Cant test map ingame

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I cant test my own map after i compiled it.

For some odd reason, the latest map i've created crashes my game when i try to test in in create a server. When i ask others to try it, it works for them sometimes. WHy cant i use/test/see my map ingame?

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  • 8y
    Flambe avatar
    Flambe Offline
    Member Joined 9y
    15,066 points Ranked 283rd
    Post compile log.
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    Mantra
  • 8y
    BrainZ avatar
    BrainZ avatar Offline
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    Maybe it's calculating it's NAV file and you're being impatient?

    What exactly happens? And yes, posting your compile log could also help.
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    Mantra
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  • 8y
    thelostcause avatar
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    ** Executing...
    ** Command: "c:\program files\steam\steamapps\ugotfrohned\sourcesdk\bin\ep1\bin\vbsp.exe"
    ** Parameters: -game "c:\program files\steam\steamapps\ugotfrohned\counter-strike source\cstrike" "C:\Program Files\steam\steamapps\ugotfrohned\sourcesdk_content\cstrike\mapsrc\gg_concreteblock"

    Valve Software - vbsp.exe (Dec 11 2006)
    2 threads
    materialPath: c:\program files\steam\steamapps\ugotfrohned\counter-strike source\cstrike\materials
    Loading C:\Program Files\steam\steamapps\ugotfrohned\sourcesdk_content\cstrike\mapsrc\gg_concreteblock.vmf
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Processing areas...done (0)
    Building Faces...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing C:\Program Files\steam\steamapps\ugotfrohned\sourcesdk_content\cstrike\mapsrc\gg_concreteblock.prt...done (0)
    Creating default cubemaps for env_cubemap using skybox materials:
    skybox/sky_day01_08*.vmt
    Run buildcubemaps in the engine to get the correct cube maps.

    No such variable "$hdrbasetexture" for material "skybox/sky_day01_08rt"
    Can't load skybox file skybox/sky_day01_08 to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (23067 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 144 texinfos to 112
    Reduced 18 texdatas to 15 (452 bytes to 370)
    Writing C:\Program Files\steam\steamapps\ugotfrohned\sourcesdk_content\cstrike\mapsrc\gg_concreteblock.bsp
    1 second elapsed

    ** Executing...
    ** Command: "c:\program files\steam\steamapps\ugotfrohned\sourcesdk\bin\ep1\bin\vvis.exe"
    ** Parameters: -game "c:\program files\steam\steamapps\ugotfrohned\counter-strike source\cstrike" "C:\Program Files\steam\steamapps\ugotfrohned\sourcesdk_content\cstrike\mapsrc\gg_concreteblock"

    Valve Software - vvis.exe (Nov 8 2007)
    2 threads
    reading c:\program files\steam\steamapps\ugotfrohned\sourcesdk_content\cstrike\mapsrc\gg_concreteblock.bsp
    reading c:\program files\steam\steamapps\ugotfrohned\sourcesdk_content\cstrike\mapsrc\gg_concreteblock.prt
    130 portalclusters
    467 numportals
    BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
    PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (2)
    Optimized: 107 visible clusters (0.00%)
    Total clusters visible: 12849
    Average clusters visible: 98
    Building PAS...
    Average clusters audible: 130
    visdatasize:5470 compressed from 6240
    writing c:\program files\steam\steamapps\ugotfrohned\sourcesdk_content\cstrike\mapsrc\gg_concreteblock.bsp
    2 seconds elapsed

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    Mantra
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  • 8y
    thelostcause avatar
    Member Joined 10y
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    ** Executing...
    ** Command: "c:\program files\steam\steamapps\ugotfrohned\sourcesdk\bin\ep1\bin\vrad.exe"
    ** Parameters: -game "c:\program files\steam\steamapps\ugotfrohned\counter-strike source\cstrike" "C:\Program Files\steam\steamapps\ugotfrohned\sourcesdk_content\cstrike\mapsrc\gg_concreteblock"

    Valve Software - vrad.exe SSE (Nov 8 2007)
    ----- Radiosity Simulator ----
    2 threads
    [Reading texlights from 'lights.rad']
    [1 texlights parsed from 'lights.rad']

    Loading c:\program files\steam\steamapps\ugotfrohned\sourcesdk_content\cstrike\mapsrc\gg_concreteblock.bsp
    486 faces
    77471 square feet [11155894.00 square inches]
    86 displacements
    735 square feet [105969.75 square inches]
    486 patches before subdivision
    6200 patches after subdivision
    2 direct lights
    BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (7)
    BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (2)
    transfers 603329, max 314
    transfer lists: 4.6 megs
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #1 added RGB(26647, 26217, 23845)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #2 added RGB(5614, 5601, 4794)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #3 added RGB(1013, 1015, 808)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #4 added RGB(212, 214, 160)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
    Bounce #5 added RGB(43, 44, 31)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #6 added RGB(9, 10, 6)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #7 added RGB(2, 2, 1)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #8 added RGB(0, 0, 0)
    Build Patch/Sample Hash Table(s).....Done<0.5850 sec>
    FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
    FinalLightFace Done
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
    Ready to Finish

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 2/1024 96/49152 ( 0.2%)
    brushes 60/8192 720/98304 ( 0.7%)
    brushsides 502/65536 4016/524288 ( 0.8%)
    planes 792/65536 15840/1310720 ( 1.2%)
    vertexes 1049/65536 12588/786432 ( 1.6%)
    nodes 256/65536 8192/2097152 ( 0.4%)
    texinfos 112/12288 8064/884736 ( 0.9%)
    texdata 15/2048 480/65536 ( 0.7%)
    dispinfos 86/0 15136/0 ( 0.0%)
    disp_verts 10294/0 205880/0 ( 0.0%)
    disp_tris 17152/0 34304/0 ( 0.0%)
    disp_lmsamples 7124/0 7124/0 ( 0.0%)
    faces 486/65536 27216/3670016 ( 0.7%)
    hdr faces 0/65536 0/3670016 ( 0.0%)
    origfaces 242/65536 13552/3670016 ( 0.4%)
    leaves 259/65536 8288/2097152 ( 0.4%)
    leaffaces 523/65536 1046/131072 ( 0.8%)
    leafbrushes 142/65536 284/131072 ( 0.2%)
    areas 2/256 16/2048 ( 0.8%)
    surfedges 3324/512000 13296/2048000 ( 0.6%)
    edges 1960/256000 7840/1024000 ( 0.8%)
    LDR worldlights 2/8192 176/720896 ( 0.0%)
    HDR worldlights 0/8192 0/720896 ( 0.0%)
    waterstrips 48/32768 480/327680 ( 0.1%)
    waterverts 0/65536 0/786432 ( 0.0%)
    waterindices 780/65536 1560/131072 ( 1.2%)
    cubemapsamples 0/1024 0/16384 ( 0.0%)
    overlays 0/512 0/180224 ( 0.0%)
    LDR lightdata [variable] 399836/0 ( 0.0%)
    HDR lightdata [variable] 0/0 ( 0.0%)
    visdata [variable] 5470/16777216 ( 0.0%)
    entdata [variable] 1673/393216 ( 0.4%)
    LDR leaf ambient 259/65536 6216/1572864 ( 0.4%)
    HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
    occluders 0/0 0/0 ( 0.0%)
    occluder polygons 0/0 0/0 ( 0.0%)
    occluder vert ind 0/0 0/0 ( 0.0%)
    detail props [variable] 1/12 ( 8.3%)
    static props [variable] 1/12 ( 8.3%)
    pakfile [variable] 10026/0 ( 0.0%)

    *BOOM* Headshot avatar
    Mantra
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  • 8y
    thelostcause avatar
    Member Joined 10y
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    Level flags = 0

    Win32 Specific Data:
    physics [variable] 23067/4194304 ( 0.5%)
    ==== Total Win32 BSP file data space used: 832484 bytes ====

    Total triangle count: 1380
    Writing c:\program files\steam\steamapps\ugotfrohned\sourcesdk_content\cstrike\mapsrc\gg_concreteblock.bsp
    11 seconds elapsed

    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Program Files\steam\steamapps\ugotfrohned\sourcesdk_content\cstrike\mapsrc\gg_concreteblock.bsp" "c:\program files\steam\steamapps\ugotfrohned\counter-strike source\cstrike\maps\gg_concreteblock.bsp"

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    Mantra
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  • 8y
    thelostcause avatar
    Member Joined 10y
    872 points Ranked 5336th
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    Bump, can anyone help me?
    *BOOM* Headshot avatar
    Mantra
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  • 8y
    HyPz! avatar
    HyPz! Offline
    Member Joined 11y
    1,946 points Ranked 2420th
    You're not running the map straight from the compiler are you? When compiling the map, there is a checkbox which says something like "Run game after compiling finishes". Uncheck this box and run it manually.
    need a web dev? pm me! avatar
    Mantra
    need a web dev? pm me!

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