Sniper Race

A Config Script for Counter-Strike: Source

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"15"
  {
    "name"              "Sniper"
    "author"            "Harley"
    "shortdescription"  "Trained in the art of accuracy"
    "required_level"    "375"
    "maximum_level"     "0"
    "allow_only"        "0"
    "teamlimit"         "0"
    "preloadcmd"        "0"
    "player_spawn_cmd"  "es_delayed 1 est_RestrictAll event_var(userid);es_delayed 1.1 es est_UnRestrict event_var(userid) weapon_knife;es es_delayed 1.2 est_give event_var(userid) weapon_knife;es es_delayed 1.3 est_UnRestrict event_var(userid) weapon_awp;es es_delayed 1.4 est_give event_var(userid) weapon_awp"
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "3"
    "numberoflevels"    "8"
    "skillnames"        "Ghillie suit|Suprise|Headshot"
    "skilldescr"        "Your main source of camouflage|Fear strikes your enemy|.338"
    "skillcfg"          "player_spawn|player_attacker|player_attacker"
   
    "skill1_setting"    "es_xsetinfo wcs_invis 90|es_xsetinfo wcs_invis 87|es_xsetinfo wcs_invis 77|es_xsetinfo wcs_invis 67|es_xsetinfo wcs_invis 50|es_xsetinfo wcs_invis 37|es_xsetinfo wcs_invis 25|es_xsetinfo wcs_invis 1"
    "skill1_cmd"        "es est_setplayercolor event_var(userid) 255 255 255 server_var(wcs_invis) 1"
    "skill1_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 1 30 100 0.8 255 100 100 255 1"
   
    "skill2_setting"    "es_xsetinfo wcs_chance 12.5;es_xsetinfo wcs_freezetype 1|es_xsetinfo wcs_chance 25;es_xsetinfo wcs_freezetype 1|es_xsetinfo wcs_chance 37.5;es_xsetinfo wcs_freezetype 1|es_xsetinfo wcs_chance 50;es_xsetinfo wcs_freezetype 1|es_xsetinfo wcs_chance 60;es_xsetinfo wcs_freezetype 2|es_xsetinfo wcs_chance 65;es_xsetinfo wcs_freezetype 2|es_xsetinfo wcs_chance 70;es_xsetinfo wcs_freezetype 2|es_xsetinfo wcs_chance 75;es_xsetinfo wcs_freezetype 2"
    "racealias_14a"     "es est_Freeze event_var(userid) 1;es es_xdelayed 3 wcs_removefx freeze event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_gotfrozenby;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername);esnq est_csay event_var(userid) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_froze;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username);esnq est_csay event_var(attacker) server_var(wcs_lng)"
    "racealias_14b"     "es es_xsetplayerprop event_var(userid) CBasePlayer.m_fFlags 32.0;es es_xdelayed 1 wcs_removefx freeze event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_gotfrozenby;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername);esnq est_csay event_var(userid) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_froze;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username);esnq est_csay event_var(attacker) server_var(wcs_lng)"
    "skill2_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then es_xif (server_var(wcs_freezetype) = 1) then racealias_14a;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then es_xif (server_var(wcs_freezetype) = 2) then racealias_14b"
    "skill2_sfx"        "0"

    "skill3_setting" "es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 40|es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 70|es_xsetinfo wcs_chance 80"
    "racealias_ar3" "es wcs_dealdamage event_var(attacker) event_var(userid) 100;es es_xtell event_var(attacker) #multi #greenYou dealt #lightgreen100 Extra Damage!"
    "skill3_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_alive) = 1) then racealias_ar3"
    "skill3_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 8 #a 0 effects/bluespark.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2)"
  }
As anything I load here, plug and play. I reccomend to be admin only, when maxed out, has something like an 80% chance of doing 1000 damage (zombie server intended)

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Credits

Key Authors
Harley
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Harley Offline
Member Joined 9y
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Harley
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Attributes

Miscellaneous
sniper

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Date Added
9y
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