Shadow Shock Race

A Config Script for Counter-Strike: Source

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""
  {
    "name"              "Shadow Shock"
    "author"            "HOLLIDAY"
    "shortdescription"  "Shadow Shock,Reflect,Fading Cloak of Shadows,AWP!"
    "required_level"    "0"
    "maximum_level"     "0"
    "allow_only"        "0"
    "teamlimit"         "0"
    "preloadcmd"        "0"
    "player_spawn_cmd"  "es est_playplayer event_var(userid) plats\hall_elev_stop.wav;es es_delayed 1.7 est_playplayer event_var(userid) weapons\explode3.wav"
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "4"
    "numberoflevels"    "4"
    "skillnames"        "Shadow Shock|Reflect|Fading Cloak of Shadows|AWP!"
    "skilldescr"        "Shock Enemy|Mirror Damage|Invisibility that fades in and out|Switch from primary Weapon to AWP!"
    "skillcfg"          "player_attacker|player_victim|player_spawn|player_ultimate"
                 
    "skill1_setting"    "es_xsetinfo wcs_divider 4.5;es_xsetinfo wcs_alpha 130|es_xsetinfo wcs_divider 4;es_xsetinfo wcs_alpha 150|es_xsetinfo wcs_divider 3.5;es_xsetinfo wcs_alpha 170|es_xsetinfo wcs_divider 3;es_xsetinfo wcs_alpha 190"
    "racealias_mg1"     "es est_playplayer event_var(userid) ambient\levels\citadel\weapon_disintegrate1.wav;es est_physpush event_var(userid) 0 0 500;es es_delayed 0.5 est_freeze event_var(userid) 1;es es_delayed 0.7 est_freeze event_var(userid) 0;es es_delayed 0.7 est_physpush event_var(userid) 0 500 0;es es_delayed 1 est_freeze event_var(userid) 1;es es_delayed 1.3 est_freeze event_var(userid) 0;es es_delayed 1.3 est_physpush event_var(userid) 500 0 0"
    "skill1_cmd"        "es es_xif (server_var(wcs_dice) <= 33) then racealias_mg1"
    "skill1_sfx"        "es es_xif (server_var(wcs_dice) <= 33) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 33) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es es_xif (server_var(wcs_dice) <= 33) then est_Effect 3 #a 0 effects/strider_pinch_dudv_dx60.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 10 5 255 255 255 255;es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es es_xif (server_var(wcs_dice) <= 33) then es es_delayed 2 est_Effect 3 #a 0 models/props_lab/airlock_laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 15 25 255 255 255 255"

    "skill2_setting"    "es_xsetinfo wcs_chance 35;es_xsetinfo wcs_divider 5|es_xsetinfo wcs_chance 40;es_xsetinfo wcs_divider 4|es_xsetinfo wcs_chance 45;es_xsetinfo wcs_divider 4|es_xsetinfo wcs_chance 50;es_xsetinfo wcs_divider 3"
    "racealias_rv1"     "es est_playplayer event_var(userid) ambient\levels\citadel\weapon_disintegrate1.wav;es est_physpush event_var(userid) 0 0 400;es es_delayed 0.5 est_freeze event_var(userid) 1;es es_delayed 0.7 est_freeze event_var(userid) 0;"
    "skill2_cmd"        "es es_xif (server_var(wcs_dice) <= 33) then racealias_rv1"
    "skill2_sfx"        "es es_xif (server_var(wcs_dice) <= 33) then es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 vgui/gfx/vgui/cs_logo.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 4 1.2 255;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es es_delayed 2.5 est_effect 11 #a 0 vgui/gfx/vgui/gign.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 4 1.2 255"

    "skill3_setting"    "es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 32|es_xsetinfo wcs_chance 34|es_xsetinfo wcs_chance 99"
    "skill3_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es ma_renderfx event_var(userid) 24;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 11 #a 0 editor/phys_ballsocket.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 5 100"
    "skill3_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 effects/strider_pinch_dudv_dx60.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 950 190 3 150 100 0 155 115 100 200 1"

    "skill4_setting"    "es_xsetinfo wcs_duration 5|es_xsetinfo wcs_duration 5|es_xsetinfo wcs_duration 5|es_xsetinfo wcs_duration 5|es_xsetinfo wcs_duration 5"
    "skill4_cmd"        "es est_GetPrimary wcs_tmp server_var(wcs_userid);es est_RemoveWeapon server_var(wcs_userid) 1;es est_Give server_var(wcs_userid) weapon_awp;es es_xtell server_var(wcs_userid) You have switched to AWP! for server_var(wcs_duration) seconds;es es_xdelayed server_var(wcs_duration) est_IsAlive wcs_alive server_var(wcs_userid);es es_xdelayed server_var(wcs_duration) est_RemoveWeapon server_var(wcs_userid) 1;es es_xdelayed server_var(wcs_duration) es_xif (server_var(wcs_alive) = 1) then est_Give server_var(wcs_userid) server_var(wcs_tmp)"
    "skill4_sfx"        "es es_xif (server_var(wcs_dice) <= 33) then es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 sprites/qi_center.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 1.5 255"
    "ultimate_cooldown" "25"
   }


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HOLLIDAY
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