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Smith & Wesson .500 Magnum - A Mod for Counter-Strike: Source

 

Here's our contribution to the "Size Matters" contest. We thought going for one of the largest scale handguns ever mass produced definitely does the theme justice! The S & W .500 Magnum has an impressive size, weight and kick to it which would even make Dirty Harry uncomfortable - so be aware of that mighty revolver!!! A special thanks goes to Krycek who did an awesome job on the model and proved himself a supercool teamplayer - thanks for joining me, dude. :D

 

Alternatively, check out his other "oldschool" video, for classy shots. Thanks to Max(R) for the high quality video preview! 

 
Model
  Krycek
    
Textures
  Soldier11

Animations
  Soldier11

Sounds
  Strelok
  MSKyuuni
  Zira
  Soldier11 (Mixing, Editing)

Compile
  Soldier11 	 
- scratch-made model, textures and shaders
- new animations
- world models and other stuff
- an unique and previously unseen weapon
3d preview of the model (3ds Max - 3point Viewportshader):  photo _scene.gif (For full size, click on the image, then right click --> open in new tab)

 

Online compatibility should be given in most cases. A minor sound glitch is known during online gaming that appears every now and then, but it was impossible to iron that one out. It seems to be an issue with the engine or whatever. It should not affect or decrease the overall impression of our work in any way! If you find any further bugs or glitches, please notify me immediately! Solutions and ideas are appreciated and welcome.

 I'm making use of the .vpk file mounting system. Just follow the installation instructions and you're right to go. If you need further help and information on .vpk files or replacing content follow my tutorial

One last thing concerning ports to games like CS1.6:


Please don't do so. The models/textures require dynamic lightning and shaders to work properly. The animation uses a highpoly hand mesh meaning it will mess upon re-rerigging, don't even try it. Thanks.
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  • The reload animation cuts at the end.
    I'm coming for you avatar
    Mantra
    I'm coming for you
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  • Anonymous
    4y
    I think someone might of used your model in a game on steam. The game is called Hunt down the Freeman. You can see a Video of it here: https://youtu.be/9TkDgAxfRrE?t=1m22s
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  • rockycdi avatar
    rockycdi Joined 6y ago
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    6y
    Almost perfect. Just improve texture.
    Bananite
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  • dzembi avatar
    dzembi Joined 7y ago
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    461 points Ranked 53,401st
    6y
    One of the best firing animation I ever seen

    Draw animations are very good

    Reload animations need little work around the shell ejection

    Soldier's textures are little bad, I would have done a re-texutre, but that guy has some good protection on his texture and I cannot edit it ?!!?

    Dz avatar
    Mantra
    Dz
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  • HuntD avatar
    HuntD Joined 6y ago
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    6y
    one of the coolest desert eagle i've ever seen!

    nice work !

    Bananite
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  • multserv avatar
    multserv Joined 6y ago
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    3,003 points Ranked 6,288th
    6y
    primeiramento, parabéns, voce fez m excelente trabalho! no meu counter strike, tive que descompactar o vpk com um programa para poder instalar no jogo. quando inicio a partida e seleciono a arma, aparece 2 balas na  tela e a arma começa lentamente a se desmontar e a sair da tela. um outro colega também relatou o mesmo defeito. gostaria de pedir que consertasse  o problema e que tenha uma versão já descompactada para instalar diretamente. 
    estou pedindo pois esta foi a melhor animação de desert eagle que já vi. muito obrigado.
    Bananite
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  • MarkusCZ avatar
    MarkusCZ Joined 7y ago
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    6y
    Niiice work man ;)Keep up the work
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    Mantra
    Czech guy, CS:S, CS:GO
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  • captainruSH avatar
    captainruSH username pic Joined 7y ago
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    captainruSH avatar
    captainruSH
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    6y
    cool render/imressive anims/amazing model and textures.it's very cool.
    Aka Necro
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  • Soldier11 avatar
    Soldier11 username pic Joined 12y ago
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    Soldier11
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    6y
    > **Posted by jakeolantern2013** > > One thing I do not like is that the .500 magnum is not double action, the hammer should be manually pressed down, and that's what the animation should have. I hope you'd make a remastered version of the .500 with better anims and smoke particle effects. coz a 500 magnum is too powerful and awesome and it should be done that way. 9/10 Good Get your facts right, dude. The SW 500 is in fact double action. As far as the particles are concerned: no. They are buggy and don't work online. CSS is not supposed to have them included by default.
    I'm a 3D Animator. avatar
    Mantra
    I'm a 3D Animator.
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  • frank..... avatar
    frank..... Joined 8y ago
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    125 points Ranked 86,714th
    6y
    One thing I do not like is that the .500 magnum is not double action, the hammer should be manually pressed down, and that's what the animation should have. I hope you'd make a remastered version of the .500 with better anims and smoke particle effects. coz a 500 magnum is too powerful and awesome and it should be done that way. 9/10 Good
    • Dumb x 1
    • wtf x 1
    ʕ•ᴥ• ʔ I dun liek u..
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