Mod face the wall and refuse to run

A Forum Thread for Counter-Strike: Condition Zero

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Mod face the wall and refuse to run

Hello I am new here but on my own i have managed to create maps for counter strike. Thanks to all the tutorial here as guide. I have one big problem. When i place terrorist and ct mods with orientation 0 and 180 on each side, the ct face the space but the terrorist face the wall always when game start. Another thing is the terrorist refuse to follow the member and keep on jumping facing the wall. Question is how to make the mod facing the open space and how to make them active, following group and agressive in attack Thanks Panglima

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  • 9y
    Rufus avatar
    Rufus Offline
    Member Joined 11y
    "Another thing is the terrorist refuse to follow the member and keep on jumping facing the wall. "
    What do you mean with that?
    Facepunch sucks avatar
    Mantra
    Facepunch sucks
  • 9y
    pahlawan avatar
    pahlawan Offline
    Member Joined 9y
    120 points Ranked 25020th
    I create the map by using steam valve and placed 3 terrorist mod and 3 counter terrorist mod. I play the map by using counter strike zero. When the game start the terrorist mod start by facing the rear side of the field rather than facing the opposition team. If I play on the part of T and move to ct, the member team t dont follow as it should be. Even the t mod is not so alert to the coming of ct member
    Bananite
  • 9y
    HorNy D3v1L avatar
    Member Joined 10y
    1,393 points Ranked 3380th
    Posted by Rufus

    "Another thing is the terrorist refuse to follow the member and keep on jumping facing the wall. "
    What do you mean with that?

    You know when bots get stuck somewher they start jumping.
    Finally back... avatar
    Mantra
    Finally back...
  • 9y
    HorNy D3v1L avatar
    Member Joined 10y
    1,393 points Ranked 3380th
    Why don't you try putting their spawn points away from the wall?
    Finally back... avatar
    Mantra
    Finally back...
  • 9y
    NeCtRiCkS_BR avatar
    Member Joined 11y
    1,104 points Ranked 4252nd
    Or u're putting them in the wall, or u're changing the wrong orientation (use Yaw, and not Pitch)
    NeCtRiCkS avatar
    Mantra
    NeCtRiCkS
  • 9y
    pahlawan avatar
    pahlawan Offline
    Member Joined 9y
    120 points Ranked 25020th
    Thanks nectrick, I will try it. Take some time to figure it out.

    1. Can I know what is the best spawn point for me to place the bots. Usually i place it at the corner of the field. May be thats the reason the mod got stuck and jump.
    2. Does creating many corridors and double storey building structure help in the agressive movement of the mods. Is there any particular design of map that promote good couter strike game
    Bananite

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