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“ The most technically polished of all the entries, it was very hard to spot flaws in this hand cannon! While it may not have been the biggest entry we saw, it just seemed to fit the game right and in the end the overall quality dragged it into first place! ”
Here's our contribution to the "Size Matters" contest. We thought going for one of the largest scale handguns ever mass produced definitely does the theme justice!
The S & W .500 Magnum has an impressive size, weight and kick to it which would even make Dirty Harry uncomfortable - so be aware of that mighty revolver!!!
A special thanks goes to Krycek who did an awesome job on the model and proved himself a supercool teamplayer - thanks for joining me, dude. :D
Alternatively, check out his other "oldschool" video, for classy shots.
Thanks to Max(R) for the high quality video preview!
- scratch-made model, textures and shaders - new animations - world models and other stuff - an unique and previously unseen weapon
3d preview of the model (3ds Max - 3point Viewportshader):
(For full size, click on the image, then right click --> open in new tab)
Online compatibility should be given in most cases. A minor sound glitch is known during online gaming that appears every now and then, but it was impossible to iron that one out. It seems to be an issue with the engine or whatever.
It should not affect or decrease the overall impression of our work in any way!
If you find any further bugs or glitches, please notify me immediately! Solutions and ideas are appreciated and welcome.
I'm making use of the .vpk file mounting system. Just follow the installation instructions and you're right to go.
If you need further help and information on .vpk files or replacing content follow my tutorial.
One last thing concerning ports to games like CS1.6:
Please don't do so. The models/textures require dynamic lightning and shaders to work properly. The animation uses a highpoly hand mesh meaning it will mess upon re-rerigging, don't even try it. Thanks.
primeiramento, parabéns, voce fez m excelente trabalho! no meu counter strike, tive que descompactar o vpk com um programa para poder instalar no jogo. quando inicio a partida e seleciono a arma, aparece 2 balas na tela e a arma começa lentamente a se desmontar e a sair da tela. um outro colega também relatou o mesmo defeito. gostaria de pedir que consertasse o problema e que tenha uma versão já descompactada para instalar diretamente.
estou pedindo pois esta foi a melhor animação de desert eagle que já vi. muito obrigado.
> **Posted by jakeolantern2013**
> One thing I do not like is that the .500 magnum is not double action, the hammer should be manually pressed down, and that's what the animation should have. I hope you'd make a remastered version of the .500 with better anims and smoke particle effects. coz a 500 magnum is too powerful and awesome and it should be done that way. 9/10 Good
Get your facts right, dude. The SW 500 is in fact double action.
As far as the particles are concerned: no. They are buggy and don't work online. CSS is not supposed to have them included by default.
One thing I do not like is that the .500 magnum is not double action, the hammer should be manually pressed down, and that's what the animation should have. I hope you'd make a remastered version of the .500 with better anims and smoke particle effects. coz a 500 magnum is too powerful and awesome and it should be done that way. 9/10 Good