War Theif Race

A Config Script for Counter-Strike: Source

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War Theif -

41 lines | 5 kb | Raw Code
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" "
  {
    "name"                 "War Thief"
    "author"               "Shark"
    "shortdescription"     "Your things are about to be gone."
    "required_level"       "0"
    "maximum_level"        "0"
    "allow_only"           "0"
    "teamlimit"            "0"
    "preloadcmd"           "0"
    "player_spawn_cmd"     "0"
    "round_start_cmd"      "0"
    "round_end_cmd"        "0"
    "numberofskills"       "4"
    "numberoflevels"       "4"
    "skillnames"           "Crosshair Stealer|Costume Stealer|Ammo Stealer|Steal Money"
    "skilldescr"           "Steals persons Crosshair when hit|Steals Enemy Costume for a short time|Steals ammo|Steal Money"
    "skillcfg"             "player_victim|player_spawn|player_attacker|player_attacker"
    "skill1_setting"       "es_xsetinfo wcs_chance 34|es_xsetinfo wcs_chance 37|es_xsetinfo wcs_chance 40|es_xsetinfo wcs_chance 99"
    "skill1_cmd"           "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_croshair"
    "racealias_croshair"   "es es_setplayerprop event_var(attacker) CCSPlayer.baseclass.localdata.m_Local.m_iHideHUD 1;es es_delayed 3 es_setplayerprop event_var(userid) CCSPlayer.baseclass.localdata.m_Local.m_iHideHUD 0;es_xtell event_var(userid) you have hidden your enemie's CrossHair;es_xtell event_Var(attacker) your Cross Hair has been hidden"
    "skill1_sfx"           "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_frostyd"

    "skill2_setting"       "es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 75"
    "racealias_snp11"      "es es_xif(server_var(wcs_game) = server_var(wcs_game_css)) then es_xif (event_var(es_userteam) = 3) then est_SetModel event_var(userid) player/t_phoenix;es es_xif(server_var(wcs_game) = server_var(wcs_game_css)) then es_xif (event_var(es_userteam) = 2) then est_SetModel event_var(userid) player/ct_urban;es es_xif(server_var(wcs_game) = server_var(wcs_game_dods)) then es_xif (event_var(es_userteam) = 2) then est_SetModel event_var(userid) player/german_assault;es es_xif(server_var(wcs_game) = server_var(wcs_game_dods)) then es_xif (event_var(es_userteam) = 3) then est_SetModel event_var(userid) player/american_assault;es say_team I am disgused and look like the ENEMY. Don't shot at me."
    "skill2_cmd"           "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_snp11"
    "skill2_sfx"           "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 3 #a 0 sprites/fireburst.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 5 10 129 145 252 200"
   
     
    "skill3_setting"       "es_xset wcs_chance 60|es_xset wcs_chance 40|es_xset wcs_chance 20|es_xset wcs_chance 10"
    "skill3_cmd"           "if (server_var(wcs_chance) <= server_var(dice)) then racealias_ammosteal"
    "racealias_ammosteal"  "es est_getammo wcs_tmp event_var(userid) 1;es est_getammo wcs_tmp2 event_var(attacker) 1;if (server_var(wcs_tmp) >= server_var(wcs_tmp2)) then racealias_ammosteal2;if (server_var(wcs_tmp) < server_var(wcs_tmp2)) then racealias_fail1"
    "racealias_ammosteal2" "es est_setammo event_var(userid) 1 server_var(wcs_tmp2);es est_setammo event_var(attacker) 1 server_var(wcs_tmp);es_xtell server_var(wcs_userid) #Lightgreen Swaped Ammo."
    "racealias_fail1"      "es_xtell server_var(wcs_userid) #Lightgreen You have more ammo then your target!"
    "skill3_sfx"           "0"
   
    "skill4_setting"       "es_xsetinfo wcs_money 50|es_xsetinfo wcs_money 100|es_xsetinfo wcs_money 150|es_xsetinfo wcs_money 200|es_xsetinfo wcs_money 250"
    "racealias_lp2"        "es es_xgetmoney wcs_cash event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_stolemoney;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername) server_var(wcs_money) event_var(es_username);es es_xif (server_var(wcs_cash) >= server_var(wcs_money)) then es_xtell event_var(attacker) #multi server_var(wcs_lng);es es_xif (server_var(wcs_cash) >= server_var(wcs_money)) then es_xtell event_var(userid) #multi server_var(wcs_lng);es es_xif (server_var(wcs_cash) >= server_var(wcs_money)) then est_Cash event_var(attacker) + server_var(wcs_money);es es_xif (server_var(wcs_cash) >= server_var(wcs_money)) then est_Cash event_var(userid) - server_var(wcs_money)"
    "skill4_cmd"           "es es_xif (server_var(wcs_dice) <= 30) then racealias_lp2"
    "skill4_sfx"           "es es_xif (server_var(wcs_dice) <= 30) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 30) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xmath wcs_z1 + 40;es es_xmath wcs_z2 + 40;es es_xif (server_var(wcs_dice) <= 30) then est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 3 6 0 255 0 255"
  }
No special instructions besides the regular stuff to add to server.

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SharkInfested
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