I am new here but on my own i have managed to create maps for counter strike. Thanks to all the tutorial here as guide. I have one big problem. When i place terrorist and ct mods with orientation 0 and 180 on each side, the ct face the space but the terrorist face the wall always when game start.
Another thing is the terrorist refuse to follow the member and keep on jumping facing the wall.
Question is how to make the mod facing the open space and how to make them active, following group and agressive in attack
I create the map by using steam valve and placed 3 terrorist mod and 3 counter terrorist mod. I play the map by using counter strike zero. When the game start the terrorist mod start by facing the rear side of the field rather than facing the opposition team. If I play on the part of T and move to ct, the member team t dont follow as it should be. Even the t mod is not so alert to the coming of ct member
Thanks nectrick, I will try it. Take some time to figure it out.
1. Can I know what is the best spawn point for me to place the bots. Usually i place it at the corner of the field. May be thats the reason the mod got stuck and jump.
2. Does creating many corridors and double storey building structure help in the agressive movement of the mods. Is there any particular design of map that promote good couter strike game