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"PortalFlow Takes Forever in compile" - A Forum Thread for Counter-Strike: Source.

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Hello, it's [F]ox. Kay, here's my problem...whenever i compile even a map with no lights, i compile it with all the lighting settings like everything on normal. It gets to where it says BasePortalVis, goes 1...2...up to 10. So here we are at 10. Now it gets to where it says PortalFlow. 1...2...Up to 10. Only problem is, it starts really fast and in 1 minute it's at 3..---------->then it just stops. 1 minute later its at 3... with 3 ...'s. What is this doing in the compile process, and why does it slow down? BTW, i'm editing cs_crackhouse, just deleted all of the lighting and added a skybox, re-textured some things and that's all...and i've never gotten this before (the thing takin so freakin long). Could it be the map, am i retarded, did i set something wrong, wtf? Please help me, only positive feedback please. Ummm, i'll answer any questions, w/e you'll need just any feedback could be helpful. Thanks! [F]ox
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    The portals are the areas between the vis leaves in your map. They are essentially what divide your map into sections.
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    Mantra
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    Bob Loblaw Joined 14y ago
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    I'm not sure what it does but it is definitely not irregular for portal flow to take a long time on a well built map.
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    It means the map is very unoptimised. Have a look at this: Clicky
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    [F]ox Joined 15y ago
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    Well nosoul, what exactly do you mean?
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    Posted by Fibbs It means the map is very unoptimised. Have a look at this: Clicky
    Where exactly do i go to on the site to fix my problem?
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    That site shows you all the ways to optimize.. func_detail things, use hints to split up leaves, nodraw everything unseen etc to optimize it.. All that is is an optimization guide.
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    Ok thanks i'm reading it right now. But does anyone have any idea on exactly how to fix it?
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    It's a long read but it's bloody worth it. It'll tell you everything you need to know about optimization. It may take a while but believe me, hours of compiling can be cut down to minutes.
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    But see here, idk bout half this stuff i'm only 15, lol. i don't get some of this stuff i get about 95% of it, only problems are like of "hints" and sht like that
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    ...?
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    Posted by [F]ox But see here, idk bout half this stuff i'm only 15, lol. i don't get some of this stuff i get about 95% of it, only problems are like of "hints" and sht like that
    You're only 15? So what? So are half the kids on this site...read up on it and google it if you have to...we can't redefine the whole thing in your lamage terms...what do you not understand?
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    Well i don't know exactly how to fix my problem. People gave me tut's and im reading the optimization page right now, but i need to know how to fix my problem, not others also. just need to speed up my problem
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    Read up specifically on the visleafs, hints and func_detail pages, maybe areaportals.
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    Try selecting the entire map, copying everything in it, click "File" then "New", pasting the map, delete the old one, then compile it in the Command Prompt. There are tutorials around here that tell you how to compile in the Command Prompt. It's faster than compiling with the Valve Hammer Editor, trust me.
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    Posted by DBAninefo Try selecting the entire map, copying everything in it, click "File" then "New", pasting the map, delete the old one, then compile it in the Command Prompt. There are tutorials around here that tell you how to compile in the Command Prompt. It's faster than compiling with the Valve Hammer Editor, trust me.
    That won't solve anything. The reason it is compiling slow is because he has little to no optimization.
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    Posted by nosoul
    Posted by DBAninefo Try selecting the entire map, copying everything in it, click "File" then "New", pasting the map, delete the old one, then compile it in the Command Prompt. There are tutorials around here that tell you how to compile in the Command Prompt. It's faster than compiling with the Valve Hammer Editor, trust me.
    That won't solve anything. The reason it is compiling slow is because he has little to no optimization.
    Perhaps his computer is completely crappy. Some young children around 8 to 21 tell me they have completely crappy computers, and they needed to give their computers a Compltely massive upgrade.
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    Posted by DBAninefo Perhaps his computer is completely crappy. Some young children around 8 to 21 tell me they have completely crappy computers, and they needed to give their computers a Compltely massive upgrade.
    Don't listen to this guy, compiling with the command prompt should only be used if you are a more experienced mapper. What you should do is go the the link that Fibbs posted above. Click the link on "func_details", that is the thing you should try to master right now.
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    Posted by nosoul
    Posted by DBAninefo Perhaps his computer is completely crappy. Some young children around 8 to 21 tell me they have completely crappy computers, and they needed to give their computers a Compltely massive upgrade.
    Don't listen to this guy, compiling with the command prompt should only be used if you are a more experienced mapper. What you should do is go the the link that Fibbs posted above. Click the link on "func_details", that is the thing you should try to master right now.
    Oh, I see. Optimization. I thought you wanted him to like optimize his computer. Very risky business.
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    Lol i have a 2006 gateway with dual GeForce 7800 gt graphics cards, my computer has over 8 grand in it right now with other stuff, it's not my computer. so just look at the func details one eh? wait here's a link with people with the same problem, translate what they say lol (it's already english i'm saying i dont get it) http://www.halflife2.net/forums/archive/index.php/t-74237.html
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    All it says is they func detailed a cylinder and a sphere and it drastically increased compile rate. So func_detail all of your messed up brushes and it will DRASTICALLY decease compile time while increasing fps. EDIT:Also "You can try copy paste all the visible brushes into another clean new map." seemed to fix it. So it might be an invalid brush that is really confusing hammer. Like he said, copy and paste all visible bushes/entities into a new clean map and it might help or fully fix it.
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    What do you mean "visible" they are all visible?
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    Not necessarily. Sometimes when a brush gets too complex it messed up and can literally become a non-existent brush while still existing. Or just a veryyy tiny brush. It's kind of hard to explain, but just go through and take everything you need and copy/paste it into a new file. Because it's possible that there are messed up brushes like aforementioned.
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