Naruto Uzumaki race

A Config Script for Counter-Strike: Source

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// NOTICE! (//discription) is left on for easy skill modifacations for better server fit.

}
  ""                                   // unique ID !!
 {
    "race name"              "Naruto Uzumaki"          // The name of the race, keep it short
  "author"            "FLICK"          // Who coded this race (can be empty or 0)
    "shortdescription"  "The demon fox child"               // you can give a SHORT description, shows in changerace, or "0"
    "required_level"    "800"             // Minimum level required to choose this race (can be 0, also see config file !!)
    "maximum_level"     "0"             // Maximum level possible to choose this race (can be 0, also see config file !!)
    "allow_only"        "0"// Allow only the given Steam-IDs to choose the race (can be 0, also see config !!)
    "teamlimit"         "1"             // You can limit the race to X for each team. Set 0 to disable
    "preloadcmd"        "0"               // The commands executed on server start, eg. used to create variables
    "player_spawn_cmd"  "0"               // Command is executed for players of this race, on spawning
    "round_start_cmd"   "0"               // Command is executed every round-start for all players
    "round_end_cmd"     "0"               // Command is executed every round-end for all players
    "numberofskills"    "4"             // How many skills does this race have ?
    "numberoflevels"    "8"             // Until which level can players go ?
    "skillnames"        "shadow clones|sexy technigue|resengan|9 tailed fox"    // the name of the skills, divided by |
    "skilldescr"        "what one is real|fool others by looking sexy|swirling power|power of the 9 tailed fox"    // description of the skills, divided by |
    "skillcfg"          "player_victim|player_spawn|player_attacker|player_ultimate"      // The config it checks on, divided by |, valid are: player_death, player_attacker, player_victim, player_spawn, player_say, player_ultimate

    "skill1_setting"    "es_xsetinfo wcs_chance 5|es_xsetinfo wcs_chance 9|es_xsetinfo wcs_chance 13|es_xsetinfo wcs_chance 17|es_xsetinfo wcs_chance 21|es_xsetinfo wcs_chance 25|es_xsetinfo wcs_chance 27|es_xsetinfo wcs_chance 30"
    "racealias_nu1"     "es es_xsetinfo wcs_dmg event_var(dmg_health);es es_xif (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es est_Health event_var(userid) + event_var(dmg_health);wcs_getlanguage wcs_lng wcs_lng_r_evade;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
    "skill1_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_ne1"
    "skill1_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then est_effect 3 #a 0 sprites/yellowflare.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 255 255 255 255"
 
    "skill2_setting"    "es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 32|es_xsetinfo wcs_chance 34|es_xsetinfo wcs_chance 37|es_xsetinfo wcs_chance 40|es_xsetinfo wcs_chance 44|es_xsetinfo wcs_chance 45|es_xsetinfo wcs_chance 50"
    "skill2_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xdelayed 1 wcs_mole_activate event_var(userid)"
    "skill2_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 11 #a 0 sprites/glow.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 1 100"

    "skill3_setting"    "es_xsetinfo wcs_multiplier 0.4|es_xsetinfo wcs_multiplier 0.7|es_xsetinfo wcs_multiplier 1.0|es_xsetinfo wcs_multiplier 1.3|es_xsetinfo wcs_multiplier 1.6|es_xsetinfo wcs_multiplier 1.9|es_xsetinfo wcs_multiplier 2.1|es_xsetinfo wcs_multiplier 2.4"
    "racealias_nu3"     "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;esnq est_csay event_var(attacker) + server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay event_var(userid) + server_var(wcs_dmg) server_var(wcs_lng)"
    "skill3_cmd"        "es es_xif (server_var(wcs_dice) <= 15) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then racealias_oh1"
    "skill3_sfx"        "es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 3 6 100 255 55 255"

    "skill4_setting"    "es_xsetinfo wcs_hpmana 15|es_xsetinfo wcs_hpmana 17|es_xsetinfo wcs_hpmana 19|es_xsetinfo wcs_hpmana 21|es_xsetinfo wcs_hpmana 23|es_xsetinfo wcs_hpmana 25|es_xsetinfo wcs_hpmana 45|es_xsetinfo wcs_hpmana 60"
    "skill4_cmd"        "es es_xgetmoney wcs_money server_var(wcs_userid);es es_xif (server_var(wcs_money) >= 100) then est_cash server_var(wcs_userid) - 100;es es_xif (server_var(wcs_money) >= 100) then est_Health server_var(wcs_userid) + server_var(wcs_hpmana);wcs_getlanguage wcs_lng wcs_lng_r_sacrificemana;es es_xif (server_var(wcs_money) >= 100) then es_xtell server_var(wcs_userid) #multi server_var(wcs_lng) server_var(wcs_hpmana) HP."
    "skill4_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 50;es es_xif (server_var(wcs_money) >= 100) then est_effect 11 #a 0 sprites/purpleglow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 4 2 255"
    "ultimate_cooldown" "15"    "ultimate_cooldown" "time"               // Cooldow time for the LAST skill (if setting is player_ultimate) should be > 0 !
    "racealias_anythng" "0"               // create a new alias, good to avoid alot of "if(server_var(wcs_rand) = 1) then ...."
  }

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