Identity

105th Inc. banner

105th Inc. flag 105th Inc. 105th Inc. flag

" Quality Production "

Models

Development

Skills
  • 3D Animation
  • 3D Art & Rendering
  • Coding/Scripting
  • Compiling
  • Concept Art
  • Graphic Design
  • Mapping
  • Modelling
  • Motion Graphics
  • Other/Misc
  • Project Management
  • Server Administration
  • Sound Effects & Music
Game Focus
  • Counter-Strike 1.6 icon
    Counter-Strike 1.6
  • Counter-Strike: Global Offensive icon
    Counter-Strike: Global Offensive
  • Counter-Strike: Source icon
    Counter-Strike: Source
  • Day of Defeat: Source icon
    Day of Defeat: Source
  • Rust icon
    Rust
  • Team Fortress 2 icon
    Team Fortress 2

Posts

Team

Blurb

Did you ever want to use weapons from counter-strike: source, but you do not own the game, or do not know how to decompile them? Look no further, click the image below to download the COMPLETE collection of counter-strike: source weapons. Models are in .obj format, and the archive includes all the necessary textures! (includes view models, world models and all .vmt files)

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This image below is my two textured versions of Krycek's SIG105. Inside the archive are two versions, one called "fresh" and the other called "dirty". You can download this textured model by clicking on the image of it below. Texture maps are ambient occlusion map, color map, height map, metallic map, normal map, roughness map, uv layout map. All the map dimensions are at 4096 x 4096 (.png)

Maps

Prefabs

GUIs

Tutorials

Textures

Sounds

WiPs

Projects

bcp.crwdcntrl.net tracking pixel