Darth-Vader(WCS)

A Config Script for Counter-Strike: Source

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""
{
"name" "Darth-Vader"
"author" "Soldier62994"
"required_level" "0
"
maximum_level" "0"
"
allow_only" "0"
"
teamlimit" "0"
"
preloadcmd" "0"
"
player_spawn_cmd" "es est_setplayercolor server_var(wcs_userid) 255 255 255 255 1"
"
round_start_cmd" "0"
"
round_end_cmd" "0"
"
numberofskills" "6"
"
numberoflevels" "5"
"
skillnames" "Force Choke|Vengeance|Force Pull|Body Armour|Force Speed|The Force"
"
skilldescr" "CoH: Freeze Enemy, and Do DoT|Do More Damage|CoH:  Pull Enemy To You|Have More Armour(ALOT), But Move Slower|Move Fast While Under Attack|Temp: Gain Speed, Grav, and Longjump"
"
skillcfg" "player_attacker|player_attacker|player_attacker|player_spawn|player_victim|player_ultimate"

    "
skill1_setting" "es_xsetinfo wcs_dmg 1|es_xsetinfo wcs_dmg 1|es_xsetinfo wcs_dmg 1|es_xsetinfo wcs_dmg 2|es_xsetinfo wcs_dmg 3"
    "
skill1_cmd" "es est_freeze event_var(userid) 1;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);es es_xdelayed 1 wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);es es_xdelayed 2 es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);es es_xdelayed 3 wcs_removefx event_var(userid) freeze"
    "
skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/plasma1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 350 2 90 200 0 155 155 155 155 2;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 sprites/plasma1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 3 255;es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 3 6 100 255 55 255"

"skill2_setting" "es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 30"
"racealias_gen" "es wcs_dealdamage event_var(attacker) event_var(userid) 10;esnq est_csay event_var(attacker) WRATH!;esnq est_csay event_var(userid) WRATH!"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_gen"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 1620;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 20 30 255 10 25 255;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 50;es est_effect 10 #a 0 decals/offexitlightns.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 60 1 20 100 1 255 150 70 100 10;es_xmath wcs_z1 + 50;es est_effect 10 #a 0 dev/ocean.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 60 1 20 100 1 255 150 70 100 10"

"skill3_setting" "es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 25|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 35|es_xsetinfo wcs_chance 40"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es est_playplayer event_var(userid) Hollidaysounds/getoverhere.wav 1.0;es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= 10) then est_isalive wcs_alive event_var(userid);est_spawn event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then est_teleport event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es es_xif (server_var(wcs_rand) <= 10) then es_xtell event_var(userid) : The Force Has Pulled You"
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2 5 255 151 67 255"

   "skill4_setting" "es_xsetinfo wcs_armor 50;es_xsetinfo wcs_speed 0.95|es_xsetinfo wcs_armor 100;es_xsetinfo wcs_speed 0.9|es_xsetinfo wcs_armor 150;es_xsetinfo wcs_speed 0.85|es_xsetinfo wcs_armor 200;es_xsetinfo wcs_speed 0.8|es_xsetinfo wcs_armor 250;es_xsetinfo wcs_speed 0.75"
    "skill4_cmd" "es est_armor event_var(userid) + server_var(wcs_armor);es est_speed event_var(userid) server_var(wcs_speed);es es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);es es_xtell event_var(userid) #multi #lightgreen: activated body armor"
    "skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 50;es est_effect 10 #a 0 decals/offexitlightns.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 60 1 20 100 1 255 150 70 100 10;es_xmath wcs_z1 + 30;es est_effect 10 #a 0 dev/ocean.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 60 1 20 100 1 255 150 70 100 10"

"skill5_setting" "es_xsetinfo wcs_speed 1.20|es_xsetinfo wcs_speed 1.40|es_xsetinfo wcs_speed 1.55|es_xsetinfo wcs_speed 1.80|es_xsetinfo wcs_speed 2.10"
    "skill5_cmd" "es est_speed event_var(userid) server_var(wcs_speed);es es_xdelayed 2 wcs_removefx speed event_var(userid)"
    "skill5_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 models/gman/pupil_l.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 3 255"
"skill6_setting" "es_xsetinfo wcs_time 4.0|es_xsetinfo wcs_time 6.0|es_xsetinfo wcs_time 8.0|es_xsetinfo wcs_time 10.0|es_xsetinfo wcs_time 12.0"
"skill6_cmd" "es est_speed server_var(wcs_userid) 3.5;es es_xdelayed server_var(wcs_time) est_speed server_var(wcs_userid) 1.00;es est_SetGravity server_var(wcs_userid) 0.25;es es_xdelayed server_var(wcs_time) est_SetGravity server_var(wcs_userid) 1.0;es es_xkeysetvalue WCSuserdata event_var(userid) longjump 2.10;es es_xdelayed server_var(wcs_time) es_xkeysetvalue WCSuserdata event_var(userid) longjump 1.00"
"skill6_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 models/gman/pupil_r.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 950 190 3 150 100 0 155 115 100 200 1"
"ultimate_cooldown" "40"
}



(Don't Copy Here and Below)

What Race Does -

Skill 1- Freeze Enemy and make them take low damage
Skill2 - Do More Damage
Skill 3 - Pull Enemy To You
Skill 4 - More Armour(ALOT!), but move a little bit slower
Skill 5 - Move Faster while under fire
Ultimate - Gain Speed, Less Grav, and Longjump

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soldier62994
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Date Added
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Date Modified
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