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A Forum Thread for Counter-Strike: Source

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Game crashes when my map is loading :/

Well today i tried running a map iv been working on. but when the game was loading counter strike crashed and i can't play :/ heres my compile log. any help would give me a boner and thats a good thing :) ** Executing... ** Command: "c:\program files\steam\steamapps\u_suck_noob\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "c:\program files\steam\steamapps\u_suck_noob\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\u_suck_noob\sourcesdk_content\cstrike\mapsrc\cs_rescue_mv" Valve Software - vbsp.exe (Dec 11 2006) 2 threads materialPath: c:\program files\steam\steamapps\u_suck_noob\counter-strike source\cstrike\materials Loading C:\Program Files\Steam\steamapps\u_suck_noob\sourcesdk_content\cstrike\mapsrc\cs_rescue_mv.vmf Can't find surfaceprop MudSlipperySlime for material /MOM LESS BUTT, using default fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) **** leaked **** Entity light_environment (-283.00 -1230.00 156.00) leaked! Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 24 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_09*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_09rt" Can't load skybox file skybox/sky_day01_09 to build the default cubemap! Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (55451 bytes) Error! prop_static using model "models/props_wasteland/prison_bedframe001b.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_wasteland/prison_bedframe001b.mdl"! Error! To use model "models/props_combine/breenpod_inner.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/props_combine/breenpod_inner.mdl"! Error! prop_static using model "models/props/de_inferno/picture3.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props/de_inferno/picture3.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 215 texinfos to 163 Reduced 46 texdatas to 44 (1014 bytes to 974) Writing C:\Program Files\Steam\steamapps\u_suck_noob\sourcesdk_content\cstrike\mapsrc\cs_rescue_mv.bsp 9 seconds elapsed ** Executing... ** Command: "c:\program files\steam\steamapps\u_suck_noob\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "c:\program files\steam\steamapps\u_suck_noob\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\u_suck_noob\sourcesdk_content\cstrike\mapsrc\cs_rescue_mv" Valve Software - vvis.exe (Nov 8 2007) 2 threads reading c:\program files\steam\steamapps\u_suck_noob\sourcesdk_content\cstrike\mapsrc\cs_rescue_mv.bsp reading c:\program files\steam\steamapps\u_suck_noob\sourcesdk_content\cstrike\mapsrc\cs_rescue_mv.prt LoadPortals: couldn't read c:\program files\steam\steamapps\u_suck_noob\sourcesdk_content\cstrike\mapsrc\cs_rescue_mv.prt ** Executing... ** Command: "c:\program files\steam\steamapps\u_suck_noob\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "c:\program files\steam\steamapps\u_suck_noob\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\u_suck_noob\sourcesdk_content\cstrike\mapsrc\cs_rescue_mv" Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 2 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad'] Loading c:\program files\steam\steamapps\u_suck_noob\sourcesdk_content\cstrike\mapsrc\cs_rescue_mv.bsp No vis information, direct lighting only. 1971 faces 386411 square feet [55643216.00 square inches] 43 displacements 30873 square feet [4445837.00 square inches] 12 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (146) Build Patch/Sample Hash Table(s).....Done<0.0351 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (5) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 5/1024 240/49152 ( 0.5%) brushes 149/8192 1788/98304 ( 1.8%) brushsides 898/65536 7184/524288 ( 1.4%) planes 808/65536 16160/1310720 ( 1.2%) vertexes 3340/65536 40080/786432 ( 5.1%) nodes 1469/65536 47008/2097152 ( 2.2%) texinfos 163/12288 11736/884736 ( 1.3%) texdata 44/2048 1408/65536 ( 2.1%) dispinfos 43/0 7568/0 ( 0.0%) disp_verts 9723/0 194460/0 ( 0.0%) disp_tris 17024/0 34048/0 ( 0.0%) disp_lmsamples 87956/0 87956/0 ( 0.0%) faces 1971/65536 110376/3670016 ( 3.0%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 549/65536 30744/3670016 ( 0.8%) leaves 1475/65536 47200/2097152 ( 2.3%) leaffaces 2385/65536 4770/131072 ( 3.6%) leafbrushes 987/65536 1974/131072 ( 1.5%) areas 2/256 16/2048 ( 0.8%) surfedges 11518/512000 46072/2048000 ( 2.2%) edges 6359/256000 25436/1024000 ( 2.5%) LDR worldlights 12/8192 1056/720896 ( 0.1%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 209/32768 2090/327680 ( 0.6%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 3039/65536 6078/131072 ( 4.6%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1062308/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 13783/393216 ( 3.5%) LDR leaf ambient 1475/65536 35400/1572864 ( 2.3%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/5674 ( 0.0%) pakfile [variable] 10018/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 55451/4194304 ( 1.3%) ==== Total Win32 BSP file data space used: 1902410 bytes ==== Total triangle count: 5380 Writing c:\program files\steam\steamapps\u_suck_noob\sourcesdk_content\cstrike\mapsrc\cs_rescue_mv.bsp 2 minutes, 32 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "C:\Program Files\Steam\steamapps\u_suck_noob\sourcesdk_content\cstrike\mapsrc\cs_rescue_mv.bsp" "c:\program files\steam\steamapps\u_suck_noob\counter-strike source\cstrike\maps\cs_rescue_mv.bsp"

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  • Dr.iCe avatar
    Dr.iCe username pic Joined 12y ago
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    Dr.iCe avatar
    Dr.iCe
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    Entity light_environment (-283.00 -1230.00 156.00) leaked!
    Common sense is not so common
    URL to post:
  • Fibbs avatar
    Fibbs username pic Joined 12y ago
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    access_time 11y
    **** leaked **** Entity light_environment (-283.00 -1230.00 156.00) leaked!
    Error! prop_static using model "models/props_wasteland/prison_bedframe001b.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_wasteland/prison_bedframe001b.mdl"! Error! To use model "models/props_combine/breenpod_inner.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/props_combine/breenpod_inner.mdl"! Error! prop_static using model "models/props/de_inferno/picture3.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props/de_inferno/picture3.mdl"!
    First: You have a leak. Go to Map -> Load Pointfile and follow the red line to the hole in your map. Seal it up in whichever way you want/can, then unload the pointfile. Keep loading and unloading the pointfile until it asks you to browse for one. Then you've sealed your leak. A leak is basically a hole in your map, where you can see out into the void(you see a hall of mirrors effect). Second: You're using the wrong prop type for the props you're using. If you go into the info tab on the model when in the model browser you need to set the entity to prop_physics, prop_dynamic or prop_static depending on which one is ticked. Also lol: "Can't find surfaceprop MudSlipperySlime for material /MOM LESS BUTT, using default"
    URL to post:
  • poopoop avatar
    poopoop Joined 12y ago
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    Posted by Fibbs
    **** leaked **** Entity light_environment (-283.00 -1230.00 156.00) leaked!
    Error! prop_static using model "models/props_wasteland/prison_bedframe001b.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_wasteland/prison_bedframe001b.mdl"! Error! To use model "models/props_combine/breenpod_inner.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/props_combine/breenpod_inner.mdl"! Error! prop_static using model "models/props/de_inferno/picture3.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props/de_inferno/picture3.mdl"!
    First: You have a leak. Go to Map -> Load Pointfile and follow the red line to the hole in your map. Seal it up in whichever way you want/can, then unload the pointfile. Keep loading and unloading the pointfile until it asks you to browse for one. Then you've sealed your leak. A leak is basically a hole in your map, where you can see out into the void(you see a hall of mirrors effect). Second: You're using the wrong prop type for the props you're using. If you go into the info tab on the model when in the model browser you need to set the entity to prop_physics, prop_dynamic or prop_static depending on which one is ticked. Also lol: "Can't find surfaceprop MudSlipperySlime for material /MOM LESS BUTT, using default"
    ohh thanks lol such a simple mistake :P
    diareah power avatar
    Mantra
    diareah power
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