The Tall Man Race

A Config Script for Counter-Strike: Source

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{
   "name"              "The Tall Man"          
   "author"            "Missionless"          
   "shortdescription"  "He sure is tall!"              
   "required_level"    "0"            
   "maximum_level"     "0"            
   "allow_only"        "0"
   "teamlimit"         "0"            
   "preloadcmd"        "0"              
   "player_spawn_cmd"  "0"              
   "round_start_cmd"   "0"              
   "round_end_cmd"     "0"              
   "numberofskills"    "4"            
   "numberoflevels"    "8"            
   "skillnames"        "Destroy Invis|Heal|Shake Enemy|Long Jump"
 
   "skilldescr"        "He's so tall he can make everyone visible to others!|He's so tall that he makes the team feel more safe with him on their side|He's so tall he makes the enemy shake of fear|He's so tall he can jump long distances"  

   "skillcfg"          "player_attacker|player_spawn|player_attacker|player_spawn"

    "skill1_setting"    "es_xsetinfo wcs_chance 35|es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 65|es_xsetinfo wcs_chance 80|es_xsetinfo wcs_chance 90|es_xsetinfo wcs_chance 130|es_xsetinfo wcs_chance 160|es_xsetinfo wcs_chance 180"
    "racealias_potm1"     "es est_setplayercolor event_var(userid) 255 255 255 255 1;es es_xkeysetvalue WCSuserdata event_var(userid) invisp 0;wcs_getlanguage wcs_lng wcs_lng_s_invisdestr;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username);es es_xtell event_var(userid) #multi server_var(wcs_lng);es es_xtell event_var(attacker) #multi server_var(wcs_lng)"
    "skill1_cmd"        "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) invisp;es es_xif (server_var(wcs_tmp) != 0) then racealias_potm1"
    "skill1_sfx         "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 sprites/xfireball3.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 4 2 255"


    "skill2_setting"    "es_xset wcs_hp 5;es_xset wcs_time 5;es_xset wcs_waves 102;es_xset wcs_radius 180|es_xset wcs_hp 7;es_xset wcs_time 5;es_xset wcs_waves 104;es_xset wcs_radius 200|es_xset wcs_hp 10;es_xset wcs_time 5;es_xset wcs_waves 102;es_xset wcs_radius 220|es_xset wcs_hp 14;es_xset wcs_time 5;es_xset wcs_waves 120;es_xset wcs_radius 300|es_xset wcs_hp 17;es_xset wcs_time 5;es_xset wcs_waves 120;es_xset wcs_radius 320|es_xset wcs_hp 19;es_xset wcs_time 5;es_xset wcs_waves 120;es_xset wcs_radius 340|es_xset wcs_hp 21;es_xset wcs_time 5;es_xset wcs_waves 120;es_xset wcs_radius 340|es_xset wcs_hp 23;es_xset wcs_time 5;es_xset wcs_waves 120;es_xset wcs_radius 345|es_xset wcs_hp 25;es_xset wcs_time 5;es_xset wcs_waves 120;es_xset wcs_radius 350"
    "skill2_cmd"        "es_keysetvalue WCSuserdata event_var(userid) regeneration 1;es_keysetvalue WCSuserdata event_var(userid) regen_round server_var(wcs_roundcounter);es_xrand wcs_rand 3 15;es_delayed server_var(wcs_rand) wcs_regeneration event_var(userid) server_var(wcs_hp) server_var(wcs_time) 350 -1 server_var(wcs_radius)"
    "skill2_sfx"        "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 20;es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 200 1 20 100 1 0 40 255 200 10;es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 300 1 20 100 1 0 40 255 200 10"



    "skill3_setting"    "es_xset wcs_shaketime 3|es_xset wcs_shaketime 3|es_xset wcs_shaketime 4|es_xset wcs_shaketime 5|es_xset wcs_shaketime 5|es_xset wcs_shaketime 6|es_xset wcs_shaketime 7|es_xset wcs_shaketime 8"
    "skill3_cmd"        "if (server_var(wcs_dice) <= 25) then est_Shake event_var(userid) server_var(wcs_shaketime) 20 100;wcs_getlanguage wcs_lng wcs_lng_r_shaked;if (server_var(wcs_dice) <= 25) then est_csay event_var(userid) event_var(es_attackername): server_var(wcs_lng);if (server_var(wcs_dice) <= 25) then est_csay event_var(attacker) server_var(wcs_lng) event_var(es_username)"
    "skill3_sfx"        "if (server_var(wcs_dice) <= 25) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= 25) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);if (server_var(wcs_dice) <= 25) then est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 3 6 0 255 0 255"


 
    "skill4_setting"    "es_xsetinfo wcs_multiplier 2.4|es_xsetinfo wcs_multiplier 2.5|es_xsetinfo wcs_multiplier 2.6|es_xsetinfo wcs_multiplier 2.7|es_xsetinfo wcs_multiplier 2.8|es_xsetinfo wcs_multiplier 2.9|es_xsetinfo wcs_multiplier 3.0|es_xsetinfo wcs_multiplier 3.1"
    "skill4_cmd"        "es es_xkeysetvalue WCSuserdata event_var(userid) longjump server_var(wcs_multiplier);es es_xtell event_var(userid) #multi #greenYour long legs #lightgreenmake you #greenJump longer! #lightgreen!!"
    "skill4_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 1 60 100 0.8 0 255 255 255 1"

   "ultimate_cooldown" "0"              
 
 }
He's tall and he's brave! That makes one excellent soldier! • Destroy Invisibility - Nice against those annoying races that you cant see Laughing • Heal - You heal yourself and others. • Shake - You shake your enemy of fear cause your so much taller than them! • Long Jump - Long feet result in long jumps!

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