New M4A1 sounds for CSS

A Sound Mod for Counter-Strike: Source

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Update 1
  • Tweak Improved sounds
Mr. Swede avatar
Mr. Swede Offline
Member Joined 3y
Mr. Swede
19d
The title explains what this is.

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  • 18d
    KillerExe_01 avatar
    KillerExe_01 avatar Offline
    UltraSound Flag Affiliation: UltraSound
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    KillerExe_01 avatar
    KillerExe_01
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    UltraSound
    I see you've already taken my criticism to heart and implemented all the changes.

    Awesome!
    • Thanks x 1
    Retired Head Sounds Moderator avatar
    Mantra
    Retired Head Sounds Moderator
  • 19dEdited 17d
    KillerExe_01 avatar
    KillerExe_01 avatar Offline
    UltraSound Flag Affiliation: UltraSound
    Member Joined 7y
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    23 medals 4 rare
    • 6 years a member Medal icon
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    KillerExe_01 avatar
    KillerExe_01
    UltraSound Flag
    UltraSound
    That's not bad at all!

    You're showing promise, thus I'd like to give you some productive criticism.

    I think you could easily improve the editing job with little effort.

    There are lots of hard cuts and by that I mean no fade-ins and fade-outs.

    Even silenced parts are not actually silent, but rather sound like they've been silenced using a noise removal filter.

    Here are a few examples:

    boltpull: 0,9 seconds of silence at the end
    magin: 0,12 seconds of silence at the end
    magout: 0,46 seconds of silence at the end

    There are also some awkward gaps at the beginning of sounds:

    silenced fire: 0,0022 before the pop of the shot
    magout: 0,0264 seconds of background noise

    Now these numbers may look small, but you'll be able to hear the difference.

    The deploy sound is actually from Day of Defeat and part of the Bazooka reload sounds. The rocket insertion sound to  be exact.

    The boltpull also sounds a bit distant and muffled.

    The firing sound will need a bit more work, though.

    The first and biggest problem is, that it sounds like a two shot burst.

    The echo sounds hollow, like it was filtered with a background noise remover.

    There are also noticeable clicks here and there.

    You'll be able to hear them quite well, if you remove the bass with an equalization tool:

    first at 0,3 seconds
    second at 0,95 seconds
    third at about 1,4 seconds
    fourth at 2.0605 seconds (could be shell casing)

    Every time I've worked with real weapon sound samples, I've supplemented them with ones from video games and modifications. Especially firing sounds.

    I'd recommend going over these again. Smooth transitions and try a click removal filter.

    Keep it up!
    • Helpful x 1
    • Thanks x 1
    Retired Head Sounds Moderator avatar
    Mantra
    Retired Head Sounds Moderator

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Credits

Original Authors
Mr. Swede
Mr. Swede Offline
Member Joined 3y
Sound Designer
FPSRussia
DRD Paratus-18 (Suit Case Gun) (Video Title)
Hickok45
M16 Full Auto Suppressed, Daniel Defense M4 A1 SOCOM (Video Title)
GunsOfTheWorld
AR with Slide Fire Stock, First Person Shooting of WWI, WWII, and (OTHER) Weapons Part 2 (Video Titles)
Valve
Rocket Insertion sound From DOD (Used as deploy sound), M4A4 firing sound and M4A1 silenced firing sound (Both used to enhance the echoes of the firing sounds)

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Mr. Swede avatar
Mr. Swede Offline
Member Joined 3y

Mr. Swede
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Posts
2
Views
338
Downloads
90
Date Added
19d
Date Modified
19d
Date Updated
19d

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