Ads keep us online. Without them, we wouldn't exist. We don't have paywalls or sell mods - we never will. But every month we have large bills and running ads is our only way to cover them. Please consider unblocking us. Thank you from GameBanana <3

No sun

A Forum Thread for Counter-Strike: Source

Members see zero ads. Membership is 100% free

Env_sun invisible

In my map the sun is not visible I have a custon skybox and here ar my env_sun propertys: pitch yaw roll: 19 0 0 viewer entity: sun angles: no color: 255 197 117 size: 36 and my compile log: ** Executing... ** Command: "i:\programme\steam\steamapps\thehennyy\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "i:\programme\steam\steamapps\thehennyy\counter-strike source\cstrike" "D:\Dokumente und Einstellungen\Henrik\Desktop\projekt marien\marien" Valve Software - vbsp.exe (Dec 11 2006) 1 threads materialPath: i:\programme\steam\steamapps\thehennyy\counter-strike source\cstrike\materials Loading D:\Dokumente und Einstellungen\Henrik\Desktop\projekt marien\marien.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing D:\Dokumente und Einstellungen\Henrik\Desktop\projekt marien\marien.prt...done (0) *** Error: Skybox vtf files for skybox/marien_ weren't compiled with the same size texture and/or same flags! Can't load skybox file skybox/marien_ to build the default cubemap! No such variable "$hdrbasetexture" for material "skybox/marien_rt" Can't load skybox file skybox/marien_ to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (424296 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1443 texinfos to 1063 Reduced 42 texdatas to 36 (1054 bytes to 842) Writing D:\Dokumente und Einstellungen\Henrik\Desktop\projekt marien\marien.bsp 10 seconds elapsed ** Executing... ** Command: "i:\programme\steam\steamapps\thehennyy\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "i:\programme\steam\steamapps\thehennyy\counter-strike source\cstrike" -fast "D:\Dokumente und Einstellungen\Henrik\Desktop\projekt marien\marien" Valve Software - vvis.exe (Nov 8 2007) fastvis = true 1 threads reading d:\dokumente und einstellungen\henrik\desktop\projekt marien\marien.bsp reading d:\dokumente und einstellungen\henrik\desktop\projekt marien\marien.prt 2936 portalclusters 10748 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (81) Optimized: 589692 visible clusters (0.00%) Total clusters visible: 7223385 Average clusters visible: 2460 Building PAS... Average clusters audible: 2918 visdatasize:2040301 compressed from 2160896 writing d:\dokumente und einstellungen\henrik\desktop\projekt marien\marien.bsp 1 minute, 24 seconds elapsed ** Executing... ** Command: "i:\programme\steam\steamapps\thehennyy\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "i:\programme\steam\steamapps\thehennyy\counter-strike source\cstrike" "D:\Dokumente und Einstellungen\Henrik\Desktop\projekt marien\marien" Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 1 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad'] Loading d:\dokumente und einstellungen\henrik\desktop\projekt marien\marien.bsp 7599 faces 15 degenerate faces 331655 square feet [47758424.00 square inches] 0 displacements 0 square feet [0.00 square inches] 7584 patches before subdivision zero area child patch zero area child patch 41256 patches after subdivision 4 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (161) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (216) transfers 10187991, max 2277 transfer lists: 77.7 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(274427, 120229, 48027) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(58005, 20838, 7151) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(13669, 4021, 1183) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(3456, 832, 209) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #5 added RGB(914, 180, 39) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #6 added RGB(250, 41, 7) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #7 added RGB(70, 9, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #8 added RGB(20, 2, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #9 added RGB(6, 1, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #10 added RGB(2, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #11 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0479 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 5/1024 240/49152 ( 0.5%) brushes 1180/8192 14160/98304 (14.4%) brushsides 12407/65536 99256/524288 (18.9%) planes 13548/65536 270960/1310720 (20.7%) vertexes 18212/65536 218544/786432 (27.8%) nodes 5322/65536 170304/2097152 ( 8.1%) texinfos 1063/12288 76536/884736 ( 8.7%) texdata 36/2048 1152/65536 ( 1.8%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 7599/65536 425544/3670016 (11.6%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 3508/65536 196448/3670016 ( 5.4%) leaves 5328/65536 170496/2097152 ( 8.1%) leaffaces 8654/65536 17308/131072 (13.2%) leafbrushes 4339/65536 8678/131072 ( 6.6%) areas 2/256 16/2048 ( 0.8%) surfedges 52219/512000 208876/2048000 (10.2%) edges 29771/256000 119084/1024000 (11.6%) LDR worldlights 4/8192 352/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 1042/32768 10420/327680 ( 3.2%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 17043/65536 34086/131072 (26.0%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1741556/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 2040301/16777216 (12.2%) entdata [variable] 11153/393216 ( 2.8%) LDR leaf ambient 5328/65536 127872/1572864 ( 8.1%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/2910 ( 0.0%) pakfile [variable] 998/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 424296/4194304 (10.1%) ==== Total Win32 BSP file data space used: 6388638 bytes ==== Total triangle count: 22908 Writing d:\dokumente und einstellungen\henrik\desktop\projekt marien\marien.bsp 6 minutes, 26 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "D:\Dokumente und Einstellungen\Henrik\Desktop\projekt marien\marien.bsp" "i:\programme\steam\steamapps\thehennyy\counter-strike source\cstrike\maps\marien.bsp"

Replies

Sign up to access this!
  • sierramon avatar
    sierramon Joined 11y ago
    Offline
    132 points Ranked 62683rd
    access_time 11y
    Do you have HDR on
    Bananite
    URL to post:
  • Fibbs avatar
    Fibbs username pic Joined 12y ago
    Offline
    32,089 points Ranked 142nd
    24 medals 1 rare
    • 6 years a member Medal icon
    • Prefaber of the Month, June 2012 Medal icon
    • MiPper of the Month, June 2012 Medal icon
    • Prefaber of the Month, March 2013 Medal icon
    • Texturer of the Month, July 2014 Medal icon
    • Became a Studio Leader Medal icon
    access_time 11y
    Try using the light_env's angles, so angles: yes. Then it'll use the same angles as your light_env. Not sure but I think you also need to place it where you want it to be? Although I don't think you have to when you use angles or something. Not very familiar with suns.
    URL to post:
  • tolio avatar
    tolio Joined 11y ago
    Offline
    access_time 11y
    I correct it with angels it works thanks!
    Noob but skilled!
    URL to post:
  • Dr.iCe avatar
    Dr.iCe username pic Joined 12y ago
    Offline
    9,060 points Ranked 657th
    20 medals 1 legendary 1 rare
    • 10 years a member Medal icon
    • 6 years a member Medal icon
    • Became a Studio Leader Medal icon
    • Became a Club Leader Medal icon
    • Reached 1,000 Points Medal icon
    • Reached 2,500 Points Medal icon
    Dr.iCe avatar
    Dr.iCe
    Level Design Expert
    access_time 11y
    Either use angles or a info_target which you should name something like "sun_targ" or something like that
    Common sense is not so common
    URL to post:

Embed

menu
Share banner
Image URL
HTML embed code
BB embed code
Markdown embed code

Author

tolio avatar
tolio Joined 11y ago
Offline
tolio
Sign up to access this!
Sign up to access this!
Sign up to access this!

Game

Sign up to access this!

Category

Share

  • Share on Reddit
  • Share on Twitter
  • Share on Facebook
  • favorite 0
  • remove_red_eye 930
  • mode_comment 4
  • access_time 11y

More from Submitter

menu

More Customization Threads