Itachu Uchiha race

A Config Script for Counter-Strike: Source

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// NOTICE! i left the (//discription) incase some skill powers need to be modified at all for server liking =D
// and, if you want a good WCS server for alot of races IP = 205.134.246.107:27015
}
""                                   // unique ID !!
  {
    "name"              "Itachi Uchiha"          // The name of the race, keep it short
    "author"            "FLICK"          // Who coded this race (can be empty or 0)
    "shortdescription"  "missing-nin from Konohagakure"               // you can give a SHORT description, shows in changerace, or "0"
    "required_level"    "800"             // Minimum level required to choose this race (can be 0, also see config file !!)
    "maximum_level"     "0"             // Maximum level possible to choose this race (can be 0, also see config file !!)
    "allow_only"        "0"             // Allow only the given Steam-IDs to choose the race (can be 0, also see config !!)
    "teamlimit"         "1"             // You can limit the race to X for each team. Set 0 to disable
    "preloadcmd"        "0"               // The commands executed on server start, eg. used to create variables
    "player_spawn_cmd"  "0"               // Command is executed for players of this race, on spawning
    "round_start_cmd"   "0"               // Command is executed every round-start for all players
    "round_end_cmd"     "0"               // Command is executed every round-end for all players
    "numberofskills"    "5"             // How many skills does this race have ?
    "numberoflevels"    "5"             // Until which level can players go ?
    "skillnames"        "genjutsu|ninjutsu|Taijutsu|Fire Release: Great Fireball Technique|Mangekyo Sharingan"    // the name of the skills, divided by |
    "skilldescr"        "Illusion Technigues|Ninja Techniques|Body Techniques|Phoenix Immortal Fire Technique|Tsukuyomi"    // description of the skills, divided by |
    "skillcfg"          "player_victim|player_victim|player_Spawn|player_attacker|player_attacker"      // The config it checks on, divided by |, valid are: player_death, player_attacker, player_victim, player_spawn, player_say, player_ultimate
   
"skill1_setting"    "es_xsetinfo wcs_multiplier 0.1|es_xsetinfo wcs_multiplier 0.15|es_xsetinfo wcs_multiplier 0.2|es_xsetinfo wcs_multiplier 0.2|es_xsetinfo wcs_multiplier 0.3|es_xsetinfo wcs_multiplier 0.4|es_xsetinfo wcs_multiplier 0.5|es_xsetinfo wcs_multiplier 0.6"
    "racealias_iu1"     "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_rounddecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;esnq est_csay event_var(attacker) + server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay event_var(userid) + server_var(wcs_dmg) server_var(wcs_lng)"
    "skill1_cmd"        "es es_xif (server_var(wcs_dice) <= 30) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= 30) then es_xif (server_var(wcs_alive) = 1) then racealias_ne3"
    "skill1_sfx"        "es es_xif (server_var(wcs_dice) <= 30) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 30) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= 30) then est_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 200 20 20 255"
   
"skill2_setting"    "es_xsetinfo wcs_speed 0.9;es_xsetinfo wcs_invis 120;es_xsetinfo wcs_multiplier 0.1|es_xsetinfo wcs_speed 0.85;es_xsetinfo wcs_invis 110;es_xsetinfo wcs_multiplier 0.2|es_xsetinfo wcs_speed 0.8;es_xsetinfo wcs_invis 105;es_xsetinfo wcs_multiplier 0.25|es_xsetinfo wcs_speed 0.75;es_xsetinfo wcs_invis 100;es_xsetinfo wcs_multiplier 0.3|es_xsetinfo wcs_speed 0.7;es_xsetinfo wcs_invis 95;es_xsetinfo wcs_multiplier 0.35"
    "racealias_iu_vi" "es es_xif (server_var(wcs_tmp) = 1) then est_health event_var(userid) + event_var(dmg_health);es es_xif (server_var(wcs_tmp) = 2) then es_xsetinfo wcs_dmg event_var(dmg_health);es es_xif (server_var(wcs_tmp) = 2) then es_xmath wcs_dmg * server_var(wcs_multiplier);es es_xif (server_var(wcs_tmp) = 2) then wcs_dealdamage event_var(userid) event_var(attacker) server_var(wcs_dmg);es es_xif (server_var(wcs_tmp) = 2) then wcs_getlanguage wcs_lng wcs_lng_mirrordamage;es es_xif (server_var(wcs_tmp) = 2) then es_xtell event_var(userid) #multi #green server_var(wcs_dmg) #lightgreen server_var(wcs_lng);racealias_cham_vi2"
    "racealias_iu_vi2" "es es_xif (server_var(wcs_tmp) = 3) then est_speed event_var(attacker) server_var(wcs_speed);es es_xif (server_var(wcs_tmp) = 3) then es_xdelayed 2 wcs_removefx speed event_var(attacker);es es_xif (server_var(wcs_tmp) = 4) then est_setplayercolor event_var(userid) 255 255 255 server_var(wcs_invis) 1"
    "skill2_cmd"        "es_xsetinfo wcs_tmp 0;es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) chameleon;es es_xtoken wcs_tmp server_var(wcs_tmp) 3 |;es es_xif (server_var(wcs_tmp) != 0) then es_xif (server_var(wcs_dice) <= 33) then racealias_cham_vi"
    "skill2_sfx"        "0"
   
"skill3_setting" "es_xsetinfo wcs_speed 1.1;es_xsetinfo wcs_alpha 50|es_xsetinfo wcs_speed 1.2;es_xsetinfo wcs_alpha 70|es_xsetinfo wcs_speed 1.3;es_xsetinfo wcs_alpha 90|es_xsetinfo wcs_speed 1.4;es_xsetinfo wcs_alpha 110|es_xsetinfo wcs_speed 1.5;es_xsetinfo wcs_alpha 130"
"skill3_cmd" "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) speed;es es_xif (server_var(wcs_speed) > server_var(wcs_tmp)) then es est_Speed event_var(userid) server_var(wcs_speed);es es_xif (server_var(wcs_speed) > server_var(wcs_tmp)) then es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);es es_xtell event_var(userid) #Taijutsu speed"
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 60 1 4 2 0 255 100 0 255 0"
   
"skill4_setting" "es_xsetinfo wcs_chance 75;es_xsetinfo wcs_time 1|es_xsetinfo wcs_chance 80;es_xsetinfo wcs_time 1.5|es_xsetinfo wcs_chance 85;es_xsetinfo wcs_time 2|es_xsetinfo wcs_chance 90;es_xsetinfo wcs_time 2.5|es_xsetinfo wcs_chance 95;es_xsetinfo wcs_time 5"
"racealias_iu4" "es est_gethealth wcs_health event_var(userid);es es_xsetinfo wcs_damage server_var(wcs_time);es_xmath wcs_damage * 5;es es_xif (server_var(wcs_health) > server_var(wcs_damage)) then est_burn event_var(userid) server_var(wcs_time);es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_damage);wcs_getlanguage wcs_lng wcs_lng_r_flamestrike;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername) event_var(es_username);es es_xtell event_var(userid) #multi server_var(wcs_lng);es es_xtell event_var(attacker) #multi server_var(wcs_lng)"
"skill4_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_bm4"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/flatflame.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 350 2 90 200 0 155 155 155 155 2;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 sprites/flatflame.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 3 255;es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then est_Effect 3 #a 0 sprites/flatflame.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 3 6 100 255 55 255"

"skill5_setting" "es_xsetinfo wcs_chance 21;es_xsetinfo wcs_freezetype 1|es_xsetinfo wcs_chance 24;es_xsetinfo wcs_freezetype 1|es_xsetinfo wcs_chance 27;es_xsetinfo wcs_freezetype 2|es_xsetinfo wcs_chance 30;es_xsetinfo wcs_freezetype 2|es_xsetinfo wcs_chance 66;es_xsetinfo wcs_freezetype 2|es_xsetinfo wcs_chance 88;es_xsetinfo wcs_freezetype 2"
"racealias_iu" "es est_Freeze event_var(userid) 1;es es_xdelayed 3 wcs_removefx freeze event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_gotfrozenby;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername);esnq est_csay event_var(userid) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_froze;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username);esnq est_csay event_var(attacker) server_var(wcs_lng)"
"racealias_iu" "es es_xsetplayerprop event_var(userid) CBasePlayer.m_fFlags 32.0;es es_xdelayed 1 wcs_removefx freeze event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_gotfrozenby;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername);esnq est_csay event_var(userid) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_froze;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username);esnq est_csay event_var(attacker) server_var(wcs_lng)"
"skill5_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then es_xif (server_var(wcs_freezetype) = 1) then racealias_athen;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then es_xif (server_var(wcs_freezetype) = 2) then racealias_thena"
"skill5_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then es est_setplayercolor server_var(wcs_userid) 15 0 255 255 1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1 2.3 90"

    "ultimate_cooldown" "0"               // Cooldow time for the LAST skill (if setting is player_ultimate) should be > 0 !
     }

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