Pyroland For Every Community/Valve Map Script

A Config Script for Team Fortress 2

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Updates

Version 1.3 (late SFX Update!) 12d
  • Adjustment Re-adjusted map catergories
  • Addition Added Scream Fortress X maps
Version 1.2 (Jungle Inferno Update) 2y Addition Version 1.1 2y Adjustment Addition

Pyrovision Goggles working for all official maps!

156 3,844 bytes Raw Code
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"VisionFilterShadersMapWhitelist"
{
        # An updated mtp.cfg, up to Scream Fortress X (Halloween 2018), by The Nooby Player on GameBanana!
        # "Thanks, and have fun!" -Gabe Newell, from a commentary node on cp_well, during a tutorial, 2007
       
        #Arena
        "arena_badlands.bsp"                    "1"
        "arena_byre.bsp"                                "1"
        "arena_granary.bsp"                             "1"
        "arena_lumberyard.bsp"                  "1"
        "arena_nucleus.bsp"                             "1"
        "arena_offblast_final.bsp"              "1"
        "arena_ravine.bsp"                              "1"
        "arena_sawmill.bsp"                             "1"
        "arena_watchtower.bsp"                  "1"
        "arena_well.bsp"                                "1"
       
       
        #Capture The Flag
        "ctf_2fort.bsp"                                 "1"
        "ctf_2fort_invasion.bsp"                "1"
        "ctf_doublecross.bsp"                   "1"
        "ctf_foundry.bsp"                               "1"
        "ctf_gorge.bsp"                                 "1"
        "ctf_hellfire.bsp"                              "1"
        "ctf_landfall.bsp"                              "1"
        "ctf_sawmill.bsp"                               "1"
        "ctf_thundermountain.bsp"       "1"
        "ctf_turbine.bsp"                               "1"
        "ctf_well.bsp"                                  "1"
       
       
        #Control Point (Attack/Defend)
        "cp_degrootkeep.bsp"                    "1"
        "cp_dustbowl.bsp"                               "1"
        "cp_egypt_final.bsp"                    "1"
        "cp_gorge.bsp"                                  "1"
        "cp_gorge_event.bsp"                    "1"
        "cp_gravelpit.bsp"                              "1"
        "cp_junction_final.bsp"                 "1"
        "cp_manor_event.bsp"                    "1"
        "cp_mercenarypark.bsp"                  "1"
        "cp_mountainlab.bsp"                    "1"
        "cp_mossrock.bsp"                               "1"
        "cp_snowplow.bsp"                               "1"
        "cp_steel.bsp"                                  "1"
       
       
        #Control Point (Symmetric)
        "cp_5gorge.bsp"                                 "1"
        "cp_badlands.bsp"                               "1"
        "cp_coldfront.bsp"                              "1"
        "cp_fastlane.bsp"                               "1"
        "cp_foundry.bsp"                                "1"
        "cp_freight_final1.bsp"                 "1"
        "cp_granary.bsp"                                "1"
        "cp_gullywash_final1.bsp"               "1"
        "cp_metalworks.bsp"                             "1"
        "cp_powerhouse.bsp"                             "1"
        "cp_process_final.bsp"                  "1"
        "cp_sunshine"                                   "1"
        "cp_sunshine_event"                             "1"
        "cp_snakewater_final1.bsp"              "1"
        "cp_standin_final.bsp"                  "1"
        "cp_vanguard.bsp"                               "1"
        "cp_well.bsp"                                   "1"
        "cp_yukon_final.bsp"                    "1"
       
       
        #King of the Hill
        "koth_badlands.bsp"                             "1"
        "koth_bagel_event.bsp"                  "1"
        "koth_brazil.bsp"                               "1"
        "koth_harvest_event.bsp"                "1"
        "koth_harvest_final.bsp"                "1"
        "koth_highpass.bsp"                             "1"
        "koth_king.bsp"                                 "1"
        "koth_lakeside_event.bsp"               "1"
        "koth_lakeside_final.bsp"               "1"
        "koth_lazarus.bsp"                              "1"
        "koth_maple_ridge_event.bsp"    "1"
        "koth_moonshine_event.bsp"              "1"
        "koth_nucleus.bsp"                              "1"
        "koth_probed.bsp"                               "1"
        "koth_sawmill.bsp"                              "1"
        "koth_slasher.bsp"                              "1"
        "koth_suijin.bsp"                               "1"
        "koth_viaduct.bsp"                              "1"
        "koth_viaduct_event.bsp"                "1"
       
       
        #Payload
        "pl_badwater.bsp"                               "1"
        "pl_barnblitz.bsp"                              "1"
        "pl_borneo.bsp"                                 "1"
        "pl_cactuscanyon.bsp"                   "1"
        "pl_enclosure_final.bsp"                "1"
        "pl_fifthcurve_event.bsp"               "1"
        "pl_frontier_final.bsp"                 "1"
        "pl_goldrush.bsp"                               "1"
        "pl_hoodoo_final.bsp"                   "1"
        "pl_millstone_event.bsp"                "1"
        "pl_rumble_event.bsp"                   "1"
        "pl_snowycoast.bsp"                             "1"
        "pl_swiftwater_final1.bsp"              "1"
        "pl_thundermountain.bsp"                "1"
        "pl_upward.bsp"                                 "1"
       
       
        #Payload Race
        "plr_bananabay.bsp"                             "1"
        "plr_hightower.bsp"                             "1"
        "plr_hightower_event.bsp"               "1"
        "plr_nightfall_final.bsp"               "1"
        "plr_pipeline.bsp"                              "1"
       
       
        #Player Destruction
        "pd_cursed_cove_event.bsp"              "1"
        "pd_monster_bash.bsp"                   "1"
        "pd_pit_of_death_event.bsp"             "1"
        "pd_watergate.bsp"                              "1"
       
       
        #Mann Vs. Machine
        "mvm_bigrock.bsp"                               "1"
        "mvm_coaltown.bsp"                              "1"
        "mvm_decoy.bsp"                                 "1"
        "mvm_ghost_town.bsp"                    "1"
        "mvm_mannhattan.bsp"                    "1"
        "mvm_mannworks.bsp"                             "1"
        "mvm_rottenburg.bsp"                    "1"
       
       
        #Pass Time
        "pass_brickyard.bsp"                    "1"
        "pass_district.bsp"                             "1"
        "pass_timbertown.bsp"                   "1"
       
       
        #Other
        "cp_cloak.bsp"                                  "1"
        "sd_doomsday.bsp"                               "1"
        "sd_doomsday_event.bsp"                 "1"
        "tc_hydro.bsp"                                  "1"
       
       
        #Robot Destruction
        "rd_asteroid.bsp"                               "1"
       
       
        "itemtest.bsp"                                  "1"
        "mvm_example.bsp"                               "1"
        "tr_dustbowl.bsp"                               "1"
        "tr_target.bsp"                                 "1"
}
An updated version of mtp.cfg so that Pyroland is visible and available on every known VALVe and Community map ever made, as of February 2017.

It will also be updated whenever a new map comes out, or if a map is missing.

NOTE: The code within the file has been organized so it can be easy to modify.

Screenshots:
cp_process_final
ctf_doublecross
koth_brazil(2) (3) (4) (5)

Instructions on how to install:
  1. Download the file
  2. Right click on the mtp.cfg file and click on "Copy"
  3. Now go to your "Team Fortress 2" folder
  4. Go to the "tf" folder, then "cfg" folder
  5. Right click anywhere while in the "cfg" folder and click "Paste"
  6. Done!

Feedback is appreciated, please and thank you!

NOTE: Certain maps are unable to have Pyroland.
1-10 of 14
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  • So I decided to download it, and it turns out this works on SV_Pure 1. Neat! Though 2 things.

    1. I'm finding this doesn't work on some maps such as Payload Upward. Is there any way to fix that?

    2. This is a nitpick, and but I tested this on Brazil. The building textures change but the bushes don't change to lollipops and such. Honestly I can live with out them. The walls changing is good enough for me. Though out of curiosity is it possible to get those like in your screenshots?
    Bananite
    URL to post:
  • How to download it?
    Bananite
    URL to post:
  • Anonymous
    2y
    So just to make sure, this makes it so that all maps have Pyrovision when you have a Pyrovision item and not just Pyrovision regardless of what items you have, right?

    Also, I know the answer is most likely no, but I don't suppose this works on sv_pure 1, does it?
    URL to post:
  • UghhhVinyl avatar
    UghhhVinyl username pic Joined 3y ago
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    80's Dream! Flag Affiliation: 80's Dream!
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    2y
    Or just equip cosmetics/weapons that allow you to get to pyroland?
    • Dumb x 1
    • Unhelpful x 1
    Check out 80's Dream! avatar
    Mantra
    Check out 80's Dream!
    URL to post:
  • Already done before
    http://gamebanana.com/textures/3928


    (PS: You have to give correct credits, not funny credits. Credit to yourself and the Captain Capone, the Original Author.)
    cl_clearmylife 1
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  • Curly Bill avatar
    Curly Bill Joined 8y ago
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    2y
    Nothings happening for me when i drop it in.
    Bananite
    URL to post:
  • ScrapGB avatar
    ScrapGB Joined 3y ago
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    595 points Ranked 43763rd
    2y
    VALVe can be lazy/forgetful, this fixes one of their laziness/forgetfulness issues.
    • Agree x 2
    I just wanted Scrap...
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  • The Nooby Player avatar
    The Nooby Player Joined 5y ago
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    2y
    Posted by Testsubject276

    So, does this make every map Pyroland compatible when you wear a Pyroland cosmetic or weapon, or does it just turn it on all the time even if you're wearing any?
    For every known official valve and community 
    map in the game, yes.

    Hope this helps!
    Fighting for the greater good!
    URL to post:
  • The Nooby Player avatar
    The Nooby Player Joined 5y ago
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    2y
    Posted by PinkScug17

    would you mind adding instructions on how to use this?
    Instructions added!
    Fighting for the greater good!
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  • The Nooby Player avatar
    The Nooby Player Joined 5y ago
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    2y
    Posted by Skelemate

    Is there a way to stop seeing pyroland if you wear the pyrovision? I'm ok with the high pitch voices and particle for the most part, i just dont like the textures on maps.
    Yeah, it's quite easy actually.

    You just have to delete all the lines in the mtp.cfg file, save it as that, then you're good to go!
    Fighting for the greater good!
    URL to post:

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Valve
For creating the original script
The Nooby Player
The Nooby Player Joined 5y ago
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851 points Ranked 41337th
Addition of maps into and re-organization of this Script

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The Nooby Player Joined 5y ago
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