Nova - WCS Race

A Config Script for Counter-Strike: Source

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""
  {
    "name"              "Nova"
    "author"            "NovaKiller DK"
    "shortdescription"  "All my custom skills in this one"
    "required_level"    "200"
    "allow_only"        "0"
    "preloadcmd"        "0"
    "player_spawn_cmd"  "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) level;es_xsetinfo wcs_speed 1.00;es_xsetinfo wcs_speed2 0.02;es es_xmath server_var(wcs_speed2) * server_var(level);es es_xmath server_var(wcs_speed) + server_var(wcs_speed2);es est_speed event_var(userid) server_var(wcs_speed);es es_xtell event_var(userid) #multi #Lightgreen : You have gained more #Green speed"
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "5"
    "numberoflevels"    "4"
    "skillnames"        "Bank|Flashing Flasher|Sun Glasses|Ass Kicker|Disguse|Beacon"
    "skilldescr"        "You got 75%-100% of gaining 750-3000 cash every time you spawn|Your flash will last 1.15-1.60 seconds instead of 1 second|You put on your Sun Glasses to make flashes last 0.85-0.40 seconds instead of 1 second|You got 15%-60% of slaping enemy whit 1-4 dmg|You got 25%-100% of getting disgused at spawn|You got 10%-25% of beacon a enemy"
    "skillcfg"          "player_spawn|player_spawn|player_spawn|player_attacker|player_spawn|player_attacker"

    "skill1_setting"    "es_xsetinfo wcs_money 750;es_xsetinfo wcs_chance 75|es_xsetinfo wcs_money 1500;es_xsetinfo wcs_chance 85|es_xsetinfo wcs_money 2250;es_xsetinfo wcs_chance 95|es_xsetinfo wcs_money 3000;es_xsetinfo wcs_chance 100"
    "racealias_nova1"   "es est_cashadd event_var(userid) server_var(wcs_money);es es_xtell event_var(userid) #multi #Lightgreen : The Bank granted you #Green server_var(wcs_money) cash"
    "skill1_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_nova1"
    "skill1_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance) then est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 3 6 255 255 0 255"

    "skill2_setting"    "es_xsetinfo wcs_flashupg 1.15;es_xsetinfo wcs_alpha 50|es_xsetinfo wcs_flashupg 1.30;es_xsetinfo wcs_alpha 70|es_xsetinfo wcs_flashupg 1.45;es_xsetinfo wcs_alpha 90|ees_xsetinfo wcs_flashupg 1.60;es_xsetinfo wcs_alpha 110"
    "skill2_cmd"        "es_xsetinfo wcs_flasheffect 1;es es_xkeysetvalue WCSuserdata event_var(userid) flash_target attacker;es es_xkeysetvalue WCSuserdata event_var(userid) flash_target 0;es es_xkeysetvalue WCSuserdata event_var(userid) flash_duration server_var(wcs_flashupg);es es_xkeysetvalue WCSuserdata event_var(userid) flash_alpha 0;es es_xtell event_var(userid) #multi #Lightgreen : Your #Green FlashBangs #Lightgreen will now last longer"
    "skill2_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/blueglow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 60 1 4 2 0 255 163 54 57 255"

    "skill3_setting"    "es_xsetinfo wcs_flashlower 0.85;es_xsetinfo wcs_alpha 50|es_xsetinfo wcs_flashlower 0.70;es_xsetinfo wcs_alpha 70|es_xsetinfo wcs_flashlower 0.55;es_xsetinfo wcs_alpha 90|ees_xsetinfo wcs_flashlower 0.40;es_xsetinfo wcs_alpha 110"
    "skill3_cmd"        "es_xsetinfo wcs_flasheffect 1;es es_xkeysetvalue WCSuserdata event_var(userid) flash_target victim;es es_xkeysetvalue WCSuserdata event_var(userid) flash_duration server_var(wcs_flashlower);es es_xkeysetvalue WCSuserdata event_var(userid) flash_alpha 150;es es_xtell event_var(userid) #multi #Lightgreen : You have set on your Sun Glasses so #Green FlashBangs #Lightgreen so you are more #Green immune #Lightgreen agianst them"
    "skill3_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/blueglow2.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 60 1 4 2 0 255 202 213 4 255"

    "skill4_setting"    "es_xsetinfo wcs_chance 20;es_xsetinfo wcs_dmg 1|es_xsetinfo wcs_chance 40;es_xsetinfo wcs_dmg 2|es_xsetinfo wcs_chance 60;es_xsetinfo wcs_dmg 3|es_xsetinfo wcs_chance 80;es_xsetinfo wcs_dmg 4"
    "racealias_nova4"   "es ma_slap event_var(userid) server_var(wcs_dmg);es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername) event_var(es_username);es es_xtell event_var(attacker) #multi #Lightgreen : You have slapped #Green event_var(targetid)#Lightgreen whit #Green server_var(wcs_dmg) dmg;es es_xtell event_var(userid) #multi #Lightgreen : You got slapped by #Green event_var(attacker) #Lightgreen and lost #Green server_var(wcs_dmg) HP"
    "skill4_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_nova4"
    "skill4_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 5 10 25 0 255 200"
   
    "skill5_setting"    "es_xsetinfo wcs_chance 25|es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 75|es_xsetinfo wcs_chance 100"
    "racealias_nova5"   "es es_xif(server_var(wcs_game) = server_var(wcs_game_css)) then es_xif (event_var(es_userteam) = 3) then est_SetModel event_var(userid) player/t_phoenix;es es_xif(server_var(wcs_game) = server_var(wcs_game_css)) then es_xif (event_var(es_userteam) = 2) then est_SetModel event_var(userid) player/ct_urban;es es_xif(server_var(wcs_game) = server_var(wcs_game_dods)) then es_xif (event_var(es_userteam) = 2) then est_SetModel event_var(userid) player/german_assault;es es_xif(server_var(wcs_game) = server_var(wcs_game_dods)) then es_xif (event_var(es_userteam) = 3) then est_SetModel event_var(userid) player/american_assault;es say_team I am disgused and look like the ENEMY. Don't shot at me."
    "skill5_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_nova5"
    "skill5_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 3 #a 0 sprites/fireburst.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 5 10 129 145 252 200"

    "skill6_setting"    "es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 25"
    "racealias_nova6"   "es ma_beacon event_var(userid) 1;es es_xtell event_var(attacker) #multi #Lightgreen : You have #Green beaconed enemy;es es_xtell event_var(userid) #multi #Lightgreen : OMG!! You got #Green beaconed. #Lightgreen Hideing wont help.
    "
skill6_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_nova6"
    "
skill6_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 132 143 189 255"
  }

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