Minecraft-Strike

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Minecraft-Strike

1 by 1 Minecraft styled Counter-Strike maps

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You like Counter-Strike? And you like Minecraft? Here we are doing lots of Minecraft-styled maps, which are supposed to look like you could rebuild them in Minecraft.

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7y
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  • NeoHL avatar
    NeoHL username pic Joined 7y ago
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    5y
    Remove me from this studio, please.
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  • mar_heave avatar
    mar_heave Joined 8y ago
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    6y
    NP for that because I found it accidentally
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    Mantra
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    HaZZaRDouZ Joined 7y ago
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    6y
    > **Posted by mar_heave** > http://www.minecraftforum.net/topic/805589-20-sourcecraft-play-minecraft-in-tf2-and-css/ > > hope this helps Wow, thanks for sharing.
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    Dampfnudel Joined 8y ago
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    6y
    That's a really cool tool... Thanks > **Posted by mar_heave** > http://www.minecraftforum.net/topic/805589-20-sourcecraft-play-minecraft-in-tf2-and-css/ > > hope this helps
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    mar_heave Joined 8y ago
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    6y
    http://www.minecraftforum.net/topic/805589-20-sourcecraft-play-minecraft-in-tf2-and-css/ hope this helps
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    Mantra
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  • NeoHL avatar
    NeoHL username pic Joined 7y ago
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    6y
    > **Posted by Dampfnudel** > Minecraft-Strike > > You seem to be a good mapper. You will be our first member mapping for CS1.6 > > Wellcome to Minecraft-Strike. Thank you
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  • Dampfnudel avatar
    Dampfnudel Joined 8y ago
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    6y
    just reworked the uber: - Header now at the top-right fixed - Hover the MC-S logo to open a dropdown :D
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    Yummy
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    mar_heave Joined 8y ago
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    7y
    np for that. I forgot to say, the entrance should not be only 2 tall, but should be the passage tall (4 maybe?). And the entrance is 1 block thick
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    HaZZaRDouZ Joined 7y ago
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    7y
    > **Posted by mar_heave** > [lots of awesome stuff] Thanks for taking the time to write all that. I think I get what you mean and I'll see if I can get to it soon, I've been busy lately. D:
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    mar_heave Joined 8y ago
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    7y
    removing the button... seems a good idea, but I'll report you if people don't like that when the map has come out. About new features, maybe another breakable passageway which connects the middle of first part with the middle of another part. Hard to explain... []DDDaDDD||DDDaDDD[] Brackets = spawn D = Breakable passage || = narrow space in the middle a = new feature, "a" is the breakable among the unbreakble wall. Simply, on both walls which are unbreakable, there is a 2 tall x 1 tunnel which extends to the direction of the wall(either < of >) then connects to the other "a"/tunnel. Or maybe glass ceiling with skybox outside, to let sunlight in. Just to make sure, at the middle of breakable passageways, players can't go through the narrow space unless they break some blocks like in the original breakit. Edit : Finally I've got the layout based on your layout Red spaces are the new breakable passages. The entrance should be 2 tall and 1 narrow(blocks), while the inner part of new tunnel can be 2 - 3 blocks narrow. Note that It's a tunnel, not a breakable passage. So when you've got into that part, maybe the breakable part is only 1 block thick(entrance). Layout Suggestion PS : just don't forget to add a text inside the map which says original idea by ne0nfire and blablabla by you.
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