GameBanana shows no ads to members. Sign up now!
Ads keep us online. Without them, we wouldn't exist. We don't have paywalls or sell mods - we never will. But every month we have large bills and running ads is our only way to cover them. Please consider unblocking us. Thank you from GameBanana <3

Pyroland For Every Community/Valve Map Script

A Config Script for Team Fortress 2

158 4 kb Raw Code
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
"VisionFilterShadersMapWhitelist"
{
        # An updated mtp.cfg, up to Scream Fortress XI (Halloween 2019), by The Nooby Player on GameBanana!
        # "Thanks, and have fun!" -Gabe Newell, from a commentary node on cp_well, during a tutorial, 2007
       
        #Arena
        "arena_badlands.bsp"                            "1"
        "arena_byre.bsp"                                "1"
        "arena_granary.bsp"                             "1"
        "arena_lumberyard.bsp"                          "1"
        "arena_nucleus.bsp"                             "1"
        "arena_offblast_final.bsp"                      "1"
        "arena_ravine.bsp"                              "1"
        "arena_sawmill.bsp"                             "1"
        "arena_watchtower.bsp"                          "1"
        "arena_well.bsp"                                "1"
       
       
        #Capture The Flag
        "ctf_2fort.bsp"                                 "1"
        "ctf_2fort_invasion.bsp"                        "1"
        "ctf_doublecross.bsp"                           "1"
        "ctf_foundry.bsp"                               "1"
        "ctf_gorge.bsp"                                 "1"
        "ctf_hellfire.bsp"                              "1"
        "ctf_landfall.bsp"                              "1"
        "ctf_sawmill.bsp"                               "1"
        "ctf_thundermountain.bsp"                       "1"
        "ctf_turbine.bsp"                               "1"
        "ctf_well.bsp"                                  "1"
       
       
        #Control Point (Attack/Defend)
        "cp_degrootkeep.bsp"                            "1"
        "cp_dustbowl.bsp"                               "1"
        "cp_egypt_final.bsp"                            "1"
        "cp_gorge.bsp"                                  "1"
        "cp_gorge_event.bsp"                            "1"
        "cp_gravelpit.bsp"                              "1"
        "cp_junction_final.bsp"                         "1"
        "cp_manor_event.bsp"                            "1"
        "cp_mercenarypark.bsp"                          "1"
        "cp_mountainlab.bsp"                            "1"
        "cp_mossrock.bsp"                               "1"
        "cp_snowplow.bsp"                               "1"
        "cp_steel.bsp"                                  "1"
       
       
        #Control Point (Symmetric)
        "cp_5gorge.bsp"                                 "1"
        "cp_badlands.bsp"                               "1"
        "cp_coldfront.bsp"                              "1"
        "cp_fastlane.bsp"                               "1"
        "cp_foundry.bsp"                                "1"
        "cp_freight_final1.bsp"                         "1"
        "cp_granary.bsp"                                "1"
        "cp_gullywash_final1.bsp"                       "1"
        "cp_metalworks.bsp"                             "1"
        "cp_powerhouse.bsp"                             "1"
        "cp_process_final.bsp"                          "1"
        "cp_sunshine"                                   "1"
        "cp_sunshine_event"                             "1"
        "cp_snakewater_final1.bsp"                      "1"
        "cp_standin_final.bsp"                          "1"
        "cp_vanguard.bsp"                               "1"
        "cp_well.bsp"                                   "1"
        "cp_yukon_final.bsp"                            "1"
       
       
        #King of the Hill
        "koth_badlands.bsp"                             "1"
        "koth_bagel_event.bsp"                          "1"
        "koth_brazil.bsp"                               "1"
        "koth_harvest_event.bsp"                        "1"
        "koth_harvest_final.bsp"                        "1"
        "koth_highpass.bsp"                             "1"
        "koth_king.bsp"                                 "1"
        "koth_lakeside_event.bsp"                       "1"
        "koth_lakeside_final.bsp"                       "1"
        "koth_lazarus.bsp"                              "1"
        "koth_maple_ridge_event.bsp"                    "1"
        "koth_moonshine_event.bsp"                      "1"
        "koth_nucleus.bsp"                              "1"
        "koth_probed.bsp"                               "1"
        "koth_sawmill.bsp"                              "1"
        "koth_slasher.bsp"                              "1"
        "koth_slaughter_event.bsp"                      "1"
        "koth_suijin.bsp"                               "1"
        "koth_viaduct.bsp"                              "1"
        "koth_viaduct_event.bsp"                        "1"
       
       
        #Payload
        "pl_badwater.bsp"                               "1"
        "pl_barnblitz.bsp"                              "1"
        "pl_borneo.bsp"                                 "1"
        "pl_cactuscanyon.bsp"                           "1"
        "pl_enclosure_final.bsp"                        "1"
        "pl_fifthcurve_event.bsp"                       "1"
        "pl_frontier_final.bsp"                         "1"
        "pl_goldrush.bsp"                               "1"
        "pl_hoodoo_final.bsp"                           "1"
        "pl_millstone_event.bsp"                        "1"
        "pl_precipice_event_final.bsp"                  "1"
        "pl_rumble_event.bsp"                           "1"
        "pl_snowycoast.bsp"                             "1"
        "pl_swiftwater_final1.bsp"                      "1"
        "pl_thundermountain.bsp"                        "1"
        "pl_upward.bsp"                                 "1"
       
       
        #Payload Race
        "plr_bananabay.bsp"                             "1"
        "plr_hightower.bsp"                             "1"
        "plr_hightower_event.bsp"                       "1"
        "plr_nightfall_final.bsp"                       "1"
        "plr_pipeline.bsp"                              "1"
       
       
        #Player Destruction
        "pd_cursed_cove_event.bsp"                      "1"
        "pd_monster_bash.bsp"                           "1"
        "pd_pit_of_death_event.bsp"                     "1"
        "pd_watergate.bsp"                              "1"
       
       
        #Mann Vs. Machine
        "mvm_bigrock.bsp"                               "1"
        "mvm_coaltown.bsp"                              "1"
        "mvm_decoy.bsp"                                 "1"
        "mvm_ghost_town.bsp"                            "1"
        "mvm_mannhattan.bsp"                            "1"
        "mvm_mannworks.bsp"                             "1"
        "mvm_rottenburg.bsp"                            "1"
       
       
        #Pass Time
        "pass_brickyard.bsp"                            "1"
        "pass_district.bsp"                             "1"
        "pass_timbertown.bsp"                           "1"
       
       
        #Other
        "cp_cloak.bsp"                                  "1"
        "sd_doomsday.bsp"                               "1"
        "sd_doomsday_event.bsp"                         "1"
        "tc_hydro.bsp"                                  "1"
       
       
        #Robot Destruction
        "rd_asteroid.bsp"                               "1"
       
       
        "itemtest.bsp"                                  "1"
        "mvm_example.bsp"                               "1"
        "tr_dustbowl.bsp"                               "1"
        "tr_target.bsp"                                 "1"
}

Updates

Version 1.4 (late SF11 Update) 11mo
  • Addition Added two maps that were added in this update, being: koth_slaughter_event and pl_precipice_event_final
Version 1.3 (late SFX Update!) 1y Adjustment Addition Version 1.2 (Jungle Inferno Update) 3y Addition Version 1.1 3y Adjustment Addition

Pyrovision Goggles working for all official maps!

An updated version of mtp.cfg so that Pyroland is visible and available on every known VALVe and Community map ever made, as of February 2017.

It will also be updated whenever a new map comes out, or if a map is missing.

NOTE: The code within the file has been organized so it can be easy to modify.

Screenshots:
cp_process_final
ctf_doublecross
koth_brazil(2) (3) (4) (5)

Instructions on how to install:
  1. Download the file
  2. Right click on the mtp.cfg file and click on "Copy"
  3. Now go to your "Team Fortress 2" folder
  4. Go to the "tf" folder, then "cfg" folder
  5. Right click anywhere while in the "cfg" folder and click "Paste"
  6. Done!

Feedback is appreciated, please and thank you!

NOTE: Certain maps are unable to have Pyroland.
Sign up to access this!
1-10 of 14
1
Pages
  • 1
  • 2
Go to page:
  • So I decided to download it, and it turns out this works on SV_Pure 1. Neat! Though 2 things.

    1. I'm finding this doesn't work on some maps such as Payload Upward. Is there any way to fix that?

    2. This is a nitpick, and but I tested this on Brazil. The building textures change but the bushes don't change to lollipops and such. Honestly I can live with out them. The walls changing is good enough for me. Though out of curiosity is it possible to get those like in your screenshots?
    Bananite
    URL to post:
  • How to download it?
    Bananite
    URL to post:
  • Anonymous
    3y
    So just to make sure, this makes it so that all maps have Pyrovision when you have a Pyrovision item and not just Pyrovision regardless of what items you have, right?

    Also, I know the answer is most likely no, but I don't suppose this works on sv_pure 1, does it?
    URL to post:
  • UghhhVinyl avatar
    UghhhVinyl username pic Joined 4y ago
    Asleep
    80's Dream! Flag Affiliation: 80's Dream!
    7,953 points Ranked 840th
    31 medals 6 legendary 5 rare
    • 2017 Top Contributor Medal icon
    • Became a Ripe Supporter Medal icon
    • Returned 5000 times Medal icon
    • 30 submissions featured Medal icon
    • 2019 Top Contributor Medal icon
    • Reached 100 subscribers Medal icon
    3y
    Or just equip cosmetics/weapons that allow you to get to pyroland?
    • Dumb x 1
    • Unhelpful x 1
    Check out 80's Dream! avatar
    Mantra
    Check out 80's Dream!
    URL to post:
  • Tiagoquix avatar
    Tiagoquix Joined 4y ago
    Error 404
    304 points Ranked 52,257th
    3y
    Already done before
    http://gamebanana.com/textures/3928


    (PS: You have to give correct credits, not funny credits. Credit to yourself and the Captain Capone, the Original Author.)
    mp_heavy_update 1
    URL to post:
  • Curly Bill avatar
    Curly Bill Joined 9y ago
    Offline
    2,696 points Ranked 20,164th
    14 medals 2 rare
    • 6 years a member Medal icon
    • 10 submissions featured Medal icon
    • One month a member Medal icon
    • 6 months a member Medal icon
    • 1 year a member Medal icon
    • 2 years a member Medal icon
    3y
    Nothings happening for me when i drop it in.
    Bananite
    URL to post:
  • ScrapGB avatar
    ScrapGB Joined 4y ago
    Offline
    595 points Ranked 45,153rd
    3y
    VALVe can be lazy/forgetful, this fixes one of their laziness/forgetfulness issues.
    • Agree x 3
    I just wanted Scrap...
    URL to post:
  • The Nooby Player avatar
    The Nooby Player Joined 6y ago
    Offline
    1,144 points Ranked 24,023rd
    4y
    Posted by Testsubject276

    So, does this make every map Pyroland compatible when you wear a Pyroland cosmetic or weapon, or does it just turn it on all the time even if you're wearing any?
    For every known official valve and community 
    map in the game, yes.

    Hope this helps!
    Fighting for the greater good!
    URL to post:
  • The Nooby Player avatar
    The Nooby Player Joined 6y ago
    Offline
    1,144 points Ranked 24,023rd
    4y
    Posted by PinkScug17

    would you mind adding instructions on how to use this?
    Instructions added!
    Fighting for the greater good!
    URL to post:
  • The Nooby Player avatar
    The Nooby Player Joined 6y ago
    Offline
    1,144 points Ranked 24,023rd
    4y
    Posted by Skelemate

    Is there a way to stop seeing pyroland if you wear the pyrovision? I'm ok with the high pitch voices and particle for the most part, i just dont like the textures on maps.
    Yeah, it's quite easy actually.

    You just have to delete all the lines in the mtp.cfg file, save it as that, then you're good to go!
    Fighting for the greater good!
    URL to post:

Embed

Share banner
Image URL
HTML embed code
BB embed code
Markdown embed code

Credits

Authors
Valve
For creating the original script
The Nooby Player
The Nooby Player Joined 6y ago
Offline
1,144 points Ranked 24,023rd
Addition of maps into and re-organization of this Script

Submitter

The Nooby Player avatar
The Nooby Player Joined 6y ago
Offline
1,144 points Ranked 24,023rd
The Nooby Player
Creator
Sign up to access this!
Sign up to access this!
Sign up to access this!

Game

Sign up to access this!

Category

License

Share

  • Share on Reddit
  • Share on Twitter
  • Share on Facebook
  • 4
  • 9.5k
  • 18
  • 4y
  • 11mo
  • 11mo

More Other/Misc Scripts