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3D Sector Platform (3D Platform) Script (ACS)

A Config Script for Doom II

3D Platform

25 lines | 429 bytes | Raw Code
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#include "zcommon.acs"

// Core Script with Letters
script 1 (void)
{

FloorAndCeiling_RaiseByValue(TAG, Speed, Height);
tagwait(TAG);
delay(Tics);
FloorAndCeiling_LowerByValue(TAG, Speed, Height);
tagwait(TAG);

}

// Same Script but now with Numbers and Tags
script 2 (void)
{

FloorAndCeiling_RaiseByValue(1, 16, 156);
tagwait(1);
delay(60);
FloorAndCeiling_LowerByValue(1, 16, 156);
tagwait(1);

}
Another script this one makes a 3D Sector Floor act like a Vertical Platform, Its pretty basic what the script its doing.

3D Platform starts at Point A then it Moves to Point B (Depending where Point B is Located) then it Resets and goes back to Point A

This is Version 1

Lenguage Is ACS which is similar to Javascript since they both manipulate objects that the player can see

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Credits

Creator
Maisth
Maisth Joined 11mo ago
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Scripter

Submitter

Maisth avatar
Maisth Joined 11mo ago
Going Postal
578 points Ranked 8280th
8 medals 1 legendary 3 rare
  • 15+ Entries! GameBanana’s Christmas Giveaway 2017 Medal icon
  • GameBanana’s Christmas Giveaway 2017 Day Eighteen Winner! Medal icon
  • Became a Game Pioneer Medal icon
  • Returned 1000 times Medal icon
  • One month a member Medal icon
  • Returned 100 times Medal icon

Maisth
Creator
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Game

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Category

Attributes

Main Lenguage
ACS
Secondary Lenguage
Javascript

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  • 0 Posts
  • 9mo Submitted
  • 9mo Modified

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