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Weapon models

A Forum Thread for GameBanana

Is there any way to extract the weapon models from 1.6beta to use in CL? I'm pretty sure they're located in a file called gcache.gcf because it's 400mb. But I have no idea what to use to open a .GCF file. I just want those sexy arms. ;)

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  • Sweeper avatar
    Sweeper Joined 17y ago
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    Originally posted by Haunter Yes, they might be. But this forums is for Counter-Life, not for commenting on Valve products. Let's leave the ranting, cursing and swearing elsewhere. On official anti-Valve product forums. If you can find one, that is.
    You are the silent mod that goes off topic... Well I did convert to Global Operations. More fun.
    Bananite
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  • CyACE avatar
    CyACE Joined 18y ago
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    I played the Earth and Beyond 5 day demo which was pretty cool. Except it was awefully boring running those trade routes at a warp speed that seemed about as fast as a drunk snail... SWG will probably be good though. Peace!:cool:
    Bananite
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  • Haunter avatar
    Haunter Joined 18y ago
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    Yeech! I HATE MMORPGs!
    Bananite
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  • CS Player avatar
    CS Player Joined 17y ago
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    I just think it is important for people to know -- Especially, people like yourself who make Mods -- As this is potentially the future of this particular game and the fact that there might not BE anymore things like Counter-Life or whathave you if Valve gets their way. Half-Life is old and while all the fanboys say it will never die, Steam might very well be the thing that kills it if Valve isn't careful. In addition, it is not just Valve. The are a few games that are launching this summer (2003) that will be Steam-Only type games where you only download it and don't have it on your hard drive. One is a MMORPG called "Burning Seas" that takes place in the Carribean and is about pirates and such.
    Bananite
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  • Haunter avatar
    Haunter Joined 18y ago
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    Yes, they might be. But this forums is for Counter-Life, not for commenting on Valve products. Let's leave the ranting, cursing and swearing elsewhere. On official anti-Valve product forums. If you can find one, that is.
    Bananite
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  • UnDeR_FiRe avatar
    UnDeR_FiRe Joined 17y ago
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    Valve has gotten cocky. One damn game and they think they own the industry. anyway, they couldnt stop anyone from playing LAN games with bots right?
    Bananite
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    19 medals 4 legendary 6 rare
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    Originally posted by Haunter MODELLING community, not SKINNING. As modeeling changes the whole model and skinning just changes the textures.
    It's called the CS Skinning community, that includes models, skins, sounds, whatever except maps
    Bot Account
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  • Haunter avatar
    Haunter Joined 18y ago
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    Finally someone to correct me. Now to another topic that has been bothering me since the issue of models being locked; custom maps made by CS fans.
    Bananite
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  • CS Player avatar
    CS Player Joined 17y ago
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    Originally posted by Sweeper Okay still the .mdl has to be sent to your RAM or GFX card for processing right? Thats where Haunter must make a metamod that intercepts this and saves it to the disc. Still this means death to the skinning community.
    Not necessarily. Remember, the gcache.gcf is DATA STREAMS so what is being sent to your RAM or GPU is essentially just a signal (call) that the hl.exe -- the steam hl.exe -- interprets as "real" models and then tells your GPU to render them. We had a huge discussion with Count-Floyd (Podbot author) on Nukebox about this stuff and unfortunately, it doesn't look good for the Modding community --this includes Modeling, skinning and any other elements of modifying the game -- Because like I said, there might not BE any more physical game, an updated version of the game, on your HD to modfiy or have your new client.dll send calls to. In addition, CS 1.6 is VERY bot friendly. I set up a dedicated CS 1.6 server with Pod 2.5 and it worked. That is something you NEVER could have done with earlier versions of Steam. CF said it was not because of when he was working at Gearbox on CZ as Steam and 1.6 have NOTHING to do with CZ at the moment. However, this is relevant in that this means Valve are no doubt working on some sort of AI -- MP simulators for offline play (bots) -- Which is again, trying to cut out a huge segment of the HL modding community, this time being the bot authors and AI development. In addition, the other problems with Steam or Steam-type delivery systems is that they better get their act together and learn how to load balance servers since Steam technology doesn't just have to be limited to video games. For instance, companies can now stream entire theatrical movies onto your hard drive if you are willing to "rent" it from them. The problem with this is that if bandwith allocation isn't monitored, you could be playing CS 1.7 for example and all of a sudden get a huge lag spike if someone else is streaming say "Star Wars Ep. 3" from the SAME STEAM SEVER that has both the movie and 1.7 on it. That's the "danger" of this kind of technology becoming popular. If it can be converted to ones and zeroes and then streamed to your PC, Steam or other programs like it can deliver it... Notice how I didn't say deliver it efficiently or effectively because of bandwith balancing issues like the 1.6 beta test proved beyond a shadow of a doubt. Like I said, I don't mean to be negative, but it is evident what Valve wants to do with steam and that is create a totally controlled enviroment -- meaning no cheats or "unauthorized" modding (regular non-cheat moding) -- Unless they specifically authorize it so they can the force people to pay to play these games via steam. Now, I realize the main argument is, "Well, I already bought HL or CS Retail so there is no way in Hell that I'm going to pay another fee -- ontop of my broand band ISP -- To play the game. I'll just quit". The way Valve gets around this is that with Steam they can essentially make certain elements of the existing CS Retail and HL obselete in that you MUST pay for the Steam download of those updated elements in order to connect to a server. It's that simple, folks. If Steam is a success, Valve could just market say the SP portion of HL and then if you wanted to play CS or DoD or any number of mods, you would HAVE to subscribe to Steam to get the MP download that would allow you to play on the Steam-Only or Steam-Authorized servers or you would get the "Invalid protocol" error that you get when you don't upgrade to the latest version (in any game). It's corporate greed anyway you slice it, folks. While I am not ranting and raving against "da man" calling for a socialist revolution, I think as an educated, adult, full-time, working consumer that what Valve are trying to do is pure bullsh*t -- GREED -- And I hope others realize this too as enough is enough in my book. Tell me how this is good for the modding community again? :roll:
    Bananite
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  • Haunter avatar
    Haunter Joined 18y ago
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    MODELLING community, not SKINNING. As modeeling changes the whole model and skinning just changes the textures.
    Bananite
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  • Sweeper avatar
    Sweeper Joined 17y ago
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    Originally posted by CS Player Here is how Steam works: What the gcache.gcf is is a large time-stamp data stream with certain IDs that correspond to the IDs on the content server. I looked at the gache file with a program called GCFInfo.exe and all it is a series of data streams with IDs on them (they look like audio wave patterns when viewed graphically). Basically, steam -- right now -- works like a terminal in that you are logging on to server and using what's on the server -- the models, sprites, sounds, maps, etc. -- Because there is nothing physically on your hard drive except for the time-stamp IDs that call certain things when you need them -- Like if you switch to a pistol from the knife, you send a stream of data that corresponds to a stream of data on the server that is for the pistol and so and so forth. This is very BAD for the Modding community because this will essentially cut-out third party modding because there are no more physical .dlls that the hl.exe has to make calls to because there will be not be a physicical hl.exe on your machine if Valve has their way and steam is a success (even though everyone has bought Half-Life or CS Retail by now... The problem is that for future releases they can in fact do the "pay to play" thing where if you don't pay for a subscription to say CS, you will NOT be able to play on servers because you physically won't have the update on your machine anymore like a downloaded patch). The only good thing is that this should stop third party hacks because no longer can you use a hook.dll since there is nothing physical on your hard drive to hook into... BUT that is a small price to pay considering why should you have to pay three times to play CS when you already bought it (once for the game, once for your broad band ISP and then for the updates from Steam)? There are a lot of issues that broad band content delivery brings up --- Most of the BAD from the consumers stand point, but good from Valve and other companies stand point as they can cut out various parties along the distribution chain such as publishers and retail sellers... But in the long run, this might prove to actually make sales go DOWN instead of up for Valve because all they are concerned about is lowering costs by cutting out the publisher and retailer, totally forgetting that these two elements DO have important functions like generating public awareness and word of mouth as well as making the game more available since you can go to a store and don't have to download it. Steam may still be in beta, but if it becomes a success, I and others truly believe this will be the end of the HL mod scene purely because of the reasons I stated above and also the fact that if Valve aquires a number of popular mods -- Like they did with DoD and CS -- They could also make them Steam only compliant which means this literally leaves third party modders out in the cold... That is until someone hacks Steam to pieces and figures out a way to grab the data streams and then turn them into their binary components -- like the 1.6 gchache.gfc.
    Okay still the .mdl has to be sent to your RAM or GFX card for processing right? Thats where Haunter must make a metamod that intercepts this and saves it to the disc. Still this means death to the skinning community.
    Bananite
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  • CS Player avatar
    CS Player Joined 17y ago
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    Here is how Steam works: What the gcache.gcf is is a large time-stamp data stream with certain IDs that correspond to the IDs on the content server. I looked at the gache file with a program called GCFInfo.exe and all it is a series of data streams with IDs on them (they look like audio wave patterns when viewed graphically). Basically, steam -- right now -- works like a terminal in that you are logging on to server and using what's on the server -- the models, sprites, sounds, maps, etc. -- Because there is nothing physically on your hard drive except for the time-stamp IDs that call certain things when you need them -- Like if you switch to a pistol from the knife, you send a stream of data that corresponds to a stream of data on the server that is for the pistol and so and so forth. This is very BAD for the Modding community because this will essentially cut-out third party modding because there are no more physical .dlls that the hl.exe has to make calls to because there will be not be a physicical hl.exe on your machine if Valve has their way and steam is a success (even though everyone has bought Half-Life or CS Retail by now... The problem is that for future releases they can in fact do the "pay to play" thing where if you don't pay for a subscription to say CS, you will NOT be able to play on servers because you physically won't have the update on your machine anymore like a downloaded patch). The only good thing is that this should stop third party hacks because no longer can you use a hook.dll since there is nothing physical on your hard drive to hook into... BUT that is a small price to pay considering why should you have to pay three times to play CS when you already bought it (once for the game, once for your broad band ISP and then for the updates from Steam)? There are a lot of issues that broad band content delivery brings up --- Most of the BAD from the consumers stand point, but good from Valve and other companies stand point as they can cut out various parties along the distribution chain such as publishers and retail sellers... But in the long run, this might prove to actually make sales go DOWN instead of up for Valve because all they are concerned about is lowering costs by cutting out the publisher and retailer, totally forgetting that these two elements DO have important functions like generating public awareness and word of mouth as well as making the game more available since you can go to a store and don't have to download it. Steam may still be in beta, but if it becomes a success, I and others truly believe this will be the end of the HL mod scene purely because of the reasons I stated above and also the fact that if Valve aquires a number of popular mods -- Like they did with DoD and CS -- They could also make them Steam only compliant which means this literally leaves third party modders out in the cold... That is until someone hacks Steam to pieces and figures out a way to grab the data streams and then turn them into their binary components -- like the 1.6 gchache.gfc.
    Bananite
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  • Haunter avatar
    Haunter Joined 18y ago
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    I don't have them. The best and only way as of right now is to beg Valve. Other than that, there's nothing I can really do.
    Bananite
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  • Sweeper avatar
    Sweeper Joined 17y ago
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    Originally posted by Haunter No hacking in this forums, please.
    Only Hackjobs ;) from me. Haunter, you are in. Once you get the models I can do a little tricking with them.
    Bananite
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  • Haunter avatar
    Haunter Joined 18y ago
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    No hacking in this forums, please.
    Bananite
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  • Sweeper avatar
    Sweeper Joined 17y ago
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    Originally posted by Pseudocode Is there any way to extract the weapon models from 1.6beta to use in CL? I'm pretty sure they're located in a file called gcache.gcf because it's 400mb. But I have no idea what to use to open a .GCF file. I just want those sexy arms. ;)
    IF you get them out, I'll rip them. Finally I have Milkshape contained.
    Bananite
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