WCS Race: Ayane

A Config Script for Counter-Strike: Source

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My friend Naoko, and I came up with this script for a custom WCS mod race.

Just add in the Steam ID's you want to use, and add the unique ID.

you can also make this a pub race, just change the description

"number"                                  
  {
    "name"              "Ayane"          
    "author"            "Kayama Neko & Temari"          
   "shortdescription"  "<Private Race>"  
"preloadcmd" "es_xsetinfo wcs_shamxp 0;es_xsetinfo wcs_shamcash 0"
"player_spawn_cmd" "es es_xdelayed 1.1 est_RestrictAll event_var(userid);es es_xdelayed 1.6 est_unrestrict event_var(userid) weapon_usp;es es_xdelayed 1.4 est_unrestrict event_var(userid) weapon_knife;es es_xdelayed 1.8 es_xgive event_var(userid) weapon_usp"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"            
    "required_level"    "0"            
    "maximum_level"     "0"            
    "allow_only"        "<steam/ip> <admins>"// Allow only the given Steam-IDs to choose the race (can be 0, also see config !!)
    "numberofskills"    "5"            
    "numberoflevels"    "8"            
    "skillnames"        "Genra'
s Mask|Genra's Sword|Mugen Tenshin: Hajin Mon Style|Ninjutsu|Ayane's Destructive Ninpo|"    
    "
skilldescr"        "Genra's mask intimidates opponents causing them to stall in fear|Ayane uses Genra's energy sword to defeat her opponents|Ayane's fighting style is quick and deadly|Using ninjutsu, Ayane has quicker reflexes allowing her to dodge attacks|As Ayane dies, she casts a very powerful ninpo that creates a deadly explosion|"    
    "skillcfg"          "player_attacker|player_attacker|player_spawn|player_victim|player_death"      
    "skill1_setting"    "es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 20s|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 25|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 35"
    "skill1_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_ha3a"
    "skill1_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then est_effect 11 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1 2.3 90"
    "skill2_setting"    "es_xsetinfo wcs_multiplier 0.3|es_xsetinfo wcs_multiplier 0.6|es_xsetinfo wcs_multiplier 0.9|es_xsetinfo wcs_multiplier 1.2|es_xsetinfo wcs_multiplier 1.5|es_xsetinfo wcs_multiplier 1.8|es_xsetinfo wcs_multiplier 2.1|es_xsetinfo wcs_multiplier 2.4"
    "skill2_cmd"        "es es_xif (event_var(weapon) in server_var(wcs_wpn_knives)) then racealias_succu1"
    "skill2_sfx"        "es es_xif (event_var(weapon) in server_var(wcs_wpn_knives)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 50;es es_xif (event_var(weapon) in server_var(wcs_wpn_knives)) then est_effect 11 #a 0 sprites/purpleglow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 4 255"
    "skill3_setting"    "es_xsetinfo wcs_speed 1.15|es_xsetinfo wcs_speed 1.30|es_xsetinfo wcs_speed 1.45;|es_xsetinfo wcs_speed 1.6"      
    "skill3_cmd"        "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) speed;es es_xif (server_var(wcs_tmp) > server_var(wcs_speed)) then es_xsetinfo wcs_speed server_var(wcs_tmp);es es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);es est_Speed event_var(userid) server_var(wcs_speed);wcs_getlanguage wcs_lng wcs_lng_r_Mugen Tenshin: Hajin Mon Style;es es_xformat wcs_lng server_var(wcs_lng) server_var(wcs_hp) server_var(wcs_speed);es es_xtell event_var(userid) #multi server_var(wcs_lng)""              
    "skill3_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 20;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 3 10 0 0 0 20 250 255 0"
    "skill4_setting"    "es_xsetinfo wcs_chance 5|es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 25|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 35|es_xsetinfo wcs_chance 40 "
    "skill4_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_ne1"
    "skill4_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then est_effect 3 #a 0 sprites/yellowflare.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 255 255 255 255"
    "skill5_setting"    "es_xsetinfo wcs_chance 20;es_xsetinfo wcs_magnitude 110;es_xsetinfo wcs_radius 170|es_xsetinfo wcs_chance 30;es_xsetinfo wcs_magnitude 120;es_xsetinfo wcs_radius 180|es_xsetinfo wcs_chance 40;es_xsetinfo wcs_magnitude 120;es_xsetinfo wcs_radius 190|es_xsetinfo wcs_chance 50;es_xsetinfo wcs_magnitude 130;es_xsetinfo wcs_radius 200"
    "skill5_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xdoblock wcs/WCSultimates/wcs_ulti_suicide"
    "skill5_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 2 60 100 0.8 255 0 0 255 1"
    "ultimate_cooldown" "0"
  }

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