3D Sector Platform (3D Platform) Script (ACS)

A Config Script for Doom II: Hell on Earth

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3D Platform

25 lines | 429 bytes | Raw Code
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#include "zcommon.acs"

// Core Script with Letters
script 1 (void)
{

FloorAndCeiling_RaiseByValue(TAG, Speed, Height);
tagwait(TAG);
delay(Tics);
FloorAndCeiling_LowerByValue(TAG, Speed, Height);
tagwait(TAG);

}

// Same Script but now with Numbers and Tags
script 2 (void)
{

FloorAndCeiling_RaiseByValue(1, 16, 156);
tagwait(1);
delay(60);
FloorAndCeiling_LowerByValue(1, 16, 156);
tagwait(1);

}
Another script this one makes a 3D Sector Floor act like a Vertical Platform, Its pretty basic what the script its doing.

3D Platform starts at Point A then it Moves to Point B (Depending where Point B is Located) then it Resets and goes back to Point A

This is Version 1

Lenguage Is ACS which is similar to Javascript since they both manipulate objects that the player can see

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Credits

Creator
Maisth
Maisth Offline
Member Joined 4mo
136 points Ranked 23470th
Scripter

Submitter

Maisth avatar
Maisth Going Postal
Member Joined 4mo
136 points Ranked 23470th

Maisth
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Category

Attributes

Main Lenguage
ACS
Secondary Lenguage
Javascript

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Views
368
Date Added
3mo
Date Modified
3mo

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