Server-side map customization

A Forum Thread for Counter-Strike: Source

Attention Gamer! We are one of the oldest mod sites on the Interwebs. Sign up and maximize your browsing experience.

  • Subscribe: Get notified of new submissions like this.
  • Say Thanks: Show your appreciation by sending SM Sith Lord points.
  • Post: Give SM Sith Lord your thoughts on this Thread.
  • Vote: Help SM Sith Lord win the Monthly Awards.
  • Flag: Alert moderators and warn members of a problem with this Thread.
  • Watch: Get notified when this Thread is updated.
Mascot

Stop Lurking!

Sign up

Already a Bananite? Login

Like the italy chicken mod, but with hot chicks.

I want to accomplish something exactly like L. Duke's cs_italy's chicken 'fix' v2, but in a map other than italy. What does L. Duke's cs_italy's chicken 'fix' v2 do? ------------------- Quote:The missing chickens from cs_italy were found and rescued by the Counterterrorists in cs_chickenrun. Now they've been upgraded and returned to their home in the market of cs_italy. These high quality, realistic chickens are in the same place as they were in the cs_italy 1.6 version and act the same way too. This new version cs_italy is only required on the server. Clients will be able to connect and play using their original copy of cs_italy in the Valve Steam cache. (A few small model/texture files for the chicken will be downloaded on connection.) ================== I want to do that, but for a different map, say... de_vegas_css. Aside from a .res that sends the new models/materials to clients, the only change is in the SERVER'S version of the .bsp file. I assume he had to somehow manually modify the entity table in the BSP to have the new enitities spawn when the server loads the map, and then when clients connect, all entities existing on the server are automatically created on the clients. I think he manually edited the entity table, because for this to work the clients must miss-identify the server's modified version of the map as the original. Does anybody know the steps involved in adding something like this to a map? SM Sith Lord

Posts

  • 9y
    Fibbs avatar
    Fibbs username pic Joined 10y ago
    Offline
    29,089 points Ranked 147th
    24 medals 1 rare
    • 6 years a member Medal icon
    • Prefaber of the Month, June 2012 Medal icon
    • MiPper of the Month, June 2012 Medal icon
    • Prefaber of the Month, March 2013 Medal icon
    • Texturer of the Month, July 2014 Medal icon
    • Became a Studio Leader Medal icon
    You have to modify the bsp with EntSpy remembering to not optimise so it doesn't change the checksum, then the filesize will be the same. Clients won't have to download the changed map as it tricks them into thinking it's the same, but the changes made to the server-side map will still be seen.
  • 9y
    SM Sith Lord avatar
    SM Sith Lord Joined 11y ago
    Offline
    6,810 points Ranked 667th
    10 medals 1 legendary 1 rare
    • 10 years a member Medal icon
    • 6 years a member Medal icon
    • Reached 1,000 Points Medal icon
    • Reached 2,500 Points Medal icon
    • 1 post awarded Exemplary Feedback Medal icon
    • One month a member Medal icon
    Freakin awesome, you are getting some points my friend.

    Hmm, I hope that file size thing isn't too much of an issue. Otherwise adding too many new entities could change the file size enough to be noticed. :D
    Kill Every All

Embed

Share banner
Image URL:
HTML embed code:
BB embed code:
Markdown embed code:

Submitter

SM Sith Lord avatar
SM Sith Lord Joined 11y ago
Offline
6,810 points Ranked 667th
10 medals 1 legendary 1 rare
  • 10 years a member Medal icon
  • 6 years a member Medal icon
  • Reached 1,000 Points Medal icon
  • Reached 2,500 Points Medal icon
  • 1 post awarded Exemplary Feedback Medal icon
  • One month a member Medal icon

SM Sith Lord
Sign up to access this!
Sign up to access this!
Sign up to access this!
Sign up to access this!

Category

Stats

Posts
2
Views
1,261
Date Added
9y
bcp.crwdcntrl.net tracking pixel