Monster_human_grunt's should run through some path points.
Have some problems while modmaking.
I want some group of monster_human_grunt (or also other monsters) after trigger run from one point to another throught some path points.
What I tried to do:
monster_human_grunt.target = pc1 (1st path_corner in chain) - don't work, monster stand still.
2. (Spirit of Half Life)
Behind the wall there are 3 monstermaker's, every makes only 1 monster_human_grunt simultaneously, setting it a netname (Name of Spawned Monsters) to hgr1,hgr2 & hgr3.
As I understood soon, while first have a name, second made monster is unnamed until first one will die.
I put 3 trigger_startpatrol (SoHL), that makes every of hgr 1,2,3 to run to the first path_corner in chain.
Put also a multi_manager, that starts trigger_startpatrol's.
After trigger_multiple multi_manager starts, only first hgr1 runs. After it will die, activating of trigger_multiple will make the second one to run...
Made 6 monster_human_grunt's on map and one trigger_startpatrol, that makes first of them (named hgr1) to run, other are unnamed. I turned on it's squad leader flag and set other hgrunts' parameter "squad leader" to hgr1.
First one walks from one path_corner to other and stops on the 3rd one, another hgrunts stands still.
When 1st is attacked, some of them run (not to path_corner, but closest way to me) and attack me.
I need they to run exactly by the path, maybe shooting enemys.
What should I do?
Maybe some examples, who made it?
Sorry for my bad English.