -5844.00 -1699.38) leaked

    You have a leak. Go to map>load pointfile to load your pointfile. This will create a red line going from the entity nearest the leak through the leak and out into the void. Figure out what you need to do to seal it, unload the pointfile and recompile your map. Now reload the pointfile and repeat the process until it doesn't ask you if you want to load the default pointfile but instead takes you to a screen where you need to pick a file to load yourself. At that point you can say cancel, and you have sealed the leak. Remember, the leak will not be fixed by removing the entity that the pointfile starts at, that is simply the entity closest to the leak.

    Once you fix that, repost your compile log and we'll see, but you will almost certainly need to simplify your map.
    BAD WOLF avatar
    Mantra
    BAD WOLF
  • 8y
    Donny avatar
    Donny Offline
    Member Joined 10y
    3,028 points Ranked 1516th
    13 medals 1 rare
    • 6 years a member Medal icon
    • Became a Studio Leader Medal icon
    • Became a Club Leader Medal icon
    • Reached 1,000 Points Medal icon
    • Reached 2,500 Points Medal icon
    • 1 post awarded Exemplary Feedback Medal icon
    findportalside: couldn't find a good match for which brush to assign to a portal near (3493.2, -4096.0, 998.0)
    Description:
    This error is usually followed by something like this:

    Leaf 0 contents:(may vary)
    Leaf 1 contents: CONTENTS_SOLID (may vary, e.g. CONTENTS_WATER)
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID (ditto)
    This means that none of the brushes in leaf 0 or 1 that touches the portal
    has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents
    CONTENTS_SOLID
    Candidate brush IDs: [none or more brushnumbers]

    Usually, this error is caused by a leak, so fix it if it is.
    If it isn't, there is a (group of) brush(es) that is/are giving vbsp.exe a hard time to figure out your level.
    Apparently it cannot determine the boundaries of a certain portal. Maybe there is a large brush covering the area, maybe the area is just to complicated for poor vbsp to figure out.

    I don't know the details but usually turning entities to world brushes or vice-versa helps to fight the problem. Hell, just cutting a brush in two once helped me fight this problem.

    Solution:
    Find the given coordinates (or if a brush number is given search for the brush number) and see what you can do to to simplify the area (like turning brushes to func_detail). You should also check to see if the brushes are overlapping at any point.


    warning: node without a volume
    Description:
    Your map has a node without a volume. (a node is what a clipnode was in hl1, in other words a volume denoting where the player can get to and where not.)

    Solution:
    Unless you just did some vertex-manipulation or placed static props in a wall, or added a funky new displacement, you shouldn't hunt this error down, as it may take you ages to find, unless you get strange effects in your map. Just fix (simplify) the awkward gemetry if you find it. May also be the sign of an invalid brush, or simply vertices offgrid (unlikely?).


    <3 avatar
    Mantra
    <3
  • 8y
    w4nder avatar
    w4nder Offline
    Member Joined 9y
    806 points Ranked 5712th
    6 medals 1 rare
    • 6 years a member Medal icon
    • One month a member Medal icon
    • 6 months a member Medal icon
    • 1 year a member Medal icon
    • 2 years a member Medal icon
    • 4 years a member Medal icon
    Bleh

    ------------------------

    ** Executing...
    ** Command: "c:\program files\steam\steamapps\ac1415@yahoo.com\sourcesdk\bin\ep1\bin\vbsp.exe"
    ** Parameters: -game "c:\program files\steam\steamapps\ac1415@yahoo.com\counter-strike source\cstrike" "C:\Users\Andrew\Desktop\Paul_Deagles - Smash Cannon\mg_poseidons_battle"

    Valve Software - vbsp.exe (Dec 11 2006)
    2 threads
    materialPath: c:\program files\steam\steamapps\ac1415@yahoo.com\counter-strike source\cstrike\materials
    Loading C:\Users\Andrew\Desktop\Paul_Deagles - Smash Cannon\mg_poseidons_battle.vmf
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing C:\Users\Andrew\Desktop\Paul_Deagles - Smash Cannon\mg_poseidons_battle.prt...done (0)
    WARNING: node without a volume
    WARNING: node without a volume
    WARNING: node without a volume
    WARNING: node without a volume
    WARNING: node without a volume
    WARNING: node without a volume
    WARNING: node without a volume
    WARNING: node without a volume
    WARNING: node without a volume
    WARNING: node without a volume
    WARNING: node without a volume
    WARNING: node without a volume
    WARNING: node without a volume
    WARNING: node without a volume
    WARNING: node without a volume
    WARNING: node without a volume
    WARNING: node without a volume
    WARNING: node without a volume
    WARNING: node without a volume
    WARNING: node without a volume
    WARNING: node without a volume
    WARNING: node without a volume
    WARNING: node without a volume
    WARNING: node without a volume
    WARNING: node without a volume
    WARNING: node without a volume
    WARNING: node without a volume
    Creating default cubemaps for env_cubemap using skybox materials:
    skybox/sky_wasteland02*.vmt
    Run buildcubemaps in the engine to get the correct cube maps.

    No such variable "$hdrbasetexture" for material "skybox/sky_wasteland02rt"
    Can't load skybox file skybox/sky_wasteland02 to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (2) (912637 bytes)
    Error! prop_static using model "models/props_wasteland/boat_01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
    Error loading studio model "models/props_wasteland/boat_01.mdl"!
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Water found with no water_lod_control entity, creating a default one.
    Compacting texture/material tables...
    Reduced 3377 texinfos to 1670
    Reduced 29 texdatas to 25 (667 bytes to 509)
    Writing C:\Users\Andrew\Desktop\Paul_Deagles - Smash Cannon\mg_poseidons_battle.bsp
    9 seconds elapsed

    ** Executing...
    ** Command: "c:\program files\steam\steamapps\ac1415@yahoo.com\sourcesdk\bin\ep1\bin\vvis.exe"
    ** Parameters: -game "c:\program files\steam\steamapps\ac1415@yahoo.com\counter-strike source\cstrike" -fast "C:\Users\Andrew\Desktop\Paul_Deagles - Smash Cannon\mg_poseidons_battle"

    Valve Software - vvis.exe (Nov 8 2007)
    fastvis = true
    2 threads
    reading c:\users\andrew\desktop\paul_deagles - smash cannon\mg_poseidons_battle.bsp
    reading c:\users\andrew\desktop\paul_deagles - smash cannon\mg_poseidons_battle.prt
    199 portalclusters
    459 numportals
    BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Optimized: 34 visible clusters (0.00%)
    Total clusters visible: 36735
    Average clusters visible: 184
    Building PAS...
    Average clusters audible: 187
    visdatasize:11284 compressed from 12736
    writing c:\users\andrew\desktop\paul_deagles - smash cannon\mg_poseidons_battle.bsp
    0 seconds elapsed

    ** Executing...
    ** Command: "c:\program files\steam\steamapps\ac1415@yahoo.com\sourcesdk\bin\ep1\bin\vrad.exe"
    ** Parameters: -game "c:\program files\steam\steamapps\ac1415@yahoo.com\counter-strike source\cstrike" "C:\Users\Andrew\Desktop\Paul_Deagles - Smash Cannon\mg_poseidons_battle"

    Valve Software - vrad.exe SSE (Nov 8 2007)
    ----- Radiosity Simulator ----
    2 threads
    [Reading texlights from 'lights.rad']
    [1 texlights parsed from 'lights.rad']

    Loading c:\users\andrew\desktop\paul_deagles - smash cannon\mg_poseidons_battle.bsp
    10930 faces
    numplanes + fakeplanes >= MAX_MAP_PLANES

    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Users\Andrew\Desktop\Paul_Deagles - Smash Cannon\mg_poseidons_battle.bsp" "c:\program files\steam\steamapps\ac1415@yahoo.com\counter-strike source\cstrike\maps\mg_poseidons_battle.bsp"

    Gun Game Mapper

Share

Shareable Image:
Share banner
HTML embed code:
BB embed code:
Markdown embed code:

More embeddable images

Bookmark and Share

Submitter

w4nder avatar
w4nder Offline
Member Joined 9y
806 points Ranked 5712th
6 medals 1 rare
  • 6 years a member Medal icon
  • One month a member Medal icon
  • 6 months a member Medal icon
  • 1 year a member Medal icon
  • 2 years a member Medal icon
  • 4 years a member Medal icon

w4nder
Sign up to access this!
Sign up to access this!
Sign up to access this!
Sign up to access this!

Category

Stats

Posts
3
Views
706
Date Added
8y
bcp.crwdcntrl.net tracking pixel