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Glock18 Bug

A Forum Thread for GameBanana

Not sure if its been posted er not but I noticied a bug with the burst fire mode of the Glock18. When you fire the gun in burst fire mode all three shots fire simultaniously and the gun sits motionless instead of playing the appropriate recoil animation. Whats up with that? And yes Haunter I have Beta 5.*O.o Peace!:cool:
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  • Sweeper avatar
    Sweeper Joined 17y ago
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    Originally posted by Haunter Muzzle flash for the firstperson view mode may be correct. I'm not too sure about the thirdperson view mode.
    The P model files are EXTREMELY simplefied, almost nothing needs to be done in a special way like it is with V_ models.
    Bananite
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  • Haunter avatar
    Haunter Joined 18y ago
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    Muzzle flash for the firstperson view mode may be correct. I'm not too sure about the thirdperson view mode.
    Bananite
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    Sweeper Joined 17y ago
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    Originally posted by Haunter Still.........I realized I haven't checked on the muzzle flash to see if they are the same as in CS. This could give a bit of info.
    They might be on the inside of the gun, checked the Glock 18 Burst code to see if the Muzzleflash part is the same as the single one?
    Bananite
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  • Haunter avatar
    Haunter Joined 18y ago
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    Still.........I realized I haven't checked on the muzzle flash to see if they are the same as in CS. This could give a bit of info.
    Bananite
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  • peril avatar
    peril Joined 17y ago
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    My G18 is a reskin of the default, no custom .qc's, trust me I know! You can modify the muzzleflash with the .qc, but it happens with all G18 replacements, back from CL beta 3. I think it is probably my install rather than your code. :)
    Bananite
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  • Haunter avatar
    Haunter Joined 18y ago
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    Hmmmmmm............I will check on that.
    Bananite
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    Originally posted by Haunter It's sometimes have to do with the model. That's why you would here M4 sounds coming out of some custom made Augs. Such as some of the M4 replacements.
    We only control the allignment of the Muzzle flash... I think there is a bone on the model controlling it or some values in the .qc I never touched thoose.
    Bananite
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  • Haunter avatar
    Haunter Joined 18y ago
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    It's sometimes have to do with the model. That's why you would here M4 sounds coming out of some custom made Augs. Such as some of the M4 replacements.
    Bananite
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    UnDeR_FiRe Joined 17y ago
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    then why isnt there a muzzleflash for it?
    Bananite
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    Haunter Joined 18y ago
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    Nah. Nothing wrong with the sprites.
    Bananite
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  • peril avatar
    peril Joined 17y ago
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    Also, the fire sprite doesn't appear in burst-fire... Actually, it might be my installation, I'll re-copy my sprites folder. :crazy:
    Bananite
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  • Haunter avatar
    Haunter Joined 18y ago
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    That should be the AW/M. Too bad there's a butt stock.
    Bananite
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    Sweeper Joined 17y ago
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    Originally posted by Haunter Well, I don't ususally use the glock that much but I coded it so there's like no recoil in the animation. I discover that by 'accident' while playing CS. Seems like the glock is the only weapon with barely any recoil and has no kickback view. As for the burst-fire mode, I chose the animation where the glock gives a quick burst shot and stay motionless for like 0.1 sec.
    Glocks are designed to be fired and quickly return to target. Not like the DE that is "Shoot, Watch the ceiling and search for the target" style.
    Bananite
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  • Haunter avatar
    Haunter Joined 18y ago
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    Well, I don't ususally use the glock that much but I coded it so there's like no recoil in the animation. I discover that by 'accident' while playing CS. Seems like the glock is the only weapon with barely any recoil and has no kickback view. As for the burst-fire mode, I chose the animation where the glock gives a quick burst shot and stay motionless for like 0.1 sec.
    Bananite
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CyACE Joined 18y ago
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