Smaller spray size?

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How can i make the file size smaller?

I made a spray for a bud, but when i used sprayer it said it had to be 130 kb or less, mine was 512x512 so the file was about 450 kb, so i resized it to 256x256 then it was 150 kb.... So i need to remove like 20 kb for it to work in game. It has to be png so it will be transparent, so how can i make the file size smaller?

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  • 9y
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    Make it a .tga?

    Or use lesscollors.
  • 9y
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    Tryed making it a tga it wasnt transperent any more, how do i make it less coulours? =D
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    Mantra
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  • 9y
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    Maybe even a smaller resolution?
  • 9y
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    But source sprays only use 256x256 512x512, or do you mean for the SPRAYR program?
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  • 9y
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    You can't use .PNG for sprays.
    So you have to make it .tga or .vmt, but you need to do something that the spray will be transperent.
    But I dunno how...
    make me sandwich
  • 9y
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    Why do you even use Sprayr?

    If you just add a alpha channel and save it as a .tga you can just import it into the game and it will make it so that it is the correct file size.


    But what I ment was change the resolution to something lower then 256x256 but make it in the power of 2.

    Posted by Massive.

    You can't use .PNG for sprays.
    So you have to make it .tga or .vmt, but you need to do something that the spray will be transperent.
    But I dunno how...


    .vmt = a text file, not really the picture itself.
  • 9y
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    Posted by Zippit

    Why do you even use Sprayr?

    If you just add a alpha channel and save it as a .tga you can just import it into the game and it will make it so that it is the correct file size.


    But what I ment was change the resolution to something lower then 256x256 but make it in the power of 2.

    Posted by Massive.

    You can't use .PNG for sprays.
    So you have to make it .tga or .vmt, but you need to do something that the spray will be transperent.
    But I dunno how...


    .vmt = a text file, not really the picture itself.


    But how do i make it with the alpha channel thingy? xD
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  • 9y
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    Ok, merge all your layers, select the transparent part, right click with selection tool > save selection as, name it alpha and hit ok. Now just import into CSS.
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  • 9y
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  • 9y
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  • 9y
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    It wont let me asave it as a tga, help!
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  • 9y
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    Posted by Massive.

    You can't use .PNG for sprays.
    So you have to make it .tga or .vmt, but you need to do something that the spray will be transperent.
    But I dunno how...


    you can use .png.. and i think you can use 128x128
    Bananite
  • 9y
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    How do you mean cant save as TGA?
  • 9y
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    Posted by JasenM

    Posted by Massive.

    You can't use .PNG for sprays.
    So you have to make it .tga or .vmt, but you need to do something that the spray will be transperent.
    But I dunno how...


    you can use .png if you use SprayR .. and i think you can use 128x128

    Bananite
  • 9y
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    Posted by Zippit

    How do you mean cant save as TGA?


    The save as .tga isnt even there, and some other save as files misses to... i can only save it as: Photobucket
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  • 9y
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    Make sure that that is set correct. :)
  • 9y
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    Yup it is.

    EDIT: No, it wasnt, i had it on 16 bits instead of 8, TY! :D
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  • 9y
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    Ok heres what you can do

    1) download this


    2) save your spray as a .PNG (yes i did say it .PNG)

    3) Open up VTFEdit

    4) Go to FILE and click on IMPORT

    5) Once you click on IMPORT pick the image you want to be a spray (NOTE it might look fucked up but it it is not just looks like that there)

    6) once your image is up go to SAVE AS to your Logo Folder it your cstrike/materials/vgui/logo

    7) Check it out in game

    The does work b/c (1) i just imported a spray while doing this. (2) ive been doing this with my sprays since i've been making them
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